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Author Topic: The Future W/modchip Protection  (Read 71 times)

DEEZNUTZ

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The Future W/modchip Protection
« on: November 14, 2002, 12:10:00 PM »

Amen, brother....couldn't put it better myself!
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andreo

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The Future W/modchip Protection
« Reply #1 on: November 14, 2002, 02:00:00 PM »

I agree with you and would have no problem buying games that I wanted to play on Live. However, it seems that even people that have removed their mod chip still cant get in. I'm all for MS not letting pirate games on Live. However instead of blocking backed up games. They've blocked the entire console. Now people that would have bought the games to play on live won't, unless they purchase another console.
I don't see a lot of people doing that.
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bornonce

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The Future W/modchip Protection
« Reply #2 on: November 14, 2002, 02:29:00 PM »

There is no indication that MS has PERMANENTLY blocked modded boxes. I know that mine has been blocked, and I don't think it wastes time trying to find a server, it just immediately says "XBox Live not found". Perhaps for some of the modded boxes out there MS put a small hidden file that will block access until Live is truly on line.

Of course, the Beta software will have expired by then, and we might find that the new demo versions of both Motpgp and Whacked! have a modchip detection/REJECTION scheme. If your modchip is enabled, they won't run. If it has been disabled, they will. MS doesn't need to block modded boxes because boxes with a modchip enabled will not run the startup software or the games. Disable the mod, and everything works.

Pure speculation, but it does make sense, doesn't it?
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Kickace1616

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The Future W/modchip Protection
« Reply #3 on: November 14, 2002, 02:34:00 PM »

i can't connect with my modchip enabled or disabled. I got the openxbox (PC-Bioxx)
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PillMonster

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The Future W/modchip Protection
« Reply #4 on: November 14, 2002, 03:01:00 PM »

Rubbish. If MS are using a request-response mechanism using CRCs and disclosure of serial number as part of the request, and as part of the hashing/response generation - then XBox live is uncrackable (well maybe for very brief periods of time).
It probably uses a similar approach to that of sat. TV. apart from MS has direct access to stats to say when it should replace the keygen 4K code block via a live update.
Face it - time to start buying games.
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PillMonster

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The Future W/modchip Protection
« Reply #5 on: November 14, 2002, 03:11:00 PM »

Yes exactly. This is basic crypto stuff, and is the only way MS could make the system uncrackable.
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bornonce

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The Future W/modchip Protection
« Reply #6 on: November 14, 2002, 03:31:00 PM »

QUOTE (Skunky @ Nov 14 2002, 10:17 PM)
ph34r.gif how do you know yours is blocked?  ESP?  M$ told you specifically? ph34r.gif

                                    High level tech support responded to someone elses question as to why, as a Beta tester, he could not connect. The response was (paraphrased) "The servers were bombarded by new people with early Retail packages and they had to reduce the number of users. They disabled a lot of Beta testers xboxes until they go Live with the new servers."

I have two xboxes, one modded, one not. The unmodded box ALWAYS connects, the modded box NEVER does. It doesn't even try; just gives me an immediate "XBox Live not found". This message apparently only occurs for those of us Beta testers who had MODDED xboxes online at one time and now cannot ever connect. Same account, same usertag (it doesn't get that far), same cables.
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benji

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The Future W/modchip Protection
« Reply #7 on: November 14, 2002, 03:35:00 PM »

the evidence seems to be conclusive. there is detection.

i have swapped my modded box with a mates virgin box and now can play on live without any problems.

ppl that have been playing on live with modded boxes have given them the info to block modded consoles.

take it on the chin and get another box, seems like its the only sensible way.
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lucasz

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The Future W/modchip Protection
« Reply #8 on: November 14, 2002, 03:36:00 PM »

QUOTE (Skunky @ Nov 14 2002, 10:17 PM)
:ph34r: how do you know yours is blocked?  ESP?  M$ told you specifically? :ph34r:

Well, let's review what we do know.  A lot of people can't connect.  A lot of people have taken a non-working system and a working system (I'm not talking mods, just functionality) and tried them from the same connection at the same point in time.  Over a few hours of time, one consistently connects, the other one doesn't.  This proves that it isn't a random connectivity issue being caused by stressed servers.

There may be no common factor which is why we're all still arguing 3 days after the issues cropped up.

If we're lucky, the problem may be a server problem and we'll all be able to connect after they figure it out.  Even if it's a server problem, the problem is currently blocking some people.

-Lucas
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benji

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The Future W/modchip Protection
« Reply #9 on: November 14, 2002, 03:39:00 PM »

its blocking nearly all mods, probs with unmodded are few and far between compared to modded boxs.

end of story, they blocked, or have the intention of trying to block all modded boxes on live.
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pvwr

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The Future W/modchip Protection
« Reply #10 on: November 14, 2002, 03:49:00 PM »

The Live beta has been a nice playground to MS, they where able to do much more testing than if they modded themselves a bunch of boxes and tried to figure out which kind of stuff people where doing. In the end, they had people paying for them to do the job. If it's proved to be truth about modchip detection, MS may go down on history as doing such a thing. Who knows what will come next, but this one was really clever.

And so much modchip marketing, stating bullshit as "not detectable, tested wih online gameplay". Yeah, my ass.
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Fuzzy

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The Future W/modchip Protection
« Reply #11 on: November 14, 2002, 04:47:00 PM »

im telling you it has something to do with a bios cookie, everything matters on boot records, nothing matters as long as the xbox is tricked into thinking its booting to the original dashboard and the cookie must be there.
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