James Bond 007: Everything or Nothing
JB007:EoN uses the third person perspective. The left analog stick controls the character movement and the right analog stick controls the camera view angle. When the left analog control is moved, only the character should move; the camera angle should not change. Only the right analog stick should change the camera angle. In JB007:EoN, when the character is moved with the left analog stick, the camera angle also changes, which is very frustrating! Very often you want to move the character while keeping the camera angle steady, but you can't do that in JB007:EoN. MechAssault and Splinter Cell have perfect control setup where the camera angle doesn't change when the character moves.
Regarding the driving controls in JB007:EoN, I don't know whether to laugh or cry. Anyone with any common sense or brains would obviously see that the left analog stick should control the acceleration, the reverse, and the steering, and the right trigger should fire the weapons, but in JB007:EoN, the right trigger is the acceleration. What the hell! The firing is done with the A button. To make it worse, there's no way to reconfigure the controls. Another possible control configuration would be to designate the left analog stick for the acceleration and the reverse, the right analog stick for the steering, the left trigger for the weapons select, and the right trigger for firing the weapons.
A ridiculous option that makes no sense is that you can invert the horizontal controls. Why would anyone invert the horizontal controls?! Vertical control is commonly inverted, which is the default in many games, but there really is absolutely no reason to invert the horizontal controls.
In JB007:EoN, you can lock onto a target, and while the target is locked, you can "fine tune" the target lock using the right analog stick, but the vertical in target lock fine tuning is not inverted, although the vertical camera control is inverted; this is a source of confusion. So, when you move the camera angle, the vertical is inverted, but when you fine tune the target lock, the vertical is not inverted. Great work EA!
The James Bond character doesn't move smoothly, and the movement doesn't seem “natural”. The snappy abrupt movements are reminiscent of classic arcade games. The movements of characters in Splinter Cell seem more natural and doesn't have the "Donkey Kong" like feel. Considering that JB007:EoN is EA's first "third person perspective" in the James Bond series, I guess I can understand.
The development team really screwed up on the controls. The control issue is frustratingly disappointing because otherwise, it's not a bad game.
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