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Author Topic: Doom 3 - Ntsc  (Read 164 times)

Barnolde

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Doom 3 - Ntsc
« on: May 15, 2005, 10:47:00 PM »

This review caused some controversy back when I wrote it, frankly I don't care to discuss it anymore. So just read:

http://www.talkxbox.com/review311.html

Introduction:

Doom needs no introduction.  Why? Well, because it’s Doom! Arguably the most influential FPS of all time, it wasn’t the first, but it did pretty much propel the genre ahead like no other. Doom was not only an exceptional game, but was also infamous because of the excessive gore and satanic backdrops. Doom then spawned Doom II, Ultimate Doom and then Final Doom, which was the last Doom game until a Macworld demo in 2001 shocked the world and let us all know that Doom was back. From the moment I saw Doom 3 and the game’s emphasis on horror, I couldn't help but think, "This isn’t Doom, not the Doom I know”. However, I had faith in id, but was my faith misguided?

Doom, and id games in general, never placed much emphasis on a story, and Doom 3 is no different. Doom 3 is actually supposed to be a remake of the first Doom game with more of an emphasis placed on story this time around, but it’s still very simple and very forgettable, albeit a bit more fleshed out now. You’re still a space marine on Mars and you still kill anything that’s not human, as well as things that used to be human. In Doom 3, there is a brief introduction and on your first mission, all hell breaks loose, literally.
 
Gameplay:

Well, for the Xbox version, id and Vicarious Visions decided to make Doom a turn based card battle game, just kidding.  Doom’s still an FPS game and you still kill a lot of demons. One of the main things you’ll notice is that the game is a lot slower than it used to be. The emphasis is now placed on trying (emphasis on “trying”) to scare you. There may have been some disturbing imagery used in Doom, back in the day, but I wouldn’t consider it a horror game, like I would with Doom 3. The overall gameplay is somewhat similar to the original Doom, you go around shooting demons and unlocking doors, although you use a PDA instead of card keys. The story progresses through PDA information you pick up, which can also give you clues on how to open storage lockers and other various things. Your PDA will also inform you about various notes and keypad numbers as you progress.  You can also read more on the story if you want, but really, the main thing it does is break up the action. You face a great deal of Hell’s minions, including some who are from the original game, such as imps, possessed soldiers, hell-knights and cacodemons. While Doom 3 has the atmosphere for a great, horrific game, it unfortunately falls flat in many categories.

I knew placing the bulk of the gameplay on horror was a bad idea from the start, but it really doesn’t help Doom 3 in any way. I honestly didn’t find Doom 3 scary in the slightest, playing in the dark, adding to the mood did nothing for me, yet I was scared playing Fatal Frame II on a sunny day. I was slightly startled when the first imp jumped out at me, got right in my face and started slashing me, but after that, it just became tedious. The entire gameplay is literally walking down a poorly lit corridor (more on this later), seeing enemies that spawn in or jump out and then shooting them, that’s it. About halfway through the game, there was no change, I was just walking down and shooting whatever lame enemy jumped out at me, until I got to an escort mission, where I had to walk with someone and shoot the lame enemies that spawned in. The gameplay is incredibly stale and lacks any sense of variation. All of the enemies are a lot like the level design, flat-out boring. Not only do the enemies lack any unique or distinct features, but they’re all pretty much a dull grey color, like the levels. For most of the game, you’re in small, cramped corridors, that do have a distinct industrial feel, but it gets old, very, very fast. It’s really hard to write much about the gameplay, when it’s all basically the same stuff over and over again. The first hour barely differs from the next few hours, you’re still walking slowly and shooting the same boring enemies that pop out at you with the same boring weapons. One thing I really didn’t like was that many times it’s hard to find out where you’re being shot from.  The guns, as a whole, lack a much needed “oomph”, which could’ve immensely helped the immersion factor. You do get some cooler weapons later on, such as the awesome chainsaw and others that I won’t spoil, but it’s really too little, too late. It also doesn’t help that the combat further takes you out of the experience, as it’s not very engaging or immersive.  It doesn’t feel as if you’re shooting anything, because the guns feel weak and disassociate you from the experience.

I mentioned earlier that Doom 3 has poorly lit corridors, which leads to one of the biggest complaints that people had with Doom 3, the lighting. Sure, the lighting is technically great and looks nice, but the levels are dark nearly all the time, which is where your flashlight comes in. Now, you’d think a rugged space marine, who has to save the universe would be able to get a gun with a flashlight on it, or have one on his uniform, but nope. In one of the worst decisions known to man, you have to switch between the flashlight and the gun, and if you’re wondering why this isn’t in any other game, play Doom 3 and you’ll quickly realize why. It was stated that the switching between the flashlight to the gun was made to add tension, but all it really does is irritate you. It’s not scary when something in the pitch black is attacking you, while you fumble to put your flashlight away (you can hit them with it, but it’s just as useless as the pistol), because all it will do is annoy you. It’s bad enough that your character walks like he’s stuck in molasses, but to not be able to see anything just serves to further aggravate you. Since this is on the Xbox, there’s no quick mod to download to add a flashlight to the gun, so you can either endure, or play in co-op and force a buddy to hold the light for you.  Sounds like fun, doesn’t it?

Doom 3 is the second Xbox game to feature online and system linked co-op play (after the very recent Splinter Cell: Chaos Theory), mainly because the game was too technically demanding for splitscreen co-op. For Xbox users, the main draw of the game is the co-op play, which is pretty good, I mean, not only can you be bored, but you can share the boredom with a friend! Co-op is just as you imagine it, instead of one person walking around poorly lit corridors, shooting enemies that pop out, you have two people doing it. With the co-op, you can select any level and start from there, but since most levels are pretty much the same, it doesn’t really matter where you start. One nice thing is that the loading isn’t very long, nor is it very frequent, which keeps the “action” going at a good pace. There is also the easily forgettable four player multiplayer on the PC version that made the transition to Xbox. The real question is why would you even want to play this game’s multiplayer? Even though you do move faster, the multiplayer offers nothing innovative to drag you away from much better multiplayer experiences, it just seems like an afterthought in this game.

Graphics:

I’m really amazed that the Xbox version sports graphics that are comparable to the PC version. This is a great looking title, but it’s most likely because you’re indoors nearly all the time. Doom 3 looks great, plain and simple. The environments are highly detailed, purveying a dark, dirty, industrial feel. The game looks terrific, but the reason it can look so great is that you’re in small cramped arenas for most of the experience, which is nowhere near as technically demanding or as entertaining as a large outdoor level. Most of the levels look the same and the character and enemy models stop being impressive pretty quickly, as they’re all quite generic. The satanic imagery has returned as well in full force, so if you’re sensitive you should know that there are quite a few pentagrams; one is even used as a loading icon. The levels, as boring as they may be, do look very impressive and this is still one of the best looking games on the Xbox. You can really see what the Xbox is capable of with this game, and the Hell based levels look the most impressive, thanks to all the fire and lighting effects.

Audio:

The audio is easily one of the best parts of Doom 3, as the atmosphere and immersion is owed almost entirely to it. Hearing screams or growls around you and not knowing where they’re coming from is great, and adds quite a bit to a game that needs all the help it can get. The ambient sound effects really help purvey the scary atmosphere that the game wants to provide. On the music side of things, you get some decent rock tunes that seem to improve the action and make things seem faster and more intense. Voice acting is also well done, and the gruff marines sound like one would expect them too. It helps create a believable experience. The sound effects of Doom 3 are some of the best out there.
 
Controls:

I was truly surprised that Doom 3 controlled so well on the Xbox. Its slow nature works in its favor here, making dual thumbsticks just as good as a mouse and keyboard. It’s very easy to aim in this game and aim precisely for that matter, much easier than many other games as a matter of fact. Like you probably expected, Doom 3 controls just like Halo, and consequently, like every other Xbox FPS. You can assign weapons to the d-pad, for quick access (especially good after having the flashlight out) and Y and B will switch to your previous and next weapons respectively. White is the annoying flashlight while Black is the PDA, which you’ll be using frequently since much of the game is based around it.
 
Replay:

I can honestly say that I’m not going to touch the single player of this game again. If this was the PC version, it’d be marked down a lot in this category, but this isn’t the PC version and there is co-op play. The four player multiplayer is nothing special and probably won’t take much time from you, especially with so many superior online games out there. So, the biggest feature and probably the game’s only real saving grace is the co-op, since it makes the game a bit more fun than trudging through the game by yourself. Granted, there are much better co-op games out there, like Halo, Serious Sam and TimeSplitters, but Doom 3 being online or system linked can either help or hurt it, depending on the player mainly. It really doesn’t make all that great of a co-op game anyway, because there aren’t a ton of enemies thrown at you simultaneously, it’s just a couple of guys that pop out. Still, the co-op means that you have to play the mediocre story mode again and that’s not really something on the top of my “to do” list. Despite all the (average) online features, your likelihood of replaying Doom 3 is pretty low.

Summary:

The best way to sum up this game is that it’s very disappointing. With games such as Halo, Far Cry, Brothers in Arms, Riddick, and especially Half-Life 2 pushing an otherwise stagnant genre forward, it just plain sucks when big name games like Doom 3 come out and are nothing but a huge letdown. Sure, Doom 3 looks, sounds, and controls great, but all those things can’t help when the main game is a chore to play. The player and enemy models look good graphically, but they’re also boring and generic, offering nothing in the way of innovation. Why do I need to hold the flashlight? Isn’t there any duct tape on Mars? I really, really hated having to hold the flashlight separately, because you can’t even hold the pistol when your flashlight’s out. id Software placed the emphasis on horror, but I didn’t find the game scary at all as their version of "horror" is repeatedly throwing the same old stuff at you. Doom 3 is not intense, nor is it immersive. Once you’ve shot one boring demon, you’ve shot them all. If you decide not to heed this warning and absolutely must have this game, at least get the Collector’s Edition because the original Doom and Doom II are included with co-op and splitscreen deathmatch. At least then you might have some fun with your game. If you’re morbidly curious, you can rent this game and beat it within a rental period, as it’s really not all that long.

I can 100% guarantee that if the Doom name was not attached to this game, no one would pay this repetitive game any attention and it would hit the bargain bin like it deserves. Doom 3 is not a terrible game, I’ve played many worse FPS games before, but it’s not a good game either. It’s a boring and tedious game that has nice graphics.  So, unless you’re out of sleeping medication, I’d advise you to skip this one. In all seriousness, Doom 3 is essentially walking down poorly lit, cramped corridors, shooting whatever pops out at you, rinse and repeat, and that’s it. Variation must not be in the dictionary over at id, because unless you have the attention span of a goldfish this sub-par game will seem awfully repetitive awfully quick.


Scores:
Gameplay - 6.8
Graphics - 9.6
Audio - 9.4
Control - 9.5
Reply - 7.4
Overall - 7.3
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XBL_SUCKS

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Doom 3 - Ntsc
« Reply #1 on: May 24, 2005, 12:20:00 PM »

Yeah man nice review but it is better then a 7 I would give it like a 8
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Code-Red

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Doom 3 - Ntsc
« Reply #2 on: June 06, 2005, 07:08:00 PM »

I'm completely with you, Doom 3 was a disappointment. Heres my opinion why:

- Player movement was slow, and clunky
- Poor weapon design and execution (the pistol fires extremely slow)
- Not scary in the slightest sense of the word
- Bland level design
- Irritating enemy design (ecspecially the skull spiders)

IMO is straight out sucked. If I were to rate it, I would probably give it a 6, simply for terms of graphic capability.
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P@nz3R

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Doom 3 - Ntsc
« Reply #3 on: June 12, 2005, 11:10:00 AM »

" I’m really amazed that the Xbox version sports graphics that are comparable to the PC version. This is a great looking title, but it’s most likely because you’re indoors nearly all the time "


the graphics do not come anywhere close to the PC version.  unless you have out of date video hardware.  the levels are also edited and do not contain a lot of extra hallways and enemies in certain parts.  

Multiplayer was a big flop in both versions. PC and xbox.
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uzi2hotty

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Doom 3 - Ntsc
« Reply #4 on: June 17, 2005, 08:16:00 PM »

DOOM III: Highly anticipated i would consider as an average game on X BOX... Truely dosent even come close to a PC. Starting from low Sound quality to low texture graphical detail and ending with very slow gameplay. By slow game play i refer to slow movement and aiming problems. I prefer playin FPS on PC's consoles cant comprehent the quick responsiveness of a mouse. I guess on the whole... Get DOOM III (How ever u can rolleyes.gif ) But for PC not XBOX> waste of money....
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XBL_SUCKS

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Doom 3 - Ntsc
« Reply #5 on: July 02, 2005, 08:55:00 PM »

QUOTE(Code-Red @ Jun 6 2005, 08:19 PM)
I'm completely with you, Doom 3 was a disappointment. Heres my opinion why:
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SickJoda

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Doom 3 - Ntsc
« Reply #6 on: July 03, 2005, 09:24:00 AM »

QUOTE(Code-Red @ Jun 6 2005, 07:19 PM)
I'm completely with you, Doom 3 was a disappointment. Heres my opinion why:
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deathx88

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Doom 3 - Ntsc
« Reply #7 on: July 05, 2005, 12:23:00 AM »

to me the xbox version felt bettre to control, its easier with an xbox controller



QUOTE
everything was to dark and u cant have the gun and flashlight both out


that was to add more of a challenge


and the darkness also adds "depth" into the game



if you ask me the game was good but it was just underrated
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