I really do think The Chronicles Of Riddick, Doom 3, and Halo 2 supports the most amazing Shaders, highly progressive, and Dynamic Lighting ever produced in a game. Spinter Cell: Chaos Theory doesn't exactly WOW me, except for the very first level in Korea where Dynamic Rain in supported, now that looked beautiful. The rest of the game didn't show the level of lighting and detail the 1st and 2nd levels did. As for Halo 2, the attention to detail and highly noticable change in graphics over the first game, casted great Light Blooms, Per-Pixel lighting and had phenomenal use in Normal Mapping. Doom 3 isn't suprisingly the best out of the bunch, but seeing how it was easily converted to the Xbox with comparible graphics from the PC version is unbelivable. Tigon Game's The Chronicles of Riddick looked simply briliant and featured very meticulously precise detail to Real Time lighting and shadowing. It isn't the best in modeling, and did have some noticable jaggies throughout games characters, but the Normal Mapping and realistic Shadows truly make up for that. O and i can;t forget to mention that Cute little furry tail in Conker L&R! exellent Fur mapping!
This post has been edited by EvilShindo: Aug 31 2005, 08:23 PM