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Author Topic: Auto Update Monday 4-18-05  (Read 320 times)

esc1

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« Reply #15 on: April 16, 2005, 11:42:00 AM »

They increased the sticky nad more so than the frag.  Don't see the point in this, b/c sticky nads are for sticking; Not throwing at someone's foot.  It would make more sense to increase the frag grenade damage.  It takes more skill to get a bouncy ball, opps, I mean a frag grenade to land at someone's foot.

I noticed they didn't say anything about the plasma pistol.
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CamdogXIII

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« Reply #16 on: April 16, 2005, 12:44:00 PM »

yea i would have thought that they would have reduced the homing or something if they want to even out all combo's
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h34d5h0tz

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« Reply #17 on: April 16, 2005, 12:56:00 PM »

QUOTE
Brute Shot has been given a specific melee attack boost, in recognition of the fact that it has a huge scythe attached to it. This actually makes the Brute Shot a go-to weapon in a lot of new situations.

mayb it will cut people in half!
sumthin that i wanted but didnt c, wus we still start with the smg. and the br/pp combo is still the same. im not feelin how they made the smg/magnum and smg/plasma rifle weaker, but they left the cheapest combo.
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AnThRaX

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« Reply #18 on: April 16, 2005, 01:09:00 PM »

QUOTE(esc1 @ Apr 16 2005, 11:48 AM)
They increased the sticky nad more so than the frag.  Don't see the point in this, b/c sticky nads are for sticking; Not throwing at someone's foot.  It would make more sense to increase the frag grenade damage.  It takes more skill to get a bouncy ball, opps, I mean a frag grenade to land at someone's foot.
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h34d5h0tz

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« Reply #19 on: April 16, 2005, 01:22:00 PM »

with shorter fuses on the grenades u might b runnin into plasmas more often.
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esc1

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« Reply #20 on: April 16, 2005, 09:12:00 PM »

Thinking about things, what they should have done was increase the shield recharge time.  Sometimes it takes a ridiculous amount of time.
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AnThRaX

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« Reply #21 on: April 16, 2005, 09:15:00 PM »

QUOTE(esc1 @ Apr 16 2005, 09:18 PM)
Thinking about things, what they should have done was increase the shield recharge time.  Sometimes it takes a ridiculous amount of time.
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Master-Chief

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« Reply #22 on: April 16, 2005, 09:30:00 PM »

Considering these updates are going to be saved on to your Xbox, wouldn't it be possible if someone like EYOB to hex edit the files and make the plasma pistol stronger or something?
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esc1

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« Reply #23 on: April 17, 2005, 11:21:00 AM »

QUOTE(AnThRaX @ Apr 16 2005, 09:21 PM)
should take longer. Or bring back health system like halo with Shields AND Health and implament healthpacks a exellent place wout be on bottom of LOCKOUT under glass just an example nah mean.
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AnThRaX

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« Reply #24 on: April 17, 2005, 12:12:00 PM »

QUOTE(esc1 @ Apr 17 2005, 11:27 AM)
That doesn't make any sense.  At the end of every battle 9/10 times people charge to get the sloppy kill.
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h34d5h0tz

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« Reply #25 on: April 17, 2005, 01:23:00 PM »

i kinda liked the health system of halo1. it added another asspect to the game. like anthrax said, u wouldnt fight if u had 1 of those little bar things left.
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AnThRaX

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« Reply #26 on: April 17, 2005, 04:25:00 PM »

QUOTE(h34d5h0tz @ Apr 17 2005, 01:29 PM)
i kinda liked the health system of halo1. it added another asspect to the game. like anthrax said, u wouldnt fight if u had 1 of those little bar things left.
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Crypty

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« Reply #27 on: April 17, 2005, 07:36:00 PM »

They would not ban eeproms or credit cards because it would prevent honest players or future users from using that xbox or CC to go on live.
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esc1

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« Reply #28 on: April 17, 2005, 08:57:00 PM »

QUOTE(AnThRaX @ Apr 17 2005, 12:18 PM)
Yes it does, instead of dumbasses running out there getting killed they should wait out for a longer time because spartans shouldn't die so god damn fast. The halo 1 health system was 300% better becaue you need to remember how your shields were on RED you would never FIGHT unless that other person was on RED. Seriously Esc go play halo 1 and for a few matcheds and you will see what I mean the system was soo much better .IN halo 2 it was all about whoring the dual pistols/snipers/etc.. IN halo 1 everything was balanced out besides rocks but rocks blew ass at long distance so that kinda evened enuf. I mean 1 couldn't snipe in halo 1 no scope well they could but it would be luck because the lack of alot of auto-aim compared to halo 2. What im trying to say is balance stuff more out I agree I did say should take longer but what I was getting at is it should be alot like health/shields system halo 1 had.
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Foe-hammer

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« Reply #29 on: April 17, 2005, 10:26:00 PM »

Nonetheless, duel wielding is/was way to damn powerful.  No skills just aim and let it fly.  Nooby heaven.  Hopefully this AU will fix this.

I still wish they would fix the field of view on halo 2, and make it like halo 1.  There just is not enough peripheral vision.  Plus, the damn weapons take so much of the screen up now, compared to halo 1, that it is hard to see anything on the right side of you.
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