QUOTE(Foe-hammer @ Apr 6 2005, 11:21 AM)
Lag is what you get when you play across the net, be it live or tunneling soft, and what you don't have when you're playing LAN.
wrong. you have lag when you're on a LAN, just normally less of it. Not always though. When I transfer a 600 meg movie over our LAN my roommates definitely experience lag.
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Do you even know how tunneling software works?
Yes. Myself and a roommate have written our own (as yet unreleased) tunnelling app for linux.
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Do you think playing games across the net is the same as running an extra long cat5 cable to the other xbox's your playing on xbc/xlink?
From the xbox's point of view, and basically.. yes. Your computers are just taking each xbox game packet, wrapping it in another tcp/ip (or udp, depending on implementation) packet destined for the other game client, which gets unwrapped at the other end and sent to the xbox.
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While it uses the ingame set up for sys-link, a hell of a lot less data is being transfered over the internet compated to regular sys-link (LAN). In LAN games, a lot more data is being tranfered to and from each xbox; using the full 100mb that a switch or router can handle.
dead wrong. You can't leave out any packets in the stream because the other xbox will be missing that data. Period. The xboxes aren't using a full 100mb/s, they don't need to.
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That is why you get lag (a delay in the data being tranfered to and from xbox's).
Well, yeah. The message is going through a thinner tube, farther. So it's slower.
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This is what causes you not to be able to gernade jump. The timing gets all screwed up. In LAN play there is next to no lag at all. I'm almost 100% positive i've done it before during a LAN party, and i was not hosting.
Try this again at a lan party.. cuz you can't unless you're host. Precisely the same as when you're in a tunnelling game.
This post has been edited by d0wnlab: Apr 6 2005, 06:52 PM