That's right, by design every console have to perform exactly like the first, otherwise incompatibilites and other oddities can happens.
When you step from one process (90nm) to another (65nm) you've two ways:
1. raise the clock keeping the same power absorbion
2. keep the same clock speed, lowering alimentation power (sort of "undervolting")
The second way is what you could expect from both MS and Sony but, keeping this as a fact, some mod could tweak the power board to boast speed raising clock and "overvolting" the CPU.
This is useless for original games but can be useful when dealing with homebrew applications that drains a lot of CPU power (for example a video transcoder),
As a side note PART of the choice is done by the engineers because, since when you're narrowing the distance between tracks you also make the CPU more sensible to "track jump".