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Author Topic: Ps2 Parts In Ps3 To Support Bc  (Read 234 times)

KAGE360

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Ps2 Parts In Ps3 To Support Bc
« on: June 06, 2006, 06:36:00 AM »

QUOTE
Is there a tiny PS2 tucked inside the cavernous innards of the PS3?

The article comes in the July issue of Ultra One, with advance word and translation coming courtesy of IGN. The report claims that the PS3 will include the tiny Emotion Engine/Graphics Synthesizer chipset combination that powers the current slimline PlayStation 2 console.

Using this strategy would have the advantage of enabling near-perfect backward compatibility -- a feat MS can't match on the Xbox 360, with its software-based emulation approach. But a key disadvantage to this unconfirmed strategy woud be cost. The report claims that Sony hopes to ultimately strip the tiny PS2 out of future PS3 hardware revisions, relying soley on an emulation approach.


http://www.gametrail...ews.php?id=3303

it always puzzled me why sony was so confident about their BC because it was thought that they would be emulating older games much like the 360.  well now this explains it, but what if they can not get all of the older games emulated correctly (again like MS) they would be forced to again engineer their console to please the past and the future which im happy MS did not.  
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calderra

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Ps2 Parts In Ps3 To Support Bc
« Reply #1 on: June 06, 2006, 08:11:00 AM »

QUOTE(KAGE360 @ Jun 6 2006, 01:43 PM) *

http://www.gametrailers.com/viewnews.php?id=3303

it always puzzled me why sony was so confident about their BC because it was thought that they would be emulating older games much like the 360.  well now this explains it, but what if they can not get all of the older games emulated correctly (again like MS) they would be forced to again engineer their console to please the past and the future which im happy MS did not.


So the system costs what- $9,000 to produce and Sony is taking an $8,400 loss on each one? What's next? Maybe PS3 also has a tiny anti-piracy faerie trapped inside a glass bottle to prevent people from playing copied discs?

360 emulation is imperfect, but come on- having to re-engineer the console halfway through its life just to bring costs back down to launch expectations? (since most places figured cost without these parts)
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KAGE360

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Ps2 Parts In Ps3 To Support Bc
« Reply #2 on: June 06, 2006, 08:37:00 AM »

QUOTE(calderra @ Jun 6 2006, 10:11 AM) View Post

So the system costs what- $9,000 to produce and Sony is taking an $8,400 loss on each one? What's next? Maybe PS3 also has a tiny anti-piracy faerie trapped inside a glass bottle to prevent people from playing copied discs?

360 emulation is imperfect, but come on- having to re-engineer the console halfway through its life just to bring costs back down to launch expectations? (since most places figured cost without these parts)


i dont think they are re-engineering anything, i believe they always kept this option in mind, especially seeing how many issues MS is experiencing, i suspect that they were having similar issues with their emulation.  also this wouldnt be a move to cut cost on the system since they are actually adding components in the system, it also wouldnt cut development cost since they are probably still working on the emulation itself.  

i just wonder that if and when they replace the hardware method with the emulation i wonder how many issues will come up and how the public will react to the performance changes.
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twistedsymphony

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Ps2 Parts In Ps3 To Support Bc
« Reply #3 on: June 06, 2006, 01:06:00 PM »

honestly..
-Dump Blue-Ray
-Dump the PS2 Hardware, I don't care about BC
-Dump the included HDD (I'll buy my own thank you)

and give me the console at a reasonable price...

I totally agree that switching to software emulation mid-life will bring up some interesting issues...

Person A buys a console at launch and plays all his PS2 games
after a few years of playing PS2 games at Person A's house Person B decided to get a PS3 of his own
Person B can't play some PS2 games because the Software emulator doesn't support them...

Not to mention when they included the PS1's hardware into the PS2 for BC they let it work for other things. IIRC the PS1's hardware handled general I/O which meant it actual served a worthwhile function beyond BC...

If sony includes PS2 hardware in the first run PS3's the hardware will be completely useless for anything but playing PS2 games.... just dead weight.

I personally like hardware solutions much better then software solutions but I honestly think Sony would be better off trying to make a single chip PS2 and then using that chip to handle... I don't know AUDIO? functions or SOMETHING on the PS3 end so it's more then just dead weight.

otherwise just get rid of it and stop making me pay for features I don't want.
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KAGE360

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Ps2 Parts In Ps3 To Support Bc
« Reply #4 on: June 06, 2006, 01:54:00 PM »

what i wonder is how are they going to upscale all of the BC games to 720p like they claimed if its basically running on a ps2 inside the casing.  also does this effect the PSU at all?
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incognegro

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Ps2 Parts In Ps3 To Support Bc
« Reply #5 on: June 06, 2006, 02:16:00 PM »

This is retarded sleep.gif
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KAGE360

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Ps2 Parts In Ps3 To Support Bc
« Reply #6 on: June 06, 2006, 02:20:00 PM »

QUOTE(incognegro @ Jun 6 2006, 04:23 PM) View Post

This is retarded sleep.gif


i agree but retarded or not i love to learn all i could about all of the systems, that way i have more ground to stand on when i make my "fanboy" statements  tongue.gif
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twistedsymphony

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Ps2 Parts In Ps3 To Support Bc
« Reply #7 on: June 07, 2006, 09:20:00 AM »

QUOTE(KAGE360 @ Jun 6 2006, 03:54 PM) View Post

what i wonder is how are they going to upscale all of the BC games to 720p like they claimed if its basically running on a ps2 inside the casing.  also does this effect the PSU at all?


I was wondering the same thing myself... maybe it uses the same tech as upscalling DVD players  tongue.gif
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incognegro

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Ps2 Parts In Ps3 To Support Bc
« Reply #8 on: June 07, 2006, 01:51:00 PM »

But ken told me that theyre gonna put a psp in there too. And use all that extra power to upscale psone and ps2 games to 1080p at 200 fps in full 4d environments................with ease  !!!!!!!!!! blink.gif
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Neilinator99

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Ps2 Parts In Ps3 To Support Bc
« Reply #9 on: June 07, 2006, 08:27:00 PM »

Personally i beleive that every time ken Kutaragi (Mao Zeadong) opens his mouth or even anybody else, It makes at least 10 people say Damn that grill.

Why do they even talk when it weakens there fanbase everytime.
 pop.gif  Hot damn that man scares me... get it (Red Scare) jester.gif
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ConteZero76

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Ps2 Parts In Ps3 To Support Bc
« Reply #10 on: June 11, 2006, 05:46:00 PM »

Well... Sony owns rights about the whole PS2 chipset (while MS owns only part of XBox IPs).
Probably Sony made some PS2 stripped down chipset that works in conjunction with existing PS3 hardware.
Since the original hardware is quite old and most of the "hardware pieces" can be easily emulated by Cell it wouldn't be so difficoult to place this chip inside a PS3.
The whole thing can be held "off" until a PS2 game kicks in.
This isn't really a "strange" approach, PS2 has a similar approach with PSX games (PSX CPU was put in and reused as I/O controller when in PS2 "native" mode) and probably a PS2 "lite" chipset isn't too hard/expensive to integrate...
The whole thing become interesting because if this is effectively the way they choose there's also the PSX CPU somewhere into that chip, that mean that you can have a PSX game running on a PSX core CPU with a PSX environment partly emulated by a PS2 environment partly emulated by a PS3... how ilarious!
This automagically gives you access to 100% of PS2 games out there (while X360 has only a limited support) and Sony rely A LOT on backward compatibility (there's people out there that still play PSX games!).

This post has been edited by ConteZero76: Jun 12 2006, 12:52 AM
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