
We Here at ::REMOVED LINK:: Have unpacked the dynamicxbox.umd in splinter cell 2 and 3.
Things that can be hacked is endles. here are some files that you all can eddit with no hex edditer just note pad
EquipmentsCODE
[Echelon.EMissionManager]
StartupAttach=EAttachType_Launcher
AttachForegrip=0
AttachLauncher=1
AttachSniper=0
AttachShotgun=1
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=1
StickyShocker=1
GazGrenade=1
RingAirfoilRound=1
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1
[LOADOUT_STEALTH]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=0
AttachSniper=1
AttachShotgun=0
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=1
StickyShocker=1
GazGrenade=0
RingAirfoilRound=5
FragGrenade=0
FlashGrenade=0
SmokeGrenade=0
InfraRedStressGen=1
WallMine=0
[LOADOUT_ASSAULT]
StartupAttach=EAttachType_Launcher
AttachForegrip=0
AttachLauncher=1
AttachSniper=0
AttachShotgun=1
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=4
StickyShocker=4
GazGrenade=1
RingAirfoilRound=1
FragGrenade=4
FlashGrenade=4
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1
[LOADOUT_HOST]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=0
AttachShotgun=0
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=1
StickyShocker=1
GazGrenade=1
RingAirfoilRound=1
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1
[LOADOUT_CLIENT]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=0
AttachShotgun=0
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=2
StickyShocker=2
GazGrenade=2
RingAirfoilRound=1
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1
[LOADOUT_HOST_ELITE]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=0
AttachShotgun=0
AmmoClipSC20k=0
AmmoClip57=0
AmmoClipShotgun=0
AmmoClipSniper=0
StickyCamera=2
StickyShocker=2
GazGrenade=2
RingAirfoilRound=2
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1
[LOADOUT_CLIENT_ELITE]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
SplinterCell3SettingsCODE
7// Line with this "//" are comments. They are not used by the game
// Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
// can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the
// variable name and the =
[Engine.GameInfo]
VisFullyThreshold=120.000000
VisMostlyThreshold=80.000000
VisPartiallyThreshold=45.000000
VisBarelyThreshold=10.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
UseRumble=True
NoBlood=False
bNoRDReact=False
[Echelon.EPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=120.0
m_speedWalkFPCr=75.0
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
m_UseNewThrow=True
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
[Echelon.ECoopPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=120.0
m_speedWalkFPCr=75.0
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
BalancingPeriod=5
BalancingBlendTime=0.2
HangOverCameraOffset=(X=95,Y=0,Z=65)
HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0)
HangOverCameraSpeed=200
BoostAcceleration=625
[Echelon.EPlayerCam]
m_yawSpeed=40000.0 // maximum turning speed, when joystick is at extrem position
m_pitchSpeed=25000.0 // maximum lookup speed, when joystick is at extrem position
m_minPitch=-16380 // dont touch
m_maxPitch=16380 // dont touch
m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster
m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles
m_absoluteMinDist=25.0 // Camera can never get closer than this
m_targetZMaxDist=100.0 // max global Z distance of smoothing
m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check
m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check
m_NPCDistance=200.0 // Distance when looking at npc
m_resetPitchSpeed=45000.0
m_resetYawSpeed=75000.0
m_resetEnable=True
m_closeupDist=200.0
m_closeupHeight=30.0
m_closeupDamping=0.6
[EchelonIngredient.EStickyCamera]
minfov=10.0
maxfov=90.0
zoomspeed=5.0
damping=100.0
[EchelonIngredient.EFlashGrenade]
FlashMinRadius=500
FlashMinAngle=180
FlashMinTime=6
FlashMaxTime=18
[Echelon.ESniperNoise]
pitchSize=600
pitchSpeed=2.17
yawSize=400
yawSpeed=1.8
noiseUpSpeed=1.6
noiseDownSpeed=1.6
recoilSize=600
recoilPitchAdd=300
recoilYawAdd=100
recoilUpSpeed=15000.0
recoilDownSpeed=3000.0
recoilFatigueUp=0.3
holdMax=3.0
tiredMax=3.0
// An example camera mode section.
[Bidon]
parent= Bidon // parent mode to copy values from
offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 // offset from the top of sam's collision cylinder
distance= t=0.0 s=0.0 n=0.0 // distance to the camera
minYaw= v=0 // angle constraint
maxYaw= v=0 // angle constraint
minPitch= v=0 // angle constraint
maxPitch= v=0 // angle constraint
useAngles= v=0 // flag to use angle constraint or not
damping= v=0.0
interSpeed= v=0.0
collInterSpeed= v=0.0
targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY
targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z
twigX= v=0.0
twigY= v=0.0
twigZ= v=0.0
biasCut= v=0.0
biasSlope= v=0.0
offsetSpeed= v=0.0
alignPawn= v=0 // Should the pawn align itself to the camera
usePitchCurve= v=0 // Should the pitch curve be used
useCollTarget= v=0 // Should the camera target test collision (carefull with this one)
useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray
useColl= v=0 // Should there be any collision test
useVertTwig= v=0 // Just what it says
useHoriTwig= v=0 // Just what it says
useCamFlag= v=0 // Use TRACE_Camer1
// Below is the definition of all the camera modes. This is the complet list of all modes:
// ECM_Walking =0
// ECM_STWPeek =1
// ECM_FirstPerson =2
// ECM_FirstPersonCr =3
// ECM_Grab =4
// ECM_GrabFP =5
// ECM_Carry =6
// ECM_CarryCr =7
// ECM_Throw =8
// ECM_ThrowCr =9
// ECM_Sniping =10
// ECM_EEV =11
// ECM_HSphere =12
// ECM_FSphere =13
// ECM_HOH =14
// ECM_HOHFU =15
// ECM_HOHFP =16
// ECM_Rapel =17
// ECM_RapelFP =18
// ECM_DoorPeekRight =19
// ECM_DoorPeekLeft =20
// ECM_SplitJump =21
// ECM_SplitJumpFP =22
// ECM_Vent =23
// ECM_VentEEV =24
// ECM_Dead =25
// ECM_HOHFUFP =26
// ECM_TeamShoulder =27
// ECM_HangOver =28
// ECM_TomoeNage =29
// ECM_Shetland =30
// ECM_ShetAndSam =31
// ECM_SplitJumpEEV =32
// You can also edit these at run time with: ea class=eplayercam
// You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_STWPeek use 1, etc
[ECM_Walking]
distance= n=250.0 s=175.0 t=100.0
alignPawn= v=0
usePitchCurve= v=1
useCollTarget= v=1
useCylColl= v=1
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=220.0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-13000
maxPitch= v=8000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=-20.0
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_STWPeek]
parent= ECM_Walking
distance= n=110.0 s=110.0 t=110.0
// offset in ECM_STWPeek is forced to 0 when using the new camera, but used by the old one
offset= nx=60.0 sx=60.0 tx=60.0
[ECM_FirstPerson]
parent= ECM_Walking
alignPawn= v=1
offset= ny=20.0 nz=-10.0 sy=20.0 sz=-10.0 ty=20.0 tz=-10.0
distance= n=50.0 s=50.0 t=50.0
usePitchCurve= v=0
useCollTarget= v=0
useCylColl= v=0
useColl= v=1
interSpeed= v=800.0
collInterSpeed= v=600.0
twigX= v=30.0
twigZ= v=30.0
targetZSpeed= v=100.0
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-15000
maxPitch= v=13000
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
useCamFlag= v=1
offsetSpeed= v=100.0
[ECM_FirstPersonCr]
parent= ECM_FirstPerson
distance= v=50.0
offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0
[ECM_Grab]
parent= ECM_Walking
maxPitch= v=5000
distance= n=120.0 s=100.0 t=90.0
offset= nz=-30.0 sz=-30.0 tz=-30.0
offsetSpeed= v=100.0
[ECM_GrabFP]
parent= ECM_FirstPerson
offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
distance= n=90.0 s=90.0 t=90.0
minPitch= v=-5000
maxPitch= v=7500
[ECM_Carry]
parent= ECM_Walking
maxPitch= v=6000
distance= n=160.0 s=130.0 t=100.0
[ECM_CarryCr]
parent= ECM_Walking
maxPitch= v=6000
distance= n=160.0 s=130.0 t=100.0
[ECM_Throw]
distance= n=70.0 s=70.0 t=70.0
offset= ny=20.0 nz=-20.0 sy=20.0 sz=-20.0 ty=20.0 tz=-20.0 vy=20.0 vz=-20.0
alignPawn= v=1
usePitchCurve= v=0
useCollTarget= v=1
useCylColl= v=1
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=200.0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-14000
maxPitch= v=14000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=20.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_ThrowCr]
parent= ECM_Throw
offset= ny=20.0 nz=-10.0 sy=20.0 sz=-10.0 ty=20.0 tz=-10.0 vy=20.0 vz=-10.0
[ECM_Sniping]
parent= ECM_FirstPerson
offset= nx=20.0 ny=25.0 nz=0.0 sx=20.0 sy=25.0 sz=0.0 tx=20.0 ty=25.0 tz=0.0
distance= n=0.0 s=0.0 t=0.0
interSpeed= v=800.0
targetZSpeed= v=200.0
targetXYSpeed= v=200.0
minPitch= v=-12000
useVertTwig= v=0
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
[ECM_EEV]
parent= ECM_Sniping
offset= nx=25.0 ny=0.0 nz=0.0 sx=25.0 sy=0.0 sz=0.0 tx=25.0 ty=0.0 tz=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0
[ECM_HSphere]
parent= ECM_FSphere
usePitchCurve= v=1
minYaw= v=-20000
maxYaw= v=20000
minPitch= v=-13000
maxPitch= v=12000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=30.0
[ECM_FSphere]
distance= n=250.0 s=175.0 t=100.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useCollTarget= v=1
useCylColl= v=1
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-13000
maxPitch= v=10000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_HOH]
parent= ECM_FSphere
twigX= v=40.0
twigZ= v=30.0
minPitch= v=-13000
maxPitch= v=10000
[ECM_HOHFU]
parent= ECM_FSphere
distance= t=120.0
useCylColl= v=0
offset= nx=-40.0 sx=-40.0 tx=-40.0
usePitchCurve= v=1
maxPitch= v=12000
minPitch= v=-13000
[ECM_HOHFP]
offset= nx=0.0 ny=20.0 nz=10.0 sx=0.0 sy=20.0 sz=10.0 tx=0.0 ty=20.0 tz=10.0
distance= n=50.0 s=50.0 t=50.0
minYaw= v=-9000
maxYaw= v=13000
minPitch= v=-13000
maxPitch= v=13000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
twigX= v=30.0
twigY= v=0.0
twigZ= v=30.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_Rapel]
parent= ECM_HSphere
offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0
[ECM_RapelFP]
offset= nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
distance= n=45.0 s=45.0 t=45.0
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-3500
maxPitch= v=13000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
useHoriTwig= v=1
twigX= v=30.0
twigY= v=30.0
twigZ= v=30.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_DoorPeekRight]
offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
distance= n=50.0 s=50.0 t=50.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
minYaw= v=0
maxYaw= v=11000
minPitch= v=-8000
maxPitch= v=12000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useVertTwig= v=1
twigX= v=20.0
twigZ= v=40.0
useCamFlag= v=1
[ECM_DoorPeekLeft]
offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
distance= n=50.0 s=50.0 t=50.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
minYaw= v=-11000
maxYaw= v=0
minPitch= v=-8000
maxPitch= v=12000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useVertTwig= v=1
twigX= v=20.0
twigZ= v=40.0
useCamFlag= v=1
[ECM_SplitJump]
parent= ECM_FSphere
offset= ny=15.0 nz=20.0 sy=15.0 sz=20.0 ty=15.0 tz=20.0
distance= n=125.0 s=100.0 t=80.0
maxPitch= v=8000
interSpeed= v=350.0
targetXYSpeed= v=350.0
targetZSpeed= v=350.0
offsetSpeed= v=350.0
[ECM_SplitJumpFP]
parent= ECM_RapelFP
offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0
distance= n=40.0 s=40.0 t=40.0
minYaw= v=-12000
maxYaw= v=9500
minPitch= v=-13000
maxPitch= v=12000
[ECM_Vent]
distance= n=0.0
offset= nx=20.0 ny=-22.0 nz=10.0 sx=20.0 sy=-22.0 sz=10.0 tx=20.0 ty=-22.0 tz=10.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useCollTarget= v=1
useCylColl= v=0
useColl= v=1
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-10000
maxPitch= v=8000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_VentEEV]
parent= ECM_Vent
offset= nx=30.0 ny=0.0 nz=0.0 sx=30.0 sy=0.0 sz=0.0 tx=30.0 ty=0.0 tz=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0
minYaw= v=-8000
maxYaw= v=8000
minPitch= v=-8000
maxPitch= v=8000
[ECM_Dead]
distance= n=200.0 s=200.0 t=200.0
interSpeed= v=200.0
collInterSpeed= v=600.0
targetXYSpeed= v=200.0
targetZSpeed= v=100.0
useCollTarget= v=1
useCylColl= v=0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-15000
maxPitch= v=-2000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=200.0
useCamFlag= v=1
[ECM_HOHFUFP]
offset= nx=60.0 ny=25.0 nz=-60.0 sx=60.0 sy=25.0 sz=-60.0 tx=60.0 ty=25.0 tz=-60.0
distance= n=45.0 s=45.0 t=45.0
minYaw= v=-12000
maxYaw= v=8000
minPitch= v=-12000
maxPitch= v=11000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
useHoriTwig= v=1
twigX= v=-30.0
twigY= v=20.0
twigZ= v=0.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_TeamShoulder]
parent= ECM_FirstPerson
alignPawn= v=0
distance= n=30.0 s=30.0 t=30.0
offset= ny=35.0 nz=0.0 sy=35.0 sz=0.0 ty=35.0 tz=0.0
minYaw= v=-10000
maxYaw= v=12000
minPitch= v=-7000
maxPitch= v=13000
useHoriTwig= v=1
useVertTwig= v=1
twigX= v=0.0
twigY= v=25.0
twigZ= v=30.0
[ECM_HangOver]
parent= ECM_HOHFUFP
offset= nx=0.0 ny=25.0 nz=-10.0 sx=0.0 sy=25.0 sz=-10.0 tx=0.0 ty=25.0 tz=-10.0
distance= n=30.0 s=30.0 t=30.0
minYaw= v=-11000
maxYaw= v=9000
[ECM_TomoeNage]
parent= ECM_Throw
distance= n=250.0 s=175.0 t=100.0
offset= ny=0.0 nz=0.0 sy=0.0 sz=40.0 ty=0.0 tz=40.0 vy=0.0 vz=40.0
minYaw= v=-32768
maxYaw= v=32768
minPitch= v=-3186
maxPitch= v=-3186
useVertTwig= v=0
twigX= v=0.0
twigZ= v=0.0
[ECM_ShetAndSam]
parent= ECM_Walking
offset= nx=90.0 nz=-20
distance= n=170.0
maxPitch= v=8000
interSpeed= v=150.0
offsetSpeed= v=150.0
targetXYSpeed= v=150.0
targetZSpeed= v=150.0
usePitchCurve= v=0
useVertTwig= v=0
[ECM_Shetland]
parent= ECM_HOHFP
offset= nx=0 ny=20 nz=0
distance= n=30.0 s=50.0 t=50.0
minYaw= v=-1000
maxYaw= v=0
minPitch= v=-1000
maxPitch= v=400
twigX= v=0.0
twigY= v=0.0
twigZ= v=0.0
[ECM_SplitJumpEEV]
parent= ECM_FSphere
distance= n=0.0 s=0.0 t=0.0
offset= nx=25.0 ny=10.0 nz=10.0 sx=25.0 sy=10.0 sz=10.0 tx=25.0 ty=10.0 tz=10.0
usePitchCurve= v=0
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-12000
maxPitch= v=12000
useAngles= v=1
useVertTwig= v=0
twigX= v=0.0
twigZ= v=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0
[ECM_TeamShoulderSniping]
parent= ECM_Sniping
alignPawn= v=0
minYaw= v=-15000
maxYaw= v=15000
minPitch= v=-7000
maxPitch= v=12000
[Echelon.EchelonGameInfo]
HUD_OFFSET_X=24
HUD_OFFSET_Y=39
bNoGore=false
bNoSamLookAt=false
bDemoMode=false
DemoMap=3_4_3Severonickel
TrainingMap=0_0_2_Training
m_minInterpolSpeed=200.000000
m_grabbingDelay=0.2
m_forwardGentle=0.3
m_forwardFull=0.9
m_backwardGentle=-0.3
m_backwardFull=-0.9
m_rightGentle=0.3
m_rightFull=0.9
m_leftGentle=-0.3
m_leftFull=-0.9
m_minForce=0.02
m_gentleForce=0.3
m_fullForce=0.9
m_inAirAccel=1000.000000
m_onGroundAccel=2000.000
m_RollSpeed=350.0
m_walkBias=0.3
m_PlayerJoggingThreshold=300.000000
m_JumpOutSpeed=200.000000
m_LGShimmySpeed=50.000000
m_LGSpeedThreshold=10.000000
m_LGMinLength=28.000000
m_LGMaxGrabbingSpeed=200.000000
m_LGMinGrabbingSpeed=-1000.000000
m_LGMaxGrabbingAngle=-0.6
m_LGMaxGrabbingDistance=1200.0
m_HOHForwardSpeed=100.000000
m_HOHMinLength=15.000000
m_HOHMaxGrabbingSpeed=200.000000
m_HOHMinGrabbingSpeed=-1000.000000
m_HOHMaxGrabbingDistance=1500.000000
m_HOHFeetUpGap=100.0
m_HOHFeetUpColHoriOffset=45.0
m_HOHFeetUpColVertOffset=85.0
m_HOHFeetUpMoveSpeed=40.0
m_HOHFeetUpColHeight=18.0
m_NLUpwardSpeed=120.000000
m_NLDownwardSpeed=-120.000000
m_NLStepSize=32.000000
m_NLSlideDownMaxSpeed=600.000000
m_NLSlideDownMinSpeed=200.000000
m_NLSlideDownInertia=600.000000
m_NLMaxGrabbingAngle=-0.6
m_NLMaxGrabbingAngleTop=0.3
m_NLMaxGrabbingDistance=35.000000
m_NLMaxGrabbingSpeed=100.000000
m_NLMinGrabbingSpeed=-1000.000000
m_PUpwardSpeed=130.000000
m_PDownwardSpeed=-130.000000
m_PSlideDownMaxSpeed=600.000000
m_PSlideDownMinSpeed=200.000000
m_PSlideDownInertia=600.000000
m_PMaxGrabbingAngle=-0.6
m_PMaxGrabbingAngleTop=0.300000
m_PMaxGrabbingDistance=35.000000
m_PMaxGrabbingSpeed=100.000000
m_PMinGrabbingSpeed=-1000.000000
m_ZLSlideDownMaxSpeed=400.000000
m_ZLSlideDownMinSpeed=300.000000
m_ZLSlideDownInertia=400.000000
m_ZLMaxGrabbingDistance=1500.000000
m_ZLMaxGrabbingSpeed=200.000000
m_ZLMinGrabbingSpeed=-1000.000000
m_FMaxGrabbingSpeed=200.000000
m_FMinGrabbingSpeed=-1000.000000
MinBeforeDamage=1000.0
MaxBeforeDeath=1600.0
NPCCushionDivider=2.0
m_blinkDelay=3.0
b_friendlyFire=true
m_bUseMagma=True
m_bEnableFlashlightToAll=false
m_bAlwaysPlayHurtAnim=false
m_bRemoveSpecificAnims=true
[MAGMAMENU]
EnvironmentdBDecTime=0.35
PlayerdBDecTime=0.5
WorkInProgress=true
WorkInProgressStr=
[Echelon.EAIController]
fNPCAccuracy=0.300000
SplinterCell3UserCODE
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=1
Local=True
[NetPlayer]
Name=Player2
Class=EchelonCharacter.ESam
team=2
Local=False
[Engine.PlayerInput]
bInvertMouseUp=False
bInvertMouseSide=False
MouseSensitivity=100.0
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias=MoveForward)
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias=MoveBackward)
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias=StrafeLeft)
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias=StrafeRight)
Aliases[6]=(Command="Button bJump | Button bJumpHold | Jump | SwitchAttachment",Alias=Jump)
Aliases[7]=(Command="Button bDuck | Button bDuckHold",Alias=Duck)
Aliases[8]=(Command="Button bAnalogLeft | SwitchHandness | SideToWall | ZoomInOut",Alias=AnalogLeftDown)
Aliases[9]=(Command="Button bStrafe",Alias=Strafe)
Aliases[10]=(Command="ViewClassRadii Pawn",Alias=ViewTeam)
Aliases[11]=(Command="QuickInventory",Alias=QuickInventory)
Aliases[12]=(Command="PauseMenu",Alias=PauseMenu)
Aliases[13]=(Command="Button bInteraction | Interact | Reload",Alias=Interaction)
Aliases[14]=(Command="ShowNavPoints",Alias=ShowNavPoints)
Aliases[15]=(Command="Health",Alias=Health)
Aliases[16]=(Command="ShowDebug",Alias=ShowDebug)
Aliases[17]=(Command="OpsatMenu",Alias=OpsatMenu)
Aliases[18]=(Command="Button bScope | Scope",Alias=Scope)
Aliases[19]=(Command="Reverse",Alias=Reverse)
Aliases[20]=(Command="ViewClass Pawn",Alias=ShowAllPawns)
Aliases[21]=(Command="",Alias=None)
Aliases[22]=(Command="Button bDPadUp | SwitchHeadset 0",Alias=DPadUp)
Aliases[23]=(Command="Button bDPadDown | SwitchCam",Alias=DPadDown)
Aliases[24]=(Command="Button bDPadRight | SwitchHeadset 1",Alias=DPadRight)
Aliases[25]=(Command="Button bDPadLeft | SwitchHeadset -1",Alias=DPadLeft)
Aliases[26]=(Command="",Alias=AnalogUp)
Aliases[27]=(Command="",Alias=AnalogDown)
Aliases[28]=(Command="",Alias=AnalogLeft)
Aliases[29]=(Command="",Alias=AnalogRight)
Aliases[30]=(Command="ZoomToggle",Alias=AnalogRightDown)
Aliases[31]=(Command="AxisMod SpeedInc=0.25",Alias=MouseWheelUp)
Aliases[32]=(Command="AxisMod SpeedInc=-0.25",Alias=MouseWheelDown)
LeftMouse=Fire
RightMouse=AltFire | CoopAction
MiddleMouse=Scope
MouseWheelUp=MouseWheelUp
MouseWheelDown=MouseWheelDown
Tab=Type
Enter=Interaction
Shift=Jump
Alt= // don't bind this because it prevents alt-tab/enter from working!
Ctrl=QuickInventory
Pause=Pause
CapsLock=toggleDXTNoise
Escape=
Space=Jump | TOGGLEVIEWPORTSIZE
PageDown=ReviveSam
End=ACTOR ALIGN SNAPTOFLOOR ALIGN=1
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=Reverse | rend bound
Delete=stealth | show noise
0=rend bound
1=rmode 1
2=rmode 2
3=rmode 3
4=OBJECTIDS
5=rmode 5
6=rmode 6
7=SECTIONIDS
8=PASSCOUNT
9=SPEC
F1=OpsatMenu
F2=ShowDebug
F3=ShowObjectives | ShowNavPoints
F4=Type
F5=ViewTeam
F6=open ?restart
F7=KillTarget
F8=Quit
F9=Shot
F10=StepOneFrame
F11=Brightness +
F12=Contrast +
Equals=OVERDRAW
Comma=StrafeLeft
Minus=rend skin | rend havok | SCREENDEBUG
Period=StrafeRight
Slash=STAT PATTERN
LeftBracket=Savegame
Backslash=ShowAllPawns
RightBracket=Loadgame
MouseX=Axis aMouseX Speed=0.001
MouseY=Axis aMouseY Speed=0.001
MouseW=
None=
Cancel=
Backspace=Duck
PageUp=KillSam
home=nextpad
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=Stat sound
C=Duck
D=StrafeRight
E=Scope
f=Stat FPS
G=Stat Game
H=Stat GPU
i=Invincible
j=Invisible
K=Stat AI
L=Stat Light
M=modifiers
N=changedactorstats
O=DPadLeft
P=DPadRight
Q=ToggleGhost
R=stat render
S=MoveBackward
T=edit
U=Hide
V=ToggleShadowSmooth
W=MoveForward
X=show particles
Y=Health
Z=PauseMenu
NumPad0=Show GIZMO
NumPad1=stat anim
NumPad2=fixdt | setdt dt=0.005
NumPad3=Show RADII
NumPad4=Show GEO
NumPad5=Show GAMEPLAY
NumPad6=ea class=eplayercontroller
NumPad7=togglelighting
NumPad8=rend pill
NumPad9=rend havok
GreyStar=startavi file=test.avi fps=30
GreyPlus=ToggleHiResTextures
GreyMinus=Moins
Separator=
NumPadPeriod=SCREENDEBUG
GreySlash=stopavi
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=ToggleCrNoise
ScrollLock=stat texture
LShift=
RShift=
LControl=
RControl=
Semicolon=Stat DL
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
// PS2 Controller
Joy1=Jump
Joy2=Duck
Joy3=Interaction
Joy4=Scope
Joy5=QuickInventory
Joy6=CoopAction | Whistle
Joy7=AltFire
Joy8=Fire
Joy9=OpsatMenu
Joy10=AnalogLeftDown
Joy11=AnalogRightDown
Joy12=PauseMenu
Joy13=DPadUp
Joy14=DPadRight
Joy15=DPadDown
Joy16=DPadLeft
JoyX=Axis aStrafe DeadZone=0.3
JoyY=Axis aForward DeadZone=0.3
JoyZ=Axis aTurn DeadZone=0.3
JoyV=Axis aLookUp DeadZone=0.3
JoyR=Axis aAltFire DeadZone=0.0
JoyU=Axis aFire DeadZone=0.0
// XBox Controller
XBoxControllerAxis=false
AnalogUp=AnalogUp
AnalogDown=AnalogDown
AnalogLeft=AnalogLeft
AnalogRight=AnalogRight
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
[Engine.HUD]
HudMode=0
Crosshair=0
SplinterCell3XboxCODE
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=menu.unr
Host=
Portal=
MapExt=unr
EXEName=SplinterCell3.exe
SaveExt=usa
Port=7777
Class=EchelonCharacter.ESam
[GENERAL]
NewGameFlow=true
LogosVideo=logos.bik
SplashScreen=SplinterCell3Logo.tga
SplashVideo=teaser.bik
IntroVideo=01_lighthouse_intro.bik
FinalVideo=game_final.bik
CreditsVideo=credits.bik
[FirstRun]
FirstRun=0
[Init]
;LogFlags=LNONE
LogFlags=LPLAYERCONTROLLER | LLEVEL2 | LPATTERN
UseDIMouse=False
defaultRMode=5
UseMagma=True
UseHavokFile=True
UseGameStats=False
EnableOcclusion=True
UseActorZoning=True
HeadSetPresent=True
InitialSave=True
//DifficultyMode=NORMAL
UseSkelMeshRecycling=True
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=UPreview.UPreviewRootWindow
Language=int
GameEngine=Engine.GameEngine
GameEngineSlim=Engine.GameEngineSlim
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=WarfareGame.WarfareTeamGame
ViewportManager=XboxDrv.XboxClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
PREGameMenuInteraction=EchelonMenus.SCMagmaInteractionPREGame
SPGameMenuInteraction=EchelonMenus.SCMagmaInteractionSPGame
MPGameMenuInteraction=EchelonMenus.SCMagmaInteractionMPGame
SPLITGameMenuInteraction=EchelonMenus.SCMagmaInteractionSPLITGame
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.unr
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\StaticMeshes\*.usx
Paths=..\Animations\*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
[Engine.GameEngineSlim]
CacheSizeMegs=4
UseSound=True
[XboxDrv.XboxClient]
TextureDetail=HIGH
SkinDetail=HIGH
Brightness=0.5
Contrast=0.5
Gamma=1.0
NoFractalAnim=False
[DareAudio.DareAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True
[D3DDrv.D3DRenderDevice]
Translucency=True
UsePrecaching=True
UseMipmapping=True
UseVSync=False
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=True
UseGammaCorrection=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[BRIEFING]
UseIt=True
PersoName[0]=LAMBERT
PersoName[1]=GRIMSDOTTIR
PersoName[2]=REDDING
PersoName[3]=PATRIDGE
PersoName[4]=SHETLAND
PersoName[5]=OTOMO
PersoName[6]=MASSON
PersoName[7]=TURTLE
PersoSpeech[0]=SOUNDEVENTNAME
PersoSpeech[1]=SOUNDEVENTNAME
PersoSpeech[2]=SOUNDEVENTNAME
PersoSpeech[3]=SOUNDEVENTNAME
PersoSpeech[4]=SOUNDEVENTNAME
PersoSpeech[5]=SOUNDEVENTNAME
PersoSpeech[6]=SOUNDEVENTNAME
PersoSpeech[7]=SOUNDEVENTNAME
[VOICE_CHAT]
ENABLE=True
NOISE_LEVEL_TRESHOLD=27
NOISE_LEVEL_SAMPLING=6
NOISE_LEVEL_ACC_SEC=5
NOISE_LEVEL_COEF=1
NOISE_LEVEL_ACC_MAX=2000
LEVEL_TO_RADIUS_IN_CM=10.0
NOISE_LEVEL_LOW_MAX=50
NOISE_LEVEL_MED_MAX=80
[AI]
VisibilityScale=1.0
VisibilityOffset=0.0
InGameMenusCODE
[COMMON]
Back=BACK
Continue=CONTINUE
Unknown=UNKNOWN
Orientation[0]=N
Orientation[1]=NE
Orientation[2]=E
Orientation[3]=SE
Orientation[4]=S
Orientation[5]=SW
Orientation[6]=W
Orientation[7]=NW
Scanning=SCANNING...
Recording=RECORDING...
Connecting=CONNECTING...
NoFeed=NO FEED AVAILABLE
Disconnecting=DISCONNECTING...
DistanceMeter=M
[HUD]
Interact=INTERACT
Exit=BACK TO GAME
SwitchAttach=SWITCH ATTACHMENT
SwitchWeapon=SWITCH WEAPON
[TRAINING]
Title=TRAINING INFORMATION
Press=PRESS
Continue=TO CONTINUE
[ENDMISSION]
MissionFailedMsg=MISSION FAILED
MissionSuccessMsg=MISSION COMPLETE
MissionContinueMsg=TO BE CONTINUED...
[OPSATMENU]
Goals=GOALS
Notes=NOTES
Datas=DATA
Map=MAP
Equipment=EQUIPMENT
GoalsTitle=OBJECTIVES
NoGoals=NO GOALS
GoalType[0]=PRIMARY OBJECTIVES
GoalType[1]=SECONDARY OBJECTIVES
GoalType[2]=OPPORTUNITY OBJECTIVES
GoalType[3]=FALLBACK OBJECTIVES
GoalType[4]=BONUS OBJECTIVES
NotesTitle=NOTES
DatasTitle=DATA
DatasType=TYPE
DatasLocation=LOCATION
DatasFrom=FROM
DatasName=FILE
DataType[0]=UNKNOWN
DataType[1]=EMAIL
DataType[2]=SOUND
DataType[3]=IMAGE
MapTitle=MAP
MapAlarm=ALARM
MapObjective=OBJECTIVE
MapPlayer=PLAYER
MapObjectiveDetail=OBJECTIVE:
MapLocation=LOCATION:
EquipmentTitle=EQUIPMENT
MapAlarmTriggered=TRIGGERED ALARMS
Hide=HIDE
Show=SHOW
[PAUSEMENU]
PauseNormal=PAUSE
PauseGameOver=GAME OVER
PauseContinue=MISSION SUCCESS
ChoiceRetryGame=RETRY
ChoiceContinueGame=CONTINUE
ChoiceQuickSaveGame=QUICK SAVE
ChoiceResumeGame=RESUME
ChoiceRestartGame=RESTART
ChoiceSaveGame=SAVE
ChoiceLoadGame=LOAD
ChoiceOptions=OPTIONS
ChoiceQuitLobby=LEAVE MISSION
ChoiceQuit=QUIT
QuitWarningTitle=QUIT GAME
QuitWarningMsg=ARE YOU SURE YOU WANT TO RETURN TO THE MAIN MENU? YOUR CURRENT PROGRESS WILL BE LOST. SELECT OK TO LEAVE OR CANCEL.
RestartWarningTitle=RESTART GAME
RestartWarningMsg=ARE YOU SURE YOU WANT TO RESTART? YOUR CURRENT PROGRESS WILL BE LOST. SELECT OK TO CONTINUE OR CANCEL.
QuitLobbyWarningMsg=ARE YOU SURE YOU WANT TO RETURN TO THE LOBBY? YOUR CURRENT PROGRESS WILL BE LOST. SELECT OK TO LEAVE OR CANCEL.
PauseWaitingTeammate=GAME PAUSED. WAITING FOR YOUR TEAMMATE...
PauseReturnToLobby=GOING BACK TO LOBBY... ( %i )
GameOverWaitingTeammate=WAITING FOR YOUR TEAMMATE...
SaveGameWaitingTeammate=WAITING FOR YOUR TEAMMATE...
[COMPUTER]
SecurityAccess=SECURITY ACCESS
HackingDetail=HACKING PROCESS
Filename=FILE NAME
FileType=TYPE
Files=FILES
DataType[0]=UNKNOWN
DataType[1]=EMAIL
DataType[2]=IMAGE
DataType[3]=SOUND
DataType[4]=CAMERA
[MISSIONREVIEW]
ObjectivesTitle=OBJECTIVES REVIEW
StatsTitle=MISSION STATISTICS
OverallTitle=OVERALL ACHIEVEMENT
PrimaryObj=PRIMARY OBJECTIVES
SecondaryObj=SECONDARY OBJECTIVES
OpportunityObj=OPPORTUNITY OBJECTIVES
BonusObj=BONUS OBJECTIVES
SuccessRating=SUCCESS RATING :
FinalRating=FINAL RATING :
Hours=HOUR(S)
Minutes=MIN.
You=YOU
Teammate=TEAMMATE
UnlockLoadOutTitle=CONGRATULATIONS !!!
UnlockLoadOutMsg=ASSAULT LOAD-OUT UNLOCKED
MissionStatus[0]=NOT COMPLETED
MissionStatus[1]=COMPLETED
MissionStatus[2]=CANCELLED
MissionStat[0]=MISSION PLAYED
MissionStat[1]=TIME PLAYED
MissionStat[2]=TIMES IDENTIFIED AS INTRUDER
MissionStat[3]=ENEMIES KNOCKED OUT
MissionStat[4]=ENEMIES INJURED
MissionStat[5]=ENEMIES KILLED
MissionStat[6]=CIVILIANS KNOCKED OUT
MissionStat[7]=CIVILIANS INJURED
MissionStat[8]=CIVILIANS KILLED
MissionStat[9]=BODIES FOUND
MissionStat[10]=ALARMS TRIGGERED
MissionStat[11]=NUMBER OF SAVES USED
MissionStat[12]=CONTINUES USED
PreGameMenus[code][OPTIONSTITLE]
SessionMode=MODE
SessionName=MATCH NAME
SessionMaxPlayers=MAXIMUM PLAYERS
SessionPrivate=FRIENDS ONLY
SessionLanguage=LANGUAGE
SessionDifficulty=DIFFICULTY
SessionMission=MISSION
SessionVoice=VOICE ONLY
SessionSKills=SKILLS RANGE
SessionPing=SPEED
SessionFriendlyFire=FRIENDLY FIRE
ControllerInvertLook=INVERT LOOK UP/DOWN
ControllerInvertLookSide=INVERT LOOK LEFT/RIGHT
ControllerVibration=VIBRATION
ControllerAimingSensitivity=AIMING SENSITIVITY
Brightness=BRIGHTNESS
Contrast=CONTRAST
VoiceMasking=VOICE MASKING
VoiceThroughSpeakers=VOICE THROUGH SPEAKERS
VoiceDetection=VOICE DETECTION
VoiceSensitivity=VOICE DETECTION SENSITIVITY
MusicVolume=MUSIC VOLUME
AmbientVolume=AMBIENT / INTERFACE VOLUME
SoundEffectsVolume=SOUND EFFECTS / VOICE VOLUME
VoiceVolume=VOICE VOLUME
ShowCommunications=SHOW COMMUNICATIONS BOX
AppearOffline=APPEAR OFFLINE
QuickMatchVoice=QUICK MATCH VOICE ONLY
QuickMatchMode=QUICK MATCH MODE
[OPTIONSVALUE]
OptionUnknown=UNKNOWN
OptionYes=YES
OptionNo=NO
OptionAll=ALL
Language[0]=UNKNOWN
Language[1]=ENGLISH
Language[2]=JAPANESE
Language[3]=GERMAN
Language[4]=FRENCH
Language[5]=SPANISH
Language[6]=ITALIAN
Language[7]=KOREAN
Language[8]=CHINESE
Language[9]=PORTUGUESE
Difficulty[1]=NORMAL
Difficulty[2]=HARD
Difficulty[3]=EXPERT
Skills[1]=500-
Skills[2]=500-700
Skills[3]=700-1000
Skills[4]=1000-1500
Skills[5]=1500-2000
Skills[6]=2000+
Mode[1]=STORY
Mode[2]=MISSION
Mode[3]=ELITE
[COMMON]
MainTitleSolo=SOLO
MainTitleCoop=COOP
MainTitleCooperative=COOP
MainTitleAdversarial=VERSUS
MainTitleOnline=XBOX LIVE
MainTitleLan=SYSTEM LINK
MainTitleSplitscreen=SPLIT SCREEN
Continue=CONTINUE
Accept=ACCEPT
Next=NEXT
Previous=PREVIOUS
Back=BACK
Select=SELECT
JoiningMsg=JOINING MATCH...
JoiningLobbyMsg=JOINING MATCH LOBBY... ( %i )
JoinFailedMsg=THIS GAME SESSION IS NO LONGER AVAILABLE. PRESS "A" TO CONTINUE.
VerifyString=VALIDATING YOUR %s ...
Sending=SENDING...
Loading=LOADING...
Pausing=PAUSING...
Credits=CREDITS
LaunchingMsg=LAUNCHING GAME...
NetworkInitFail=NETWORK NOT AVAILABLE
Unavailable=UNAVAILABLE
SessionDisconnectMsg=YOU HAVE BEEN DISCONNECTED FROM SESSION.
SessionKickMsg=YOU HAVE BEEN KICKED OUT FROM SESSION.
SessionDisconnectingMsg=DISCONNECTING FROM SESSION...
QuitDemo=QUIT TO DEMOS MENU
PressStart=PRESS START TO CONTINUE
GameMode=GAME MODE
MainMenu=MAIN MENU
Extra=MOVIE TEASER
[CREATEMATCH]
Title=CREATE MISSION
VKeyboardTitle=ENTER MISSION NAME
CreateFailedMsg=UNABLE TO CREATE A MISSION
CreateWrongTeammateMsg=UNABLE TO LOAD THIS SAVED MISSION. WRONG TEAMMATE!
CorruptedMapTitle=CONTENT PACKAGE
CorruptedMapMsg=THIS CONTENT HAS BEEN DAMAGED AND CANNOT BE USED. PRESS OK TO CONTINUE.
MapNotFound=UNABLE TO FIND THIS MISSION. TRY TO DOWNLOAD IT FROM XBOXLIVE.
[VKEYBOARD]
VKBCharacters0=ABCDEFGHIJKLMNOPQRSTUVWXYZ
VKBCharacters1=1234567890@=/*-+#_()!?',:.$
VKBPages0=NUMBERS
VKBPages1=LETTERS
VKBEmpty=MAKE SURE YOU ENTER AT LEAST ONE CHARACTER.
VKBAddSpace=ADD SPACE
[ONLINEMAIN]
QuickMatch=QUICK MATCH
Optimatch=OPTIMATCH
CreateMatch=CREATE MISSION
FriendsList=FRIENDS
PlayerList=PLAYERS
Messaging=MESSAGING
Statistics=STATISTICS
Options=OPTIONS
ContentDownload=DOWNLOAD
[AUTHENTICATION]
AccountsCaption=XBOX LIVE SIGN IN
NewAccount=---NEW ACCOUNT---
PasswordCaption=ENTER THE PASS CODE FOR
LoginProgressCaption=SIGNING IN: %s
NewAccountWarning=YOU ARE ABOUT TO QUIT SPLINTER CELL 3 TO CREATE A NEW XBOX LIVE ACCOUNT. YOU WILL LOSE ANY UNSAVED PROGRESS. DO YOU WANT TO CONTINUE?
LogoffWarning=DO YOU WISH TO SIGN OUT OF XBOX LIVE?
[CONTENTDOWNLOAD]
ContentDownloadWarning=ARE YOU SURE YOU WANT TO GO TO THE CONTENT DOWNLOADER?
DownloaderMissing=DOWNLOADER.XBE NOT DETECTED.
[FRIENDSLIST]
VKeyboardTitle=ENTER FRIEND NAME
FriendsListCaption=FRIENDS
FriendOptionsCaption=FRIEND OPTIONS
FriendGamerTag=NAME:
FriendGame=GAME:
FriendStatus=STATUS:
FriendStateOffline=OFFLINE
FriendStateOnline=ONLINE
FriendStateJoinable=JOIN
FriendStateRequestSent=YOU'VE ASKED TO BE FRIEND
FriendStateRequestRecv=WANTS TO BE YOUR FRIEND
FriendStateInviteSent=INVITED TO PLAY
FriendStateInviteRecv=WANTS TO PLAY
FriendStatePlaying=PLAYING
FriendStateVoiceOn=VOICE ON
FriendStateVoiceMute=VOICE MUTED
ActionInvite=INVITE TO PLAY THIS GAME
ActionRevoke=CANCEL GAME INVITATION
ActionGameInviteAccept=ACCEPT GAME INVITATION
ActionGameInviteDecline=DECLINE GAME INVITATION
ActionGameInviteRemove=REMOVE FROM FRIENDS LIST
ActionFriendRequestAccept=ACCEPT FRIEND REQUEST
ActionFriendRequestDecline=DECLINE FRIEND REQUEST
ActionFriendRequestBlock=BLOCK FRIEND REQUEST
ActionRemoveFriend=REMOVE FROM FRIENDS LIST
ActionCancelFriend=CANCEL FRIEND REQUEST
ActionJoinGame=JOIN FRIEND'S GAME
ActionVoiceChat=VOICE CHAT
ActionStatistics=STATISTICS
ActionSendMessage=SEND MESSAGE
ActionReadRequestMessage=READ REQUEST MESSAGE
ActionReadInviteMessage=READ INVITE MESSAGE
AnswerInviteAccepted=GAME INVITE ACCEPTED
AnswerInviteRejected=GAME INVITE DECLINED
JoiningFriendsGame=JOINING GAME...
ConfirmFriendRemovalText=ARE YOU SURE YOU WANT TO REMOVE %s FROM YOUR FRIENDS LIST?
ConfirmFriendCancelText=ARE YOU SURE YOU WANT TO CANCEL YOUR FRIEND REQUEST TO %s?
ConfirmNegativeFeedback=ARE YOU SURE YOU WISH TO SEND THIS COMPLAINT? SELECT "OK" TO CONTINUE OR "CANCEL".
ConfirmFriendPermanentBlockText=ARE YOU SURE YOU WANT TO PERMANENTLY BLOCK FUTURE FRIEND REQUESTS FROM %s ?
AskFriendInsertDiscText=PLEASE INSERT THE DISC FOR %s?
ConfirmFriendCancelInviteText=ARE YOU SURE YOU WANT TO CANCEL THE INVITE TO %s?
ConfirmGameInvitation=YOU HAVE A PENDING GAME INVITATION FROM %s. DO YOU WISH TO SIGN IN TO XBOX LIVE?
ConfirmGameInvitationSession=DO YOU WISH TO JOIN %s's MATCH?
ConfirmFriendJoinText=YOU ARE ABOUT TO QUIT YOUR GAME. YOUR CURRENT PROGRESS WILL BE LOST. SELECT "OK" TO CONTINUE OR "CANCEL".
ConfirmAttachMsg=DO YOU WANT TO ATTACH A MESSAGE?
[RECENTPLAYERS]
PlayersCaption=RECENT PLAYERS
PlayerOptionsCaption=PLAYER OPTIONS
PlayerFeedbackCaption=PLAYER FEEDBACK
PlayerName=NAME
PlayerStatus=STATUS
Feedback=FEEDBACK
Complaints=COMPLAINTS
FeedbackNegativeNickname=BAD NAME
FeedbackNegativeGameplay=CHEATING
FeedbackNegativeScreaming=SCREAMING
FeedbackNegativeHarassment=THREATS OR HARASSMENT
FeedbackNegativeLewdness=CURSING OR LEWDNESS
FeedbackPositiveAttitude=GOOD ATTITUDE
FeedbackPositiveSession=GREAT MATCH
SendFeedback=SEND FEEDBACK CONCERNING
ActionAddFriend=ADD TO FRIENDS LIST
ActionRemoveFriend=REMOVE FROM FRIENDS LIST
ActionSendFeedback=SEND FEEDBACK
ActionAddToMuteList=TURN OFF VOICE
ActionRemoveFromMuteList=TURN ON VOICE
ActionKickFromSession=KICK
ActionStatistics=STATISTICS
PlayerStateVoiceOn=VOICE ON
PlayerStateVoiceMute=VOICE MUTED
PlayerStateFriend=FRIEND
PlayerStateFriendRequestSent=YOU'VE ASKED TO BE FRIEND
PlayerStateFriendRequestRecv=WANTS TO BE YOUR FRIEND
PlayerStatePlayingSameSession=PLAYING WITH YOU
ConfirmKickPlayerFromSessionTitle=KICK PLAYER
ConfirmKickPlayerFromSessionText=DO YOU REALLY WANT TO KICK THIS PLAYER OUT? SELECT "OK" TO CONTINUE OR "CANCEL"
ConfirmPlayerSendComplaintText=DO YOU WISH TO SEND THIS COMPLAINT FOR %s? SELECT "OK" TO CONTINUE OR "CANCEL"
ConfirmPlayerSendFeedbackText=DO YOU WISH TO SEND THIS FEEDBACK FOR %s? SELECT "OK" TO CONTINUE OR "CANCEL"
[MATCHLIST]
MatchlistCaption=SELECT MISSION
SessionMode=MODE:
SessionName=MATCH NAME:
SessionMission=MISSION:
SessionPing=SPEED:
SessionDifficulty=DIFFICULTY:
SessionSkills=SKILLS:
SessionLanguage=LANGUAGE:
SessionVoice=VOICE ONLY:
SessionNumPlayers=PLAYERS:
NoMatchesFound=NO MATCHES FOUND
JoinPoorMatchMsg=NETWORK CONDITIONS MAY AFFECT THIS GAME. SELECT "OK" TO PLAY ANYWAY OR "CANCEL".
MatchesSearch=SEARCHING...
NoMatchFoundSuggestion=PRESS "Y" TO CREATE A MATCH.
JoiningMsg=JOINING MATCH....
JoinFailedMsg=THIS GAME SESSION IS NO LONGER AVAILABLE. PRESS "A" TO CONTINUE.
JoinWrongTeammateMsg=UNABLE TO JOIN THIS MATCH. YOU DON'T HAVE THE SAME SAVED GAME!
[QUICKMATCH]
QuickMacthCaption=QUICKMATCH
[OPTIMATCH]
OptiMatchCaption=OPTIMATCH
[LOBBY]
SectionSessionHost=LAUNCH
SectionSessionClient=READY
SectionSessionMaps=MAPS
SectionSessionSetupHost=SETTINGS
SectionSessionSetup=SETTINGS
SectionLoadout=LOAD OUT
SectionFriends=FRIENDS
SectionPlayers=PLAYERS
SectionMessages=MESSAGES
SectionStatistics=STATISTICS
SectionOptions=OPTIONS
SessionMap=MISSION:
SessionDifficulty=DIFFICULTY:
SessionPlayer=PLAYER
SessionSkills=SKILLS
SessionRank=RANK
SessionPing=SPEED
Accept=ACCEPT
ServerInfo=CURRENT SESSION SETTINGS
WaitOtherPlayers=WAIT FOR A TEAMMATE!
LaunchGameError=UNABLE TO LAUNCH THE GAME
LaunchGameErrorLoadOut=UNABLE TO LAUNCH THE GAME. INCOMPATIBLE LOAD OUT DUE TO YOUR TEAMMATE MISSING OR CORRUPTED CONTENT PACKAGE!
LaunchGameErrorMap=UNABLE TO FIND THIS MISSION. TRY TO DOWNLOAD IT FROM XBOXLIVE.
QuitWarningMsg=LEAVING THE GAME NOW WILL END THIS SESSION. ARE YOU SURE?
QuitWarningClientMsg=YOU ARE ABOUT TO QUIT YOUR GAME. ARE YOU SURE?
WaitingTeammateMsg=WAITING FOR YOUR TEAMMATE... ( %i )
WaitingFriendTeammateMsg=WAITING FOR %s ...
[MESSAGING]
Title=MESSAGES
CreateMailTitle=COMPOSE
CreateMailSubTitle=COMPOSE MESSAGE
CreateMailRecipient=SEND TO
NoMailTitle=[NO TITLE]
NoMailText=[NO TEXT]
NoMailRecipient=[NO RECIPIENT]
GoingMessageMsg=GOING BACK AT THIS TIME WILL DISCARD THE CONTENT OF YOUR CURRENT MESSAGE.
MailSend=SEND
MailVoice=ADD VOICE MESSAGE
MessageVK=MESSAGE
MessageTitleVK=MESSAGE TITLE
OffensiveMessage=YOUR MESSAGE CONTAINS OFFENSIVE TEXT. IT CANNOT BE SENT. PLEASE TRY AGAIN.
InboxTitle=INBOX
InboxSubTitle=MESSAGES
InboxEmpty=YOU HAVE NO MESSAGES
ReadMailTitle=READ MESSAGE
ReadMailSender=SENT BY:
MailBlock=BLOCK THIS PLAYER
MailFeedback=FEEDBACK
MailExpiration=EXPIRATION :
MailReply=REPLY
DeleteMessageTitle=DELETE MESSAGE
DeleteMessage=DO YOU WANT TO DELETE THIS MESSAGE?
EmptyMessageMsg=AN EMPTY MESSAGE CANNOT BE SENT.
BlockMessage=DO YOU WANT TO PERMANENTLY BLOCK %s FROM SENDING YOU MESSAGES?
MailFeedbackTitle=FEEDBACK
Complaints=COMPLAINTS
BadMessage=OFFENSIVE MESSAGE
Spam=SPAM
ConfirmPlayerSendComplaintText=DO YOU WISH TO SEND THIS COMPLAINT FOR %s? SELECT "OK" TO CONTINUE OR "CANCEL"
VoiceRecorderTitle=VOICE MESSAGE
Record=RECORD
Play=PLAY
Stop=STOP
Accept=ACCEPT
[OPTIONS]
OptionsTitle=OPTIONS
ControllerTitle=CONTROLS
AdvControllerTitle=ADVANCED CONTROLS
VideoTitle=DISPLAY
SoundTitle=SOUND
OnlineTitle=XBOX LIVE
OnlineGeneralTitle=GENERAL
OnlineSoundTitle=SOUND
ControllerAction[1]=USE EQUIPED / LETHAL ATTACK
ControllerAction[2]=KO ATTACK
ControllerAction[3]=CROUCH / STAND
ControllerAction[4]=JUMP
ControllerAction[5]=EQUIP ITEM
ControllerAction[6]=MOVEMENT / BACK TO WALL
ControllerAction[7]=INTERACT
ControllerAction[8]=OPSAT MENU
ControllerAction[9]=PAUSE MENU
ControllerAction[10]=NIGHT VISION
ControllerAction[11]=STICKY CAMERA
ControllerAction[12]=THERMAL VISION
ControllerAction[13]=EMF
ControllerAction[14]=CAMERA / EEV
ControllerAction[15]=QUICK INVENTORY
ControllerAction[16]=WHISTLE / COOP ACTION
[PROFILES]
Profiles=PROFILES
NewProfile=NEW PROFILE
DefaultProfile=SAMFISHER
ProfileErrorLoadTitle=DAMAGED PROFILE
ProfileErrorLoadMsg=THIS PROFILE APPEARS TO BE DAMAGED AND CANNOT BE USED. SELECT "OK" TO DELETE THIS PROFILE OR "CANCEL" TO KEEP IT.
ProfileDeleteMsg=ARE YOU SURE YOU WANT TO PERMANENTLY REMOVE YOUR PROFILE AND ALL YOUR CURRENT PROGRESS? SELECT "OK" TO DELETE THIS PROFILE OR "CANCEL" TO KEEP IT.
ProfileExistsMsg=A PROFILE WAS FOUND WITH THE SAME NAME, PLEASE MODIFY THE NAME OR DELETE THE OTHER PROFILE
ProfileLimitReachedMsg=MAXIMUM PROFILES REACHED. YOU MUST DELETE ONE OF YOUR PROFILES BEFORE YOU ARE ABLE TO CREATE A NEW ONE.
ProfileErrorCreateTitle=NOT ENOUGH FREE BLOCKS
ProfileErrorCreateMsg=YOUR XBOX DOESN'T HAVE ENOUGH FREE BLOCKS TO SAVE A PROFILE. SELECT "OK" TO FREE %i BLOCKS OR "CANCEL".
Player1=PLAYER 1
Player2=PLAYER 2
SaveProfileMsg=SAVING YOUR NEW PROFILE...
[LOADSAVE]
LoadGame=LOAD GAME
NewGame=NEW GAME
SaveGame=SAVE GAME
QuickSave=(QUICK SAVE)
EmptySave=[EMPTY]
LoadSavedGame=PROGRESS
LoadMission=MISSION
OverwriteSaveTitle=OVERWRITE PROGRESS
OverwriteSaveMsg=ARE YOU SURE YOU WANT TO OVERWRITE THIS PROGRESS?
DeleteSaveTitle=ERASE PROGRESS
DeleteSaveMsg=ARE YOU SURE YOU WANT TO ERASE THIS PROGRESS?
DeleteAllSavesTitle=ERASE ALL PROGRESS
DeleteAllSavesMsg=ARE YOU SURE YOU WANT TO ERASE ALL YOUR PROGRESS?
ErrorSavingTitle=NOT ENOUGH FREE BLOCKS
ErrorSavingMsg=YOUR XBOX DOESN'T HAVE ENOUGH FREE BLOCKS TO SAVE THE CHECKPOINT. SELECT "OK" TO FREE %i BLOCKS OR "CANCEL" TO TRY TO ERASE ANOTHER PROGRESS IN YOUR LIST.
LoadSavedGameInGame=YOU ARE ABOUT TO QUIT YOUR GAME. YOUR CURRENT PROGRESS WILL BE LOST. SELECT "OK" TO CONTINUE OR "CANCEL".
LoadSavedGameWrongMode=YOU CANNOT LOAD THIS SAVED GAME FROM ANOTHER GAME MODE.
LoadSavedGameWrongRole=YOU CANNOT LOAD THIS SAVED GAME AS HOST SINCE YOU PLAYED AS CLIENT.
LoadSavedGameNotFriend=UNABLE TO LOAD SAVED GAME SINCE PLAYER IS NOT YOUR FRIEND
LoadSavedGamePendingFriend=UNABLE TO LOAD THIS SAVED GAME SINCE %s MUST ACCEPT YOUR FRIEND REQUEST FIRST.
LoadSavedGameInviteFriend=TO LOAD THIS SAVED GAME, YOU MUST INVITE YOUR FRIEND. SELECT "OK" TO SEND AN INVITE TO %s AND CONTINUE.
SavedMissingSpaceMsg=YOUR XBOX DOESN'T HAVE ENOUGH FREE BLOCKS TO SAVE %i CHECKPOINTS. SELECT "OK" TO FREE %i BLOCKS OR "CANCEL".
SavedMissingSpaceDontCareMsg=IF YOU STILL WANT TO PLAY THE GAME, SELECT "OK" TO CONTINUE OR "CANCEL".
SaveGameErrorLoadTitle=DAMAGED SAVE GAME
SaveGameErrorLoadMsg=THIS SAVE GAME APPEARS TO BE DAMAGED AND CANNOT BE LOADED.
SaveGameErrorSaveTitle=SAVE GAME
SaveGameErrorSaveMsg=UNABLE TO SAVE THIS GAME.
SaveModeInfo=SAVE MODE
TeammateInfo=TEAMMATE
MissionInfo=MISSION
DifficultyInfo=DIFFICULTY
StatusInfo=STATUS
RatingInfo=RATING
TimePlayedInfo=TIME PLAYED
SaveGameNewFriend=TO BE ABLE TO PLAY THIS SAVED GAME WITH THE SAME PLAYER, YOU MUST ADD YOUR TEAMMATE TO YOUR FRIENDS LIST. SELECT "OK" TO ADD HIM OR "CANCEL" TO CONTINUE.
HostWantSave=YOUR TEAMMATE WANTS TO PERMANENTLY SAVE THIS GAME. DO YOU WISH TO SAVE IT TOO?
ClientRefuseSave=YOUR TEAMMATE REFUSED TO PERMANENTLY SAVE THIS GAME.
[LOADOUT]
LoadOutTitle=LOAD OUT
LoadOutSubTitle=EQUIPED GEAR
LoadOutSelTitle=EQUIPMENT SELECTION
LoadOutAttachSelTitle=ATTACHMENT SELECTION
LoadOutInfoTitle=EQUIPMENT INFO
LoadOutItemEmpty=[EMPTY]
LoadOutItemLocked=[LOCKED]
LoadOutType[0]=REDDING'S RECOMMENDATION
LoadOutType[1]=STEALTH
LoadOutType[2]=ASSAULT
LoadOutType[3]=HOST
LoadOutType[4]=CLIENT
[BRIEFING]
BriefingTitle=BRIEFING
BriefingSubTitle=BRIEFING
LAMBERT=COLONEL IRVING LAMBERT
GRIMSDOTTIR=ANNA GRIMSDOTTIR
REDDING=WILLIAM REDDING
SHETLAND=DOUGLAS SHETLAND
OTOMO=ADMIRAL TOSHIRO OTOMO
PATRIDGE=CAPTAIN ARTHUR PARTRIDGE