| QUOTE (spgurley @ Mar 25 2004, 02:26 PM) |
there arent any obvious changes to thirdechelonuser.ini or whatever it is, and i thik its the same as splinter cell 1; there are commands for keyboard but no keyboard drivers
i'll try replacing the thirdechilon ini file with the moded one from SC 1 and c it it works
get back to ya soono |
Copy and paste the following into a txt file, and save it as ThirdEchelonUser.ini and black will make you invisible, white will make you uninvisible and Dpad Down toggles invincibility, and Dpad Up gives you full health / ammo.
(I would have attempted no clipping mode, but I couldn't think of a button to map it to. Anyway, improve on it, if you like. Thanks to XB0X_Mod, and evil for their work with this file for Splinter Cell, it made making this file much easier 8-))
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=255
[Engine.PlayerInput]
bInvertMouse=False
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire | OnRelease EFn7Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias=MoveForward)
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias=MoveBackward)
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias=StrafeLeft)
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias=StrafeRight)
Aliases[6]=(Command="Button bJump | Jump|CancelPopup| Cheatkey 1",Alias=Jump)
Aliases[7]=(Command="Button bDuck| Cheatkey 4|Button bRoll",Alias=Duck)
Aliases[8]=(Command="Button bRun",Alias=Walking)
Aliases[9]=(Command="Button bStrafe",Alias=Strafe)
Aliases[10]=(Command="ViewClassRadii Pawn",Alias=ViewTeam)
Aliases[11]=(Command="",Alias=QuickInventory)
Aliases[12]=(Command="FullInv",Alias=FullInventory)
Aliases[13]=(Command="Interact| Cheatkey 2 ",Alias=Interaction)
Aliases[14]=(Command="ShowNavPoints",Alias=ShowNavPoints)
Aliases[15]=(Command="Health",Alias=Health)
Aliases[16]=(Command="ShowDebug",Alias=ShowDebug)
Aliases[17]=(Command="Button bStepOneFrame",Alias=StepOneFrame)
Aliases[18]=(Command="Scope|CheatKey 3",Alias=Scope)
Aliases[19]=(Command="Reverse",Alias=Reverse)
Aliases[20]=(Command="ViewClass Pawn",Alias=ShowAllPawns)
Aliases[21]=(Command="Button bResetCamera",Alias=ResetCamera)
Aliases[22]=(Command="Button bDPadUp|ChosePrvGadget|SnipeZoomIn",Alias=DPadUp)
Aliases[23]=(Command="Button bDPadDown|ChoseNextGadget|SnipeZoomOut",Alias=DPadDown)
Aliases[24]=(Command="Button bDPadRight | SwitchHeadset 1",Alias=DPadRight)
Aliases[25]=(Command="Button bDPadLeft | SwitchHeadset -1",Alias=DPadLeft)
Aliases[26]=(Command="",Alias=AnalogUp)
Aliases[27]=(Command="",Alias=AnalogDown)
Aliases[28]=(Command="",Alias=AnalogLeft)
Aliases[29]=(Command="",Alias=AnalogRight)
Aliases[30]=(Command="Button bCrawl",Alias=Crawling)
Aliases[31]=(Alias=Cheat1,Command="Button bCheat1 | OnRelease CheatClean")
Aliases[32]=(Command="ToggleGhost",Alias="BackButton")
LeftMouse=Fire
RightMouse=Jump
MiddleMouse=Scope
Tab=Type
Enter=Interaction
Shift=Walking
Alt=Crawling
Ctrl=QuickInventory
Pause=Pause
CapsLock=
Escape=Pause
Space=Jump
PageDown=
End=ACTOR ALIGN SNAPTOFLOOR ALIGN=1
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=Reverse
Delete=stealth | show noise
0=rend bound
1=rmode 1
2=rmode 2
3=
4=
5=rmode 5
6=rmode 6
7=rmode 7
8=
9=
C=Duck
L=
M=
O=
P=
S=MoveBackward
T=DPadUp
Z=FullInventory
F1=Health
F2=ShowDebug
F3=ShowObjectives | ShowNavPoints
F4=KillSam
F5=ViewTeam
F6=open ?restart
F7=KillTarget
F8=Quit
F9=Shot
F10=StepOneFrame
F11=Brightness +
F12=Contrast +
Equals=
Comma=StrafeLeft
Minus=
Period=StrafeRight
Slash=
LeftBracket=Savegame
Backslash=ShowAllPawns
RightBracket=Loadgame
MouseX=Axis aMouseX Speed=0.001
MouseY=Axis aMouseY Speed=0.001
MouseW=
None=
Cancel=
Backspace=Jump
PageUp=
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=BackButton
D=StrafeRight
E=ResetCamera
f=Stat FPS
G=Stat Game
H=Stat Hardware
i=Invincible
j=Invisible 1
K=Invisible 0
L=Stat Light
M=WorldInteract
N=DPadRight
Q=
R=Stat Render
U=
V=DPadLeft
W=MoveForward
X=
Y=Health
NumPad0=AltFire
NumPad1=stat anim
NumPad2=stat anim | fixdt | setdt dt=0.005
NumPad3=Show RADII
NumPad4=Show GEO
NumPad5=killpawns
NumPad6=ea class=eplayercontroller
NumPad7=rmode 6 | rend disablelight
NumPad8=rend pill
NumPad9=dumpall
GreyStar=startavi file=test.avi fps=30
Separator=
NumPadPeriod=Duck
GreySlash=stopavi
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=
MouseWheelUp=
;Triangle, Y
Joy1=Jump
;Circle, B
Joy2=Duck
;Cross, A
Joy3=Interaction
;Square, X
Joy4=Scope
;L2, White
Joy5=Invisible 0
;R2, Black
Joy6=Invisible 1
;L1, Left
Joy7=AltFire
;R1, Right
Joy8=Fire
;Select, Back
Joy9=Cheat1 | FullInventory
;left analog stick button
Joy10=WorldInteract
;right analog stick button
Joy11=BlackSnipe
;start
Joy12=FullInventory
;DpadUp
Joy13=DPadDown | Ammo | Health
;DpadRight
Joy14=DPadRight
;DpadDown
Joy15=Invincible | DpadDown
;DpadLeft
Joy16=DPadLeft
;analog sticks
JoyX=Axis aStrafe DeadZone=0.3
JoyY=Axis aForward DeadZone=0.3
JoyZ=Axis aTurn DeadZone=0.3
JoyV=Axis aLookUp DeadZone=0.3
JoyR=Axis aAltFire DeadZone=0.0
JoyU=Axis aFire DeadZone=0.0
AnalogUp=AnalogUp
AnalogDown=AnalogDown
AnalogLeft=AnalogLeft
AnalogRight=AnalogRight
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
[Engine.HUD]
HudMode=0
Crosshair=0
This post has been edited by Surtr: Mar 26 2004, 09:15 AM