QUOTE(mrjkwik @ Apr 21 2006, 11:47 PM)
have you been able to get it to successfully rebuild edited umds?
It's been a long time since I worked on any R63 stuff. I had planned to write a umd manager that would extract, edit, and repack them, but once I had them unpacked I didn't really see a need for repacking them.
Everything you need to edit is easily editable in any text editor.
I'm more intersted in reverse engineering the .u compiled scripts. The UTPT can do that to a degeree but the guy who wrote it no longer updates it and the last version had a lot of errors with floating point values.
The bytecode can't be too hard to figure out. Unrealscript runs in a VM right? I've reversed another game's bytecode and scripts. Maybe I'll get back to the Unreal games.
QUOTE(evildoor @ Apr 22 2006, 03:35 AM)
Works great xbill
Did you try the simple drag-and-drop features?
You can drag a umd file onto the dialog box and it will load it. You can also drag a target/destination folder onto it.