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Author Topic: R63 Hacking... Game Files. Not Profile.sav  (Read 548 times)

RadiatedAnt

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R63 Hacking... Game Files. Not Profile.sav
« Reply #30 on: February 03, 2004, 10:31:00 PM »

Hmm as I was looking through "inventory_t.utx" I stumbled upon a entry called bloodbath...maybe we can change the blood color? would this be possible or even changing some of the targas for custom skinning
huh.gif
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RadiatedAnt

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R63 Hacking... Game Files. Not Profile.sav
« Reply #31 on: February 05, 2004, 12:49:00 PM »

Ive tried opening the tga's but I get a "cannot parse the file error", guess these arent standard format
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...ReLLiK

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R63 Hacking... Game Files. Not Profile.sav
« Reply #32 on: February 05, 2004, 02:45:00 PM »

QUOTE (RadiatedAnt @ Feb 5 2004, 05:49 PM)
Ive tried opening the tga's but I get a "cannot parse the file error", guess these arent standard format

The ones you can edit.... if you upload them back.... they do not appear correctly in the game. They become almost black and white (kinda like a sepia) and upside down! I modded my loading TGA file. I just used photoshop cs and then flipped it before I saved it, then uploaded it. Now it just shows up without all the colors! But looks cool.
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RadiatedAnt

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R63 Hacking... Game Files. Not Profile.sav
« Reply #33 on: February 05, 2004, 07:38:00 PM »

maybe saving it in CMYK and passing the NTSC color filter before saving it will do the trick
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Acetylene

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R63 Hacking... Game Files. Not Profile.sav
« Reply #34 on: February 06, 2004, 04:12:00 PM »

QUOTE (...ReLLiK @ Feb 5 2004, 07:45 PM)
QUOTE (RadiatedAnt @ Feb 5 2004, 05:49 PM)
Ive tried opening the tga's but I get a "cannot parse the file error", guess these arent standard format

The ones you can edit.... if you upload them back.... they do not appear correctly in the game. They become almost black and white (kinda like a sepia) and upside down! I modded my loading TGA file. I just used photoshop cs and then flipped it before I saved it, then uploaded it. Now it just shows up without all the colors! But looks cool.

Is that the Splash.tga file? I can't find any other TGA's I can open besides the hourglass ones. I was also looking at all of the dds files which are pretty much all for Raven Shield.

I really wish I could get rid of the beginning movies like just go from Loading Screen->Main Menu instead of Loading Screen->UbiSoft movie->Red Storm Movie->Intro Movie->ESRB Notice-> Main manu.
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theboss666

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R63 Hacking... Game Files. Not Profile.sav
« Reply #35 on: February 22, 2004, 05:04:00 AM »

thers soo much that can be done with this game.i have found out that 3 main ini files in the system folder for the game are copied from the xboxdynamic.umd file everytime you load.i have been messing around with this file for the last few days and no matter what i edit then change the file format back to a umd it doesnt fuckin load.i am stuck,and besides all the bullshit thats in this file thers soo much that can be done with this game.besides the aspect of people using this knowledge for cheating(which ther are many ways to do if u can get any newly edited xboxdynamic.umd file to load)but i am pretty sure you can also have the 3 other squad members from the mission mode in team survival as well as the terrorists heres i think the terrorists codes but i could be wrong.I would really appreciate anybodys help with making a custom xboxdynamic.umd file to load,anyways here are the offsets or whatever you want to call them(i think it may be as easy as just adding this text to one of peices ini map files but not sure)
BriefingTexture="RS3Menus.Briefing.B_Garage"
PreviewTexture="RS3Menus.Preview.P_Garage"
[R6Game.R6Campaign]
LocalizationFile=R6Mission
missions=Oil_Refinery
missions=Alpines
missions=Mountain_high
missions=Shipyard
missions=Airport
missions=Island
missions=MeatPacking
missions=Import_Export
missions=Penthouse
missions=Bank
missions=MeatPacking_Day
missions=Island_Dawn
missions=Airport_Night
missions=Garage
missions=Parade
m_OperativeClassName=R6Game.R6Operative1
m_OperativeClassName=R6Game.R6Operative2
m_OperativeClassName=R6Game.R6Operative3
m_OperativeClassName=R6Game.R6Operative4
m_OperativeClassName=R6Game.R6Operative5
m_OperativeClassName=R6Game.R6Operative6
m_OperativeClassName=R6Game.R6Operative7
m_OperativeClassName=R6Game.R6Operative8
m_OperativeClassName=R6Game.R6Operative9
m_OperativeClassName=R6Game.R6Operative10
m_OperativeClassName=R6Game.R6Operative11
m_OperativeClassName=R6Game.R6Operative12
m_OperativeClassName=R6Game.R6Operative13
m_OperativeClassName=R6Game.R6Operative14
m_OperativeClassName=R6Game.R6Operative15
m_OperativeClassName=R6Game.R6Operative16
m_OperativeClassName=R6Game.R6Operative17
m_OperativeClassName=R6Game.R6Operative18
m_OperativeClassName=R6Game.R6Operative19
m_OperativeClassName=R6Game.R6Operative20
m_OperativeClassName=R6Game.R6Operative21
m_OperativeClassName=R6Game.R6Operative22
m_OperativeClassName=R6Game.R6Operative23
m_OperativeClassName=R6Game.R6Operative24
m_OperativeClassName=R6Game.R6Operative25
m_OperativeClassName=R6Game.R6Operative26
m_OperativeClassName=R6Game.R6Operative27
m_OperativeClassName=R6Game.R6Operative28
m_OperativeClassName=R6Game.R6Operative29
m_OperativeBackupClassName=R6Game.R6Operative30
m_OperativeBackupClassName=R6Game.R6Operative31
m_OperativeBackupClassName=R6Game.R6Operative32
m_OperativeBackupClassName=R6Game.R6Operative33
m_OperativeBackupClassName=R6Game.R6Operative34
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