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Author Topic: Simpsons: Hit & Run  (Read 260 times)

zz Muerte zz

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Simpsons: Hit & Run
« on: January 27, 2005, 12:42:00 PM »

Bah... Its like they arnt even trying..
Nice find bro!
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parsaw

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Simpsons: Hit & Run
« Reply #1 on: January 28, 2005, 03:52:00 PM »

This belongs in the "Game Hacking - *Everything Else*" section

But nice job anyways.
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muerte

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Simpsons: Hit & Run
« Reply #2 on: September 22, 2003, 03:32:00 PM »

CODE

SelectMission("bm1");

SetMissionResetPlayerInCar("bm1_carstart");
SetDynaLoadData("l1z7.p3d;l1r6.p3d;l1r7.p3d;");

UsePedGroup(5);

AddStage(0);
   SetPresentationBitmap( "art/frontend/dynaload/images/mis01_08.p3d" );
   SetStageMessageIndex(12);
   AddObjective("getin");
 SetObjTargetVehicle("current");
   CloseObjective();
CloseStage();

AddStage(16);
   RESET_TO_HERE();
   SetStageMessageIndex(145);
   SetHUDIcon( "cardboar" );
   AddObjective("delivery");
 AddCollectible("bm1_cardboard","poster_t");
 AddCollectible("bm1_cardboard4","poster_t");
 AddCollectible("bm1_cardboard1","poster_t");
 AddCollectible("bm1_cardboard2","poster_t");
 AddCollectible("bm1_cardboard3","poster_t");
 //SetCollectibleEffect("bonestorm_explosion");
   CloseObjective();
   SetStageTime(150);
   AddCondition("timeout");
   CloseCondition();
   ShowStageComplete();
CloseStage();

AddStage(0);
   SetStageMessageIndex(273);
   SetHUDIcon( "tamacco" );
   AddObjective( "goto" );
 AddNPC("cletus","bm1_cletus_sd");
 SetDestination( "l1_tommaco", "carsphere");
 SetCollectibleEffect("wrench_collect");
   CloseObjective();
   AddStageTime(0);
   AddCondition("timeout");
   CloseCondition();
CloseStage();



AddStage(16);
   SetStageMessageIndex(146);
   SetHUDIcon( "tamacco" );
   AddObjective("delivery");
 AddCollectible("bm1_tomaco","tomat");
 AddCollectible("bm1_tomaco1","tomat");
 AddCollectible("bm1_tomaco2","tomat");
 AddCollectible("bm1_tomaco3","tomat");
 AddCollectible("bm1_tomaco4","tomat");
 AddCollectible("bm1_tomaco5","tomat");
 AddCollectible("bm1_tomaco6","tomat");
 AddCollectible("bm1_tomaco7","tomat");
 AddCollectible("bm1_tomaco8","tomat");
 AddCollectible("bm1_tomaco9","tomat");
 AddCollectible("bm1_tomaco10","tomat");
 AddCollectible("bm1_tomaco11","tomat");
 SetCollectibleEffect("bonestorm_explosion");
   CloseObjective();
   AddStageTime(0);
   AddCondition("timeout");
 //SetHitNRun();
   CloseCondition();
   ShowStageComplete();
CloseStage();

AddStage(0);
   SetStageMessageIndex(215);
   SetHUDIcon( "cletushs" );
   AddObjective( "goto" );
 AddNPC("cletus","bm1_cletus_sd");
 SetDestination( "bm_cletushouse", "carsphere");
 SetCollectibleEffect("wrench_collect");
   CloseObjective();
   AddStageTime(0);
   AddCondition("timeout");
   CloseCondition();
CloseStage();

AddStage(0);
   SetStageMessageIndex(25);
   SetHUDIcon( "cletus" );
   AddObjective("talkto");
 AddNPC("cletus","bm1_cletus_sd");
 AddObjectiveNPCWaypoint( "cletus", "bm1_cletus_walk1" );
 SetTalkToTarget("cletus", 0, 0); // 0 - eclamation, 1 is gift, with optional hieight offset
   CloseObjective();
CloseStage();

AddStage(0,"final");
   AddObjective("dialogue");
 SetDialogueInfo("homer","cletus","cityboy",0);
 SetCamBestSide( "bm1_bestside" );
   CloseObjective();
CloseStage();

CloseMission();


It's great, most of the files have commenting.  Also, a lot of the images are ".bmp"s (helpful).  I'm gonna start hacking this up this weekend.  If you wanna help, PM me.  I'll make some new missions/hack up old ones and possibly release on torrent.
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bborski

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Simpsons: Hit & Run
« Reply #3 on: September 22, 2003, 03:46:00 PM »

beerchug.gif
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muerte

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Simpsons: Hit & Run
« Reply #4 on: September 23, 2003, 11:41:00 AM »

i was thinking of having an x-s scene themed level, like find xantium and run him over. lo jk
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mirx999

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Simpsons: Hit & Run
« Reply #5 on: September 23, 2003, 12:59:00 PM »

Pirates of the Carribean is more hackable.
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muerte

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Simpsons: Hit & Run
« Reply #6 on: September 23, 2003, 01:55:00 PM »

QUOTE (mirx999 @ Sep 23 2003, 03:59 PM)
Pirates of the Carribean is more hackable.

thanks for your input...  dry.gif
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logan6988

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Simpsons: Hit & Run
« Reply #7 on: September 23, 2003, 01:59:00 PM »

laugh.gif  laugh.gif , actually u can edit everything within flashfxp. its soo tight i think. beerchug.gif
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