Ok, I'm been seeing some requests for help on editing a car's dynamics, so I'm going to attempt to explain some of these for everyone. This will help some people and hopefully help me in turn since I don't understand ALL of them. I will only comment on the ones I know of, so here goes...
DYNAMICS]
verified = 0
//Unsure
MIScaleX = 2.850
//Size of Car X-Axis
MIScaleY = 4.800
//Size of Car Y-Axis
MIScaleZ = 1.950
//Size of Car Z-Axis
CofGOffsetX = 0.000
CofGOffsetY = 0.425
CofGRatioZ = 0.530
wheelInertia = 2.500
wheelMass = 11.000
//Weight of each wheel assembly in Kilograms. To convert from pounds to
//kilograms, just multiply by 2.2
gripScale = 1.500
//Overall grip of tires, but there are a ton of gripScale Values here,
//still unsure of each values EXACT impact
transverseGripScale = 1.170
forwardGripScale = 0.840
forwardGripScale2 = 0.780
backwardGripScale = 1.390
slidingGripScale = 1.800
surfaceRoughness = 0.000
frontGripScale = 1.000
//Front Tire Grip, could possible be known as Air Pressure.
rearGripScale = 1.000
//Rear Tire Grip, could possible be known as Air Pressure.
frontTransverseGripScale = 0.983
rearTransverseGripScale = 1.020
tyreSlip = 0.080
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.880
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.880
loadTransfer = 1.000
loadDependence = 0.050
transverseLoadTransfer = 0.600
airFriction = 0.500
//Drag Coeffieciency
rollingFriction = 0.100
transverseAirFrictionScale = 0.500
downForce = 0.550
//Pretty self-explanatory. This value is for how much force is being applied
//against your car to the road. More resistance = better turning and better
//handling, but decreases Top Speed and some Acceleration.
downForceRatioZ = 0.000
//Unsure
constantDownForce = 0.380
//Overall, just what the name says, Constant.
antiSpin = 0.000
//The resistance of Spinning out.
antiFlip = 10000.000
//The resistance of Flipping your vehicle.
catSpring = 280.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.300
//The lowest amount of time it takes to turn your wheels from left to
//right.
steerTimeMaximum = 0.400
//The maximum amount of time it takes to turn your wheels from left to
//right.
steerReturnTimeScale = 0.150
//How quickly your wheel returns to the "straight" position
steerLossScale1 = 5.000
//Unsure, Something with Front Wheels
steerLossScale2 = 15.000
//Unsure, Something with Rear Wheels
minimumSteerScale = 1.500
slidingSteerScale1 = 50.000
slidingSteerScale2 = 0.500
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.650
//How far you can turn your wheels
frontSpringConstant = 7.057
frontSpringDampingBump = 5.400
frontSpringDampingRelease = 10.800
rearSpringConstant = 6.012
rearSpringDampingBump = 4.600
rearSpringDampingRelease = 9.200
springProgression = 0.150
frontAntiRoll = 60.000
//Stiffness of your front Swaybar (ft lbs.)
rearAntiRoll = 70.000
//Stiffness of your rear Swaybar (ft lbs.)
maxSuspensionMovement = 0.080
//How far your front end of your car can travel
maxSuspensionMovement2 = 0.100
//How far the rear end of your car can travel
frontWheelBaseScale = 1.000
//The size of your cars wheel base from front wheel to back wheel.
rearToe = 0.100
//Alignment - Rear Toe
suspensionAngle = -0.500
//Alignment - Camber
brakeType = 65537
//Brake Type
//65537 = 4 Wheel ABS i think, they are more and I will update tomorrow...
frontBrakeForce = 1.000
//Strength of front brakes (1.000 = 100%)
rearBrakeForce = 1.500
//Strength of rear brakes (1.500 = 150%)
ABSBrakeBalance = 0.500
//Balance of braking between the front and rear brakes.
handbrakeForce = 0.862
//The force of your E-Brake. To convert to real world,
//(handbrakeForce *2200)
tractionControl = 0
//Just as it says, Traction Control
//0=No
//1=Yes
tractionControlReverse = 1
//Same as Above
tyreSlipModel = 0
driveBalance = 0.500
//Drive Balance between Left and Right Axles
rearDifferential = 0.063
//Rear Differential Lockup under Load %
//Rear world (rearDifferential*1000)
frontDifferential = 0.000
//Same as above for front wheel drive vehicles.
midDifferential = 0.000
//Same as above for All wheel drive vehicles.
engineBraking = 1.300
engineBrakingInternal = 2.000
//Unsure, cannot literally understand what the differences could be?
engineInertia = 0.200
//Efficiency of Engine
turboInertia = 1.000
//Efficiency of Turbo
turboFriction = 3.120
//Friction duh, I would assume less = more efficienient.
turboMaxRPM = 7000.00
turboOverdrive = 10.000
maxBoost = 15.000
//Maximum Boost (PSI)
boostRPM = 0.000
//Desired RPM for Maximum Boost
maxRevs = 7000.000
//Max RPM displayed on Tach
gearDownRatio = 0.810
//Unsure, maybe RPMS drop 81% after a gear was shifted
//(gearDownRatio*1000)
audioRevLimit = 7000.000
//Self explanatory
idleRevs = 900.000
//Engine Idle
startOffRevs = 1000.000
startOffRevs2 = 2000.000
tractionControlSlipScale = 1.000
tractionControlSlipScaleR = 9.000
torqueCurve0 = 0.770
//This Curve is a percentage of torque from the peakTorque value below.
//Value*100 = %
//Power from 0-999 RPM
torqueCurve1 = 0.830
//Power from 1000-1999 RPM
torqueCurve2 = 0.870
//Power from 2000-2999 RPM
torqueCurve3 = 0.890
//Power from 3000-3999 RPM
torqueCurve4 = 0.950
//Power from 4000-4999 RPM
torqueCurve5 = 1.000
//Power from 5000-5999 RPM
torqueCurve6 = 0.980
//Power from 6000-6999 RPM
torqueCurve7 = 0.940
//Power from 7000-7999 RPM
torqueCurve8 = 0.900
//Power from 8000-8999 RPM
torqueCurve9 = 0.800
//Power from 9000-9999 RPM
torqueCurve10 = 0.680
//Power from 10000-10999 RPM
clutchDelay = 0.100
//Delay between shifting gears (I assume in mS = clutchDelay*100)
wheelSpinSpeed = 20.000
suspensionScale = 0.510
collisionScale = 1.000
frontSlipScale = 0.450
rearSlipScale = 0.520
engineVibrationScale = 3.000
//Basically how much your controller vibrates

engineResonanceScale = 0.200
engineResonanceRPM = 4000.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 1150.000
//Weight of vehicle in Kilograms (Mulitply by 2.2 to convert to pounds)
driveType = 0
//Drivetrain Type
//0=RWD
//1=FWD
//2=AWD
turboCharged = 0
//Self Explanatory
//0=Naturally Aspirated
//1=Forced Induction
peakTorque = 800.00
//Engine Power
revLimit = 7000.000
//Rev Limit on your Tach
topGear = 6
//How many gears in your transmission
finalRatio = 3.110
//Final Gear Ratio
//High = Acceleration
//Low = Top Speed
gearRatios0 = 2.980
//Gear Ratio for Reverse
gearRatios1 = 0.000
//Gear Ratio for Neutral
gearRatios2 = 2.980
//Gear Ratio for 1st Gear
gearRatios3 = 1.990
//Gear Ratio for 2nd Gear
gearRatios4 = 1.500
//Gear Ratio for 3rd Gear
gearRatios5 = 1.200
//Gear Ratio for 4th Gear
gearRatios6 = 0.830
//Gear Ratio for 5th Gear
gearRatios7 = 0.560
//Gear Ratio for 6th Gear
TyreDiameter = 0.664
//Overall Diameter of your Tire
//Real world measurement (Value*40)
There you have it, that's all I could muster from my brain... it's late so I'm going to bed! Anyone feel free to correct any mistakes you see or just chime in and add a definition. I think I feel DOS4GW coming, I gotta go!