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Author Topic: Project Gotham 2 Plz Read  (Read 443 times)

jhoskisson

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Project Gotham 2 Plz Read
« Reply #15 on: May 29, 2004, 09:01:00 PM »

The ultimate skyline

[DYNAMICS]
verified = 0
MIScaleX = 3.200
MIScaleY = 5.400
MIScaleZ = 2.200
CofGOffsetX = 0.000
CofGOffsetY = 0.370
CofGRatioZ = 0.480
wheelInertia = 2.500
wheelMass = 12.000
gripScale = 1.600
transverseGripScale = 1.185
forwardGripScale = 1.030
forwardGripScale2 = 0.870
backwardGripScale = 1.300
slidingGripScale = 0.990
surfaceRoughness = 0.000
frontGripScale = 1.000
rearGripScale = 1.000
frontTransverseGripScale = 1.020
rearTransverseGripScale = 1.020
tyreSlip = 0.070
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.880
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.820
loadTransfer = 1.000
loadDependence = 0.050
transverseLoadTransfer = 0.750
airFriction = 0.430
rollingFriction = 0.100
transverseAirFrictionScale = 0.500
downForce = 2.540
downForceRatioZ = 0.080
constantDownForce = 0.330
antiSpin = 300.000
antiFlip = 10000.000
catSpring = 250.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.420
steerTimeMaximum = 0.500
steerReturnTimeScale = 0.200
steerLossScale1 = 5.000
steerLossScale2 = 15.000
minimumSteerScale = 1.600
slidingSteerScale1 = 50.000
slidingSteerScale2 = 0.520
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.650
frontSpringConstant = 5.700
frontSpringDampingBump = 1.600
frontSpringDampingRelease = 4.000
rearSpringConstant = 5.600
rearSpringDampingBump = 1.600
rearSpringDampingRelease = 4.000
springProgression = 0.500
frontAntiRoll = 70.000
rearAntiRoll = 70.000
maxSuspensionMovement = 0.100
maxSuspensionMovement2 = 0.100
frontWheelBaseScale = 1.000
rearToe = 0.030
suspensionAngle = 0.300
brakeType = 1
frontBrakeForce = 1.000
rearBrakeForce = 1.500
ABSBrakeBalance = 0.390
handbrakeForce = 1.000
tractionControl = 0
tractionControlReverse = 0
tyreSlipModel = 0
driveBalance = 0.500
rearDifferential = 0.100
frontDifferential = 0.000
midDifferential = 0.000
engineBraking = 1.150
engineBrakingInternal = 2.000
engineInertia = 0.180
turboInertia = 0.110
turboFriction = 8.000
turboMaxRPM = 4000.000
turboOverdrive = 10.000
maxBoost = 1.000
boostRPM = 3300.000
maxRevs = 8500.000
gearDownRatio = 0.830
audioRevLimit = 7000.000
idleRevs = 100.000
startOffRevs = 3100.000
startOffRevs2 = 5000.000
tractionControlSlipScale = 1.000
tractionControlSlipScaleR = 1.000
torqueCurve0 = 0.700
torqueCurve1 = 0.760
torqueCurve2 = 0.750
torqueCurve3 = 0.800
torqueCurve4 = 0.900
torqueCurve5 = 1.000
torqueCurve6 = 0.950
torqueCurve7 = 0.870
torqueCurve8 = 0.810
torqueCurve9 = 0.650
torqueCurve10 = 0.570
clutchDelay = 0.050
wheelSpinSpeed = 20.000
suspensionScale = 0.500
collisionScale = 1.000
frontSlipScale = 0.500
rearSlipScale = 0.500
engineVibrationScale = 0.300
engineResonanceScale = 0.250
engineResonanceRPM = 7400.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 1000.000
driveType = 0
turboCharged = 1
peakTorque = 1200.900
revLimit = 9000.000
topGear = 8
finalRatio = 2.880
gearRatios0 = 3.820
gearRatios1 = 0.000
gearRatios2 = 2.710
gearRatios3 = 2.200
gearRatios4 = 1.800
gearRatios5 = 1.520
gearRatios6 = 1.330
gearRatios7 = 1.170
TyreDiameter = 0.728

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jhoskisson

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Project Gotham 2 Plz Read
« Reply #16 on: May 29, 2004, 09:05:00 PM »

first person to get a car to do a wheel stand wins

but you have to post it , or a movie of it
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jhoskisson

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Project Gotham 2 Plz Read
« Reply #17 on: May 29, 2004, 09:28:00 PM »

[DYNAMICS]
verified = 0
MIScaleX = 2.600
MIScaleY = 4.650
MIScaleZ = 2.100
CofGOffsetX = 0.000
CofGOffsetY = 0.480
CofGRatioZ = 0.550
wheelInertia = 2.800
wheelMass = 12.000
gripScale = 1.570
transverseGripScale = 1.100
forwardGripScale = 0.750
forwardGripScale2 = 0.680
backwardGripScale = 1.160
slidingGripScale = 0.975
surfaceRoughness = 0.000
frontGripScale = 1.000
rearGripScale = 1.000
frontTransverseGripScale = 0.980
rearTransverseGripScale = 1.005
tyreSlip = 0.00
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.880
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.870
loadTransfer = 1.000
loadDependence = 0.075
transverseLoadTransfer = 0.750
airFriction = 0.600
rollingFriction = 0.100
transverseAirFrictionScale = 0.700
downForce = 0.250
downForceRatioZ = 0.000
constantDownForce = 0.230
antiSpin = 0.000
antiFlip = 10000.000
catSpring = 200.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.440
steerTimeMaximum = 0.500
steerReturnTimeScale = 0.200
steerLossScale1 = 5.000
steerLossScale2 = 15.000
minimumSteerScale = 1.200
slidingSteerScale1 = 50.000
slidingSteerScale2 = 0.480
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.600
frontSpringConstant = 3.000
frontSpringDampingBump = 2.000
frontSpringDampingRelease = 3.000
rearSpringConstant = 3.000
rearSpringDampingBump = 2.000
rearSpringDampingRelease = 2.800
springProgression = 0.350
frontAntiRoll = 37.500
rearAntiRoll = 25.000
maxSuspensionMovement = 0.120
maxSuspensionMovement2 = 0.100
frontWheelBaseScale = 1.000
rearToe = 0.031
suspensionAngle = 0.300
brakeType = 1
frontBrakeForce = 1.000
rearBrakeForce = 0.500
ABSBrakeBalance = 0.375
handbrakeForce = 0.900
tractionControl = 0
tractionControlReverse = 0
tyreSlipModel = 0
driveBalance = 0.500
rearDifferential = 0.100
frontDifferential = 0.000
midDifferential = 0.000
engineBraking = 1.400
engineBrakingInternal = 2.000
engineInertia = 0.230
turboInertia = 0.200
turboFriction = 3.120
turboMaxRPM = 3900.000
turboOverdrive = 10.000
maxBoost = 1.000
boostRPM = 0.000
maxRevs = 6550.000
gearDownRatio = 0.820
audioRevLimit = 7000.000
idleRevs = 900.000
startOffRevs = 2500.000
startOffRevs2 = 3500.000
tractionControlSlipScale = 1.000
tractionControlSlipScaleR = 1.000
torqueCurve0 = 0.010
torqueCurve1 = 0.200
torqueCurve2 = 0.680
torqueCurve3 = 0.920
torqueCurve4 = 0.980
torqueCurve5 = 0.970
torqueCurve6 = 1.000
torqueCurve7 = 0.940
torqueCurve8 = 0.810
torqueCurve9 = 0.620
torqueCurve10 = 0.420
clutchDelay = 0.300
wheelSpinSpeed = 20.000
suspensionScale = 0.400
collisionScale = 1.000
frontSlipScale = 0.500
rearSlipScale = 0.500
engineVibrationScale = 0.350
engineResonanceScale = 0.500
engineResonanceRPM = 1400.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 0050.000
driveType = 0
turboCharged = 1
peakTorque = 1000.370
revLimit = 5700.000
topGear = 6
finalRatio = 3.080
gearRatios0 = 2.270
gearRatios1 = 0.000
gearRatios2 = 2.200
gearRatios3 = 1.640
gearRatios4 = 1.280
gearRatios5 = 1.000
gearRatios6 = 0.900
gearRatios7 = 0.000
TyreDiameter = 0.660

flying trans am
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burnt01

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Project Gotham 2 Plz Read
« Reply #18 on: June 03, 2004, 06:08:00 AM »

biggrin.gif
I got the skyline to do a wheelie then i got it up on the front wheels
I read this last night a thought it would be a laugh to mod the cars and i think i`ve worked it out
and i got the skyline round Nurburgring in well under 6 minites i havent had so much fun in ages!!!

www.clanfiles.freeserve.co.uk/skyline.avi

^^thats a lil clip of the wheelie^^
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burnt01

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Project Gotham 2 Plz Read
« Reply #19 on: June 03, 2004, 07:18:00 AM »

try this skyline its damn quick!

[DYNAMICS]
verified = 0
MIScaleX = 3.200
MIScaleY = 5.400
MIScaleZ = 2.200
CofGOffsetX = 0.000
CofGOffsetY = 0.370
CofGRatioZ = 0.480
wheelInertia = 2.500
wheelMass = 12.000
gripScale = 1.600
transverseGripScale = 1.185
forwardGripScale = 1.130
forwardGripScale2 = 1.070
backwardGripScale = 1.300
slidingGripScale = 0.990
surfaceRoughness = 0.000
frontGripScale = 0.950
rearGripScale = 0.950
frontTransverseGripScale = 1.020
rearTransverseGripScale = 1.020
tyreSlip = 0.070
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.980
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.920
loadTransfer = 1.000
loadDependence = 0.050
transverseLoadTransfer = 0.650
airFriction = 0.400
rollingFriction = 0.100
transverseAirFrictionScale = 0.500
downForce = 0.940
downForceRatioZ = 0.000
constantDownForce = 0.730
antiSpin = 300.000
antiFlip = 10000.000
catSpring = 250.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.520
steerTimeMaximum = 0.700
steerReturnTimeScale = 0.300
steerLossScale1 = 5.000
steerLossScale2 = 15.000
minimumSteerScale = 1.600
slidingSteerScale1 = 65.000
slidingSteerScale2 = 0.520
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.650
frontSpringConstant = 5.700
frontSpringDampingBump = 2.600
frontSpringDampingRelease = 4.000
rearSpringConstant = 5.600
rearSpringDampingBump = 2.600
rearSpringDampingRelease = 4.000
springProgression = 0.500
frontAntiRoll = 100.000
rearAntiRoll = 50.000
maxSuspensionMovement = 0.100
maxSuspensionMovement2 = 0.100
frontWheelBaseScale = 1.000
rearToe = 0.025
suspensionAngle = 0.300
brakeType = 65537
frontBrakeForce = 1.000
rearBrakeForce = 1.500
ABSBrakeBalance = 0.390
handbrakeForce = 1.000
tractionControl = 1
tractionControlReverse = 1
tyreSlipModel = 0
driveBalance = 0.500
rearDifferential = 0.100
frontDifferential = 0.000
midDifferential = 0.000
engineBraking = 0.850
engineBrakingInternal = 1.150
engineInertia = 0.180
turboInertia = 0.110
turboFriction = 8.000
turboMaxRPM = 4000.000
turboOverdrive = 10.000
maxBoost = 1.000
boostRPM = 3300.000
maxRevs = 9500.000
gearDownRatio = 0.630
audioRevLimit = 8000.000
idleRevs = 1100.000
startOffRevs = 1500.000
startOffRevs2 = 2500.000
tractionControlSlipScale = 1.000
tractionControlSlipScaleR = 8.000
torqueCurve0 = 0.880
torqueCurve1 = 0.890
torqueCurve2 = 0.920
torqueCurve3 = 1.060
torqueCurve4 = 1.120
torqueCurve5 = 1.200
torqueCurve6 = 1.360
torqueCurve7 = 1.380
torqueCurve8 = 1.400
torqueCurve9 = 1.590
torqueCurve10 = 1.550
clutchDelay = 0.020
wheelSpinSpeed = 25.000
suspensionScale = 0.500
collisionScale = 1.000
frontSlipScale = 0.500
rearSlipScale = 0.500
engineVibrationScale = 0.300
engineResonanceScale = 0.250
engineResonanceRPM = 7400.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 1000.000
driveType = 0
turboCharged = 1
peakTorque = 1500.900
revLimit = 10000.000
topGear = 6
finalRatio = 2.300
gearRatios0 = 3.820
gearRatios1 = 2.710
gearRatios2 = 2.200
gearRatios3 = 1.800
gearRatios4 = 1.520
gearRatios5 = 1.330
gearRatios6 = 1.170
gearRatios7 = 0.980
gearRatios8 = 0.700
TyreDiameter = 0.728


(not my wheelie one but can do well over 300 mph but the wheelie car can do over 500 mph and 0 - 300 in 3.760 secs!!!!!!)
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burnt01

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Project Gotham 2 Plz Read
« Reply #20 on: June 03, 2004, 07:20:00 AM »

This is my wheelie car.....if you keep it on the road your tha man

[DYNAMICS]
verified = 0
MIScaleX = 3.200
MIScaleY = 5.400
MIScaleZ = 2.200
CofGOffsetX = 0.000
CofGOffsetY = 0.370
CofGRatioZ = 0.480
wheelInertia = 2.500
wheelMass = 12.000
gripScale = 3.600
transverseGripScale = 1.185
forwardGripScale = 1.130
forwardGripScale2 = 1.070
backwardGripScale = 1.300
slidingGripScale = 0.990
surfaceRoughness = 0.000
frontGripScale = 0.950
rearGripScale = 0.950
frontTransverseGripScale = 1.020
rearTransverseGripScale = 1.020
tyreSlip = 0.070
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.980
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.920
loadTransfer = 1.000
loadDependence = 0.050
transverseLoadTransfer = 0.650
airFriction = 0.400
rollingFriction = 0.100
transverseAirFrictionScale = 0.500
downForce = 0.000
downForceRatioZ = 0.000
constantDownForce = 0.000
antiSpin = 300.000
antiFlip = 10000.000
catSpring = 250.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.520
steerTimeMaximum = 0.700
steerReturnTimeScale = 0.300
steerLossScale1 = 5.000
steerLossScale2 = 15.000
minimumSteerScale = 1.600
slidingSteerScale1 = 65.000
slidingSteerScale2 = 0.520
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.650
frontSpringConstant = 5.700
frontSpringDampingBump = 2.600
frontSpringDampingRelease = 4.000
rearSpringConstant = 5.600
rearSpringDampingBump = 2.600
rearSpringDampingRelease = 4.000
springProgression = 0.500
frontAntiRoll = 100.000
rearAntiRoll = 50.000
maxSuspensionMovement = 0.100
maxSuspensionMovement2 = 0.100
frontWheelBaseScale = 1.000
rearToe = 0.025
suspensionAngle = 0.300
brakeType = 65537
frontBrakeForce = 1.000
rearBrakeForce = 1.500
ABSBrakeBalance = 0.390
handbrakeForce = 1.000
tractionControl = 1
tractionControlReverse = 1
tyreSlipModel = 0
driveBalance = 0.500
rearDifferential = 0.100
frontDifferential = 0.000
midDifferential = 0.000
engineBraking = 0.850
engineBrakingInternal = 1.150
engineInertia = 0.180
turboInertia = 0.110
turboFriction = 8.000
turboMaxRPM = 4000.000
turboOverdrive = 10.000
maxBoost = 5.000
boostRPM = 3300.000
maxRevs = 9500.000
gearDownRatio = 0.630
audioRevLimit = 8000.000
idleRevs = 1100.000
startOffRevs = 800.000
startOffRevs2 = 1000.000
tractionControlSlipScale = 1.000
tractionControlSlipScaleR = 8.000
torqueCurve0 = 5.000
torqueCurve1 = 5.100
torqueCurve2 = 5.300
torqueCurve3 = 5.400
torqueCurve4 = 5.600
torqueCurve5 = 5.800
torqueCurve6 = 5.000
torqueCurve7 = 5.500
torqueCurve8 = 5.000
torqueCurve9 = 4.500
torqueCurve10 = 4.000
clutchDelay = 0.020
wheelSpinSpeed = 50.000
suspensionScale = 0.500
collisionScale = 1.000
frontSlipScale = 0.500
rearSlipScale = 0.500
engineVibrationScale = 0.300
engineResonanceScale = 0.250
engineResonanceRPM = 7400.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 1000.000
driveType = 0
turboCharged = 1
peakTorque = 1500.900
revLimit = 10000.000
topGear = 6
finalRatio = 2.300
gearRatios0 = 3.820
gearRatios1 = 2.710
gearRatios2 = 2.200
gearRatios3 = 1.800
gearRatios4 = 1.520
gearRatios5 = 1.330
gearRatios6 = 1.170
gearRatios7 = 0.980
gearRatios8 = 0.700
TyreDiameter = 1.728
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jaroc

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Project Gotham 2 Plz Read
« Reply #21 on: June 06, 2004, 01:23:00 PM »

QUOTE
but you have to post it , or a movie of it


How do you make movies/Screenshots?

Man, I got bored w/ Project Gotham within a week, but now I have a reason to start playing it again! lol

jhoskisson, imma add u to my msn also alrite

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DOS4GW

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Project Gotham 2 Plz Read
« Reply #22 on: June 07, 2004, 12:11:00 PM »

QUOTE (sonnyb123 @ May 29 2004, 07:56 PM)
kool, i tried some of this v.good, also i chaged the car colors. 1 question, is it possible to make new colours, like add a vinyl jester.gif

Change all the colors u want, they are only going to show on your xbox... Everyone online uses their local files, so in order for others to view the same colors they must have the same ini..
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DOS4GW

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Project Gotham 2 Plz Read
« Reply #23 on: June 07, 2004, 12:18:00 PM »

Hey jhoskisson, ppl have been modding cars for 6-7 months now, and u ain't near getting it right...

U have a lot to learn and starting with a heavy car anit the right..
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DOS4GW

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Project Gotham 2 Plz Read
« Reply #24 on: June 07, 2004, 01:04:00 PM »

ye.. http://home.broadpar.../misc/pgr2shit/ some of my shit.. i'm mostly into drifting and there that 360 roxxors.

Anyways, learn it the hard way like the rest of us, sit down with notepad and edit the car bit by bit and learn what does what..
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jaroc

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« Reply #25 on: June 07, 2004, 04:41:00 PM »

the link doesn't work
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SniperKilla

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Project Gotham 2 Plz Read
« Reply #26 on: June 07, 2004, 05:38:00 PM »

QUOTE (DOS4GW @ Jun 7 2004, 08:11 PM)
Change all the colors u want, they are only going to show on your xbox... Everyone online uses their local files, so in order for others to view the same colors they must have the same ini..

FALSE others on sys link can see your custom colors..
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DOS4GW

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Project Gotham 2 Plz Read
« Reply #27 on: June 08, 2004, 05:58:00 AM »

No, well yes.. But not by editing carcolors.ini
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DOS4GW

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Project Gotham 2 Plz Read
« Reply #28 on: June 08, 2004, 06:02:00 AM »

QUOTE (SniperKilla @ Jun 8 2004, 02:38 AM)
FALSE others on sys link can see your custom colors..

Wrong sniper. They can see modded colors, but the don't turn out the same.

You should try instead of telling that i'm wrong!

Custom made colors will not be same.

I can provide screens if u still stand on that it works fine, 'ks it don't.
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DOS4GW

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Project Gotham 2 Plz Read
« Reply #29 on: June 08, 2004, 06:03:00 AM »

QUOTE (jaroc @ Jun 7 2004, 10:13 PM)

lol, thats gonna be hard, since I don't even know what "torque" means  laugh.gif

torque = raw power....

just start by editing bit by bit.. and you'll se how the change works on the car.
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