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Author Topic: Mog*mod = Doesn't Work :(  (Read 193 times)

bigdumbhead

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Mog*mod = Doesn't Work :(
« on: July 29, 2008, 11:28:00 AM »

Hi!  I figured it out.  smile.gif

I had a mod loaded that added extra NPCs to the dock and to the starting office.  These extra NPCs put too much strain on the XBox - when I disabled the mod, races began to work, although I still think it's a good idea to downsize things a bit.  Alternatively, when I made the race's skin a lower res texture, and saved in DXT1 instead of DXT5, then it worked too.  But if I disabled the dock/office mod then I didn't need to change the texture at all.

Just what ARE the proper texture settings for Morrowind?
DXT5 didn't work, but DXT1 looks crap....which am I supposed to save in?
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