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Author Topic: Balmora Markets 1.0a Release  (Read 90 times)

elitewolverine

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Balmora Markets 1.0a Release
« on: August 18, 2005, 08:04:00 AM »

crap no edit button, on a side note 1.0 is not needed for 1.0a

so if you downloaded the last one before this one delete it and add this one

future upgrades might just be add ons to  1.0x or 2.0x, but untill there is a final build it will be full replacements...

i hope these little releases will iron out the cracks so i dont have to or need to release patches....i hope the final build is just that final...
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elitewolverine

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Balmora Markets 1.0a Release
« Reply #1 on: August 18, 2005, 10:17:00 AM »

lol after all that testing i put up the wrong file...the correct file is now up, and is the only file to download so there is no confusion....
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metalmulisha247

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Balmora Markets 1.0a Release
« Reply #2 on: August 18, 2005, 03:26:00 PM »

DDE grr.gif  muhaha.gif  grr.gif
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daedelus7183

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Balmora Markets 1.0a Release
« Reply #3 on: August 18, 2005, 04:36:00 PM »

QUOTE
DDE


Try it in a fresh copy, without other mods first. Works with all my mods running just fine. I only had one DDE the whole time. But I think that was on account of another mod I'm working on right now.
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metalmulisha247

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Balmora Markets 1.0a Release
« Reply #4 on: August 18, 2005, 06:46:00 PM »

ok got the mod 2 work but i cant get the price off myt head when i talk to the guy in the theves guild in balmora. is that cuz ur mod what mods work with this and ..... where can i get that armor from w/o ur mod? Its a cool  mod but i dont think im gonna keep it until that armor from that 1 site is included.
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elitewolverine

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Balmora Markets 1.0a Release
« Reply #5 on: August 24, 2005, 02:23:00 AM »

well balmoramarket has been fixed, will be posting up the fixed version on thursday...

along with that i hope to post up my current ebonheart mod...the ebonheart mod requires balmoramarket because of factions, if enough people want i can see about making it not dependent on the balmoramarket release, but since this in the end will all be one big mod, i have to see where the 'story' goes if there is one or quests 'if any' are etc...

http://img365.ima geshack.us/img365/8783/ebonheart2rb.jpg

http://img365.ima geshack.us/img365/4966/ebonheart11po.jpg

got one tower done, now working on the next tower which has the smith and alchemist and trader(s)....

and now that i got permission from the tamirel knights to use their armor it will be put in with the ebonheart release, maybe not all but at least one or two...
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shadowfall

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Balmora Markets 1.0a Release
« Reply #6 on: August 24, 2005, 11:58:00 AM »

everytime I have tried to load a game with this, my xbox freezes right as the loading bar reaches the end.  I have never gotten into the game with this mod installed.
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elitewolverine

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Balmora Markets 1.0a Release
« Reply #7 on: August 24, 2005, 06:00:00 PM »

QUOTE(elitewolverine @ Aug 24 2005, 06:30 PM)
could have been because of the dialogue glitch that was in it, the newer one should fix that if not, give me a list of what mods your running and ill see why or try to.
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metalmulisha247

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Balmora Markets 1.0a Release
« Reply #8 on: August 24, 2005, 07:51:00 PM »

QUOTE(elitewolverine @ Aug 25 2005, 02:11 AM)
fixed version now available...
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shadowfall

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Balmora Markets 1.0a Release
« Reply #9 on: August 26, 2005, 11:45:00 AM »

I am running

BB
BH
Private Mobile Base
Creeper Gold
Bottle Mod
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elitewolverine

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Balmora Markets 1.0a Release
« Reply #10 on: August 28, 2005, 12:31:00 AM »

here is a sneek pic of the medium armor in ebonheart mod

http://img39.imag eshack.us/img39/5929/armor4bc.jpg
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metalmulisha247

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Balmora Markets 1.0a Release
« Reply #11 on: August 28, 2005, 12:11:00 PM »

Can I say YES!!!!!!!!!!!!!
I want that armour dang it.
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forprog

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Balmora Markets 1.0a Release
« Reply #12 on: August 28, 2005, 06:36:00 PM »

looks cool good work
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