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Author Topic: Morrowind Mod Requests  (Read 415 times)

daedelus7183

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Morrowind Mod Requests
« on: August 16, 2005, 03:08:00 PM »

Ask and ye shall recieve. I have successfully gotten the Netch Adamantium Armor working, and I did it without having to put it on another shopkeeper. The author was using some HUGE textures. After some resizing cleaning the ESP in EE, it works perfectly, quiver and all. I'll post it on Johnny Evil for you and anyone else who wants it.
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daedelus7183

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Morrowind Mod Requests
« Reply #1 on: August 16, 2005, 03:53:00 PM »

Ok, here's my request list:

1. Some kind of homing arrow (if even possible)

2. An open air shopkeeper with a small variety of misc weapons. I'll use it as a base for a mod I'm working on.

3. A bow or crossbow that fires more than one arrow/bolt at a time. I've HEARD that this is possible, but I've never seen it. I don't have the PC version so I can't script it myself. Enchanted Editor is much tougher to use for that kind of thing.

There's my list.
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metalmulisha247

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Morrowind Mod Requests
« Reply #2 on: August 16, 2005, 08:03:00 PM »

Drow Armour
user posted image

Daedric Flamberge
user posted image

The Sword of Rolf the Uber
user posted image

and I want a crazy vampire skin
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daedelus7183

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Morrowind Mod Requests
« Reply #3 on: August 17, 2005, 10:39:00 AM »

QUOTE
just for a little..."help"...could you put a blank Azura's Star in a chest or on a shopkeeper in Balmora....if i get idea's ill post em.


Oooooh, dat's CHEATING!  rolleyes.gif I'll see what I can do later.

Hey metal, would you send me that drow armor? I should be able to convert it if someone's already made one. Send it to [email protected].
EDIT: And send Rolf the Uber's sword and the Daedric Flamberge. I'll see what I can do with them too.
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shadowfall

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Morrowind Mod Requests
« Reply #4 on: August 17, 2005, 01:30:00 PM »

Unfortunately I am pretty busy this week, so the purple and black armor is taking a back seat, but I am drawing up some ideas in my head.  Will start soon I hope, lol.
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metalmulisha247

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Morrowind Mod Requests
« Reply #5 on: August 17, 2005, 07:52:00 PM »

all my requests are at MS. i dont liketo email with yahoo cuz it takes 2 long
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daedelus7183

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Morrowind Mod Requests
« Reply #6 on: August 18, 2005, 01:51:00 AM »

I've got the drow armor almost done, just gotta place it somewheres. Works NICE too... I don't mean to steal your thunder there, elitewolverine. Just was working on it already, thought I'd save you some trouble there. For the homing arrows, I was thinking something that when fired, had an automatic 100% chance to hit. I made a Sniper Crossbow, and even with a skill of 130, I still missed half the time. Kinda killed the point, really. A mirror would be pretty cool....
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Hopeful

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Morrowind Mod Requests
« Reply #7 on: August 19, 2005, 06:09:00 AM »

I know what would be a really helpful mod, if possible:

A mod that deletes what a corpse is holding when you dispose of him/her.

Even better would be a mod that disposes of corpses automatically and lets
you choose what things to keep, then deletes the rest.

All that junk leaves your inventory sloppy and heavy, leading to stuff all over
the ground and making saves grow a lot over time. If this mod is possible,
overall gameplay would get a big boost.
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hiro116

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Morrowind Mod Requests
« Reply #8 on: August 20, 2005, 09:26:00 AM »

if you want to delete stuff from the game. i came across this enchantment over at the gamefaqs message board made by SR71 and it tells of a way to permanently delete stuff from the game and other things.

Amber Bow of Gemgold (Bonemold Longbow)
Cast When Used
Summon Greater Bonewalker
Range: Self
Duration: 2
+
Soultrap
Range: Target
Duration: 2
Area: 0
+
Drain Health
Range: Target
Magnitude: 100 to 100
Duration: 1
Area: 0

Cast the spell straight ahead, then quickly press the "A" button to remove the soulgems which will appear in the Greater Bonewalker's inventory, Then press "B" to exit. If you continue to repeat this process, all of the Common Soulgems created will be automatically filled with Greater Bonewalker souls (3000 gold). You will also have many unfilled Lesser Soulgems.

Once inside the Dead Bonewalker's inventory, you may also drop unwanted items, which will be permanently removed from the game, instantly.

The spell may also be used to kill any humanoid, and soultrap any creature, with less than 100 HP, by casting straight at them at very close touch range . The Bow may be used first to bring a higher HP humanoid/creature down below 100 HP, first.

Cast the spell straight up at a Bull Netch, and you will trap it's soul in one of your many lesser soulgems (1000 gold).

Cast the spell straight down, and you will permanently summon Greater Bonewalkers. Shoot the bow at your enemy, and your Bonewalker (or Bonewalker Army) will attack him. Stand very close to a perma-summoned Bonewalker and cast the spell straight at him to remove him.

The filled soulgems created by the bow may be sold easily to the Creeper, or may be used to keep the bow or your other enchantments charged. Hundreds of thousands worth in Soulgems can be easily created in a single charge (with level 100 enchantment skill).

One (1) of many Bonemold Long Bow Locations
Vivec, Foreign Quarter Plaza, Alusaron: Smith

Summon Greater Bonewalker
Vivec, Mage Guild, Malven Romori, must be Mage Conjurer
Wolverine Hall, Mage Guild, Uleni Heleran

Soul Trap
Ald'ruhn, Gildan's House, Gildan, must be Blades Novice
Ald'ruhn, Manor District, Morag Tong Guildhall, Salyni Nelvayn
Balmora, Masalinie Merian, Mage Guild
Balmora, Ranis Athrys, Mage Guild, must be Mage Conjurer
Caldera, Llaros Uvayn, Governor's Hall
Ft. Buckmoth, Arnand Liric, Downstairs
Tel Uvirith, Farena Arelas, Arelas' House, must have Telvanni Stronghold 2
Vivec, Minnibi Selkin-Adda, Arena, Canalworks, Hidden Area, must be Morag Tong White Thrall
Wolverine Hall, Arielle Phieneel, Mage Guild

Drain Blood (Drain Health)
Ft. Buckmoth, Downstairs, Aldaril
Ft. Moonmoth, Prison Towers, Door by Larrius Varro, Solea Nuccusius
Sadrith Mora, Llaalam Madalas: Mage, Llaalam Madalas, must be Telvanni Oathman
Sadrith Mora, Urtiso Faryon: Sorcerer, Urtiso Faryon
Tel Mora, Tower Services, Diren Vendu
Tel Mora, Tower Services, Tinaso Alan
Vos, Varo Tradehouse Entrance, Ferise Varo
Wolverine Hall, Mage Guild, Uleni Heleran
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hiro116

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Morrowind Mod Requests
« Reply #9 on: August 20, 2005, 09:49:00 AM »

hmmm, sorry for the double post seems like i cant edit my own post.

on a side note id like to request a working teleportation ring to all locations. Dubious's teleport ring mod (from the Morrowind Mod Package) works, but due to the limitations on how many buttons there is on the xbox controller. one cannot fully use the ring.
ive tried replacing the script with a (not completely) edited one using Morrowind Enchanted Editor (taking into consideration the six button limitation) however it turns out the game runs from the compiled script and i dont have morrowind for the pc.
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elitewolverine

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Morrowind Mod Requests
« Reply #10 on: August 22, 2005, 05:44:00 AM »

good news just got the word that i can use knights of tamirel armor in my mod(s)

expect to see them in the higher ranking areas of the mod, one or two will be available at the ebonheart im building...
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Hopeful

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Morrowind Mod Requests
« Reply #11 on: August 23, 2005, 09:48:00 AM »

Hey, would it be possible to make a mod that would fix the map for mods that shrink the world map making it unreadable? I mean mods like 'morrowind comes alive'. For me, it shrinks the world view of the map and shows you being somewhere very far from where you are, like in the sea when you're in Balmora. It could have something to do with its textures which I've shrunk for it. (To half size.) I don't know anything about what's causing the map to shrink for me.

Also, that's great info about the trick to dispose of items from the game. I still think a mod for that would be great though, since it'd have a few advantages like automation, no glitching and no cheat spells involved.
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elitewolverine

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Morrowind Mod Requests
« Reply #12 on: August 23, 2005, 06:48:00 PM »

QUOTE(Hopeful @ Aug 23 2005, 10:59 AM)
Hey, would it be possible to make a mod that would fix the map for mods that shrink the world map making it unreadable? I mean mods like 'morrowind comes alive'. For me, it shrinks the world view of the map and shows you being somewhere very far from where you are, like in the sea when you're in Balmora. It could have something to do with its textures which I've shrunk for it. (To half size.) I don't know anything about what's causing the map to shrink for me.
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thecorinthiann

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Morrowind Mod Requests
« Reply #13 on: August 25, 2005, 07:59:00 AM »

Hopeful you said that you got the" Morrowind Comes Alive" mod working on the xbox. Is the any way that you could get that one put up on johnny-evil.com. I really liked the idea of this mod but didnt have the tools needed in order to resize the textures.
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gamer69a

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Morrowind Mod Requests
« Reply #14 on: August 28, 2005, 03:01:00 AM »

the morrowind comes alive mod would be great, also theres no mod which deals out hand-to-hand damage from the character your playin, could anyone here make one...ive looked and ive only found an enemy .esp which makes the enemies hurt you....if anyone knows what i mean.
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