xboxscene.org forums

Pages: 1 2 [3] 4

Author Topic: Converting Pc Mods To The Xbox  (Read 435 times)

Renobu

  • Archived User
  • Newbie
  • *
  • Posts: 5
Converting Pc Mods To The Xbox
« Reply #30 on: June 12, 2005, 03:19:00 AM »

Okay, had a random thought to try entering Anastasios after starting a new game. And guess what, it worked. So my mod conversion DID work, its just my monster save that's causing the DDE (or maybe some mods work better when you start a new game anyway).

Strange to think that 1mb of difference in the save file size can make such an impact when there's 64mb to play with... unsure.gif
Logged

darth_turtur

  • Archived User
  • Sr. Member
  • *
  • Posts: 355
Converting Pc Mods To The Xbox
« Reply #31 on: June 13, 2005, 04:39:00 PM »

QUOTE(Renobu @ Jun 12 2005, 02:30 AM)

Logged

Renobu

  • Archived User
  • Newbie
  • *
  • Posts: 5
Converting Pc Mods To The Xbox
« Reply #32 on: June 13, 2005, 07:00:00 PM »

Thanks for the input  smile.gif

I've been having fun lately with Enchanted Editor, but slimming down my saves hasn't worked in the most part (I started posting in the Save Hacking thread about this).

I did manage to delete every modified containers entry (except my loot ones of course) but that only shaved about 5 blocks off my save sad.gif

And the armour dummies in Anastasio's give me a DDE even right at the start of the game with a 896kb save, clear X Y Z and E caches, and only Better Bodies, Better Heads and one tiny suit of armour mod installed. Maybe their scripts are screwy or something, or maybe it was those evil .esm's or .esp's or which ever one is the evil one...didn't you say something about not using .esm's in Better Heads cos it doesn't work well with other mods?

Maybe I should give up on the house mod.....but I reeeeeeeally don't want to... dry.gif
Logged

darth_turtur

  • Archived User
  • Sr. Member
  • *
  • Posts: 355
Converting Pc Mods To The Xbox
« Reply #33 on: June 21, 2005, 12:55:00 PM »

QUOTE(Renobu @ Jun 13 2005, 06:11 PM)
Thanks for the input  smile.gif
Logged

loppol

  • Archived User
  • Newbie
  • *
  • Posts: 18
Converting Pc Mods To The Xbox
« Reply #34 on: June 26, 2005, 07:04:00 AM »

sorry dont know if its already answered here.... if i want to add a house or race that has textures and models i only have to touch the .esp file and convert that?
Logged

beegcheekin

  • Archived User
  • Newbie
  • *
  • Posts: 2
Converting Pc Mods To The Xbox
« Reply #35 on: July 08, 2005, 01:22:00 PM »

Hello I am new to converting the files. I got some to work just fine, but I am having a problem with a teleport ring. It requires both the Morrowind.esm and the Tribunal.esm. I have the GotY addition so I have both, but when I converted the mod the ring did not show up. Any help would be greatly appreciated.
Logged

darth_turtur

  • Archived User
  • Sr. Member
  • *
  • Posts: 355
Converting Pc Mods To The Xbox
« Reply #36 on: July 08, 2005, 03:40:00 PM »

QUOTE(beegcheekin @ Jul 8 2005, 01:33 PM)
Hello I am new to converting the files. I got some to work just fine, but I am having a problem with a teleport ring. It requires both the Morrowind.esm and the Tribunal.esm. I have the GotY addition so I have both, but when I converted the mod the ring did not show up. Any help would be greatly appreciated.
Logged

Lepain

  • Archived User
  • Newbie
  • *
  • Posts: 46
Converting Pc Mods To The Xbox
« Reply #37 on: July 08, 2005, 07:38:00 PM »

You forgot to mention that you need TESDTK to open the mod.
Logged

beegcheekin

  • Archived User
  • Newbie
  • *
  • Posts: 2
Converting Pc Mods To The Xbox
« Reply #38 on: July 10, 2005, 12:38:00 AM »

Ok I could not get that particular teleport ring to work so I downloaded the master training teleport ring. The only problem is I do not know how to select more than the first six. The menu does not have the continue option like it does on PC. Any help would be great.
Logged

darth_turtur

  • Archived User
  • Sr. Member
  • *
  • Posts: 355
Converting Pc Mods To The Xbox
« Reply #39 on: July 12, 2005, 01:06:00 PM »

QUOTE(beegcheekin @ Jul 10 2005, 12:49 AM)
Ok I could not get that particular teleport ring to work so I downloaded the master training teleport ring. The only problem is I do not know how to select more than the first six. The menu does not have the continue option like it does on PC. Any help would be great.
Logged

Kyrin_Rilms

  • Archived User
  • Newbie
  • *
  • Posts: 2
Converting Pc Mods To The Xbox
« Reply #40 on: August 28, 2005, 06:34:00 PM »

QUOTE(darth_turtur @ Jul 12 2005, 10:17 PM)
The Trainer Teleport ring uses the available buttons on the xbox.  Obviously, since is no available Keyboard-type interface, then you're stuck with those 6 trainers.
Logged

darth_turtur

  • Archived User
  • Sr. Member
  • *
  • Posts: 355
Converting Pc Mods To The Xbox
« Reply #41 on: August 29, 2005, 10:46:00 AM »

QUOTE(Kyrin_Rilms @ Aug 28 2005, 06:45 PM)
What about if you had the keyboard peripheral?
Logged

GGU

  • Archived User
  • Newbie
  • *
  • Posts: 2
Converting Pc Mods To The Xbox
« Reply #42 on: December 21, 2005, 02:23:00 AM »

Hi 'im new to the forum and complte newbie a hardware for Xbox. umm Im haveing trouble with:

A) Conecting the xbox to the computer
cool.gif using FlashFXP

could someone please help a poor /l/()()b in trouble
Logged

GGU

  • Archived User
  • Newbie
  • *
  • Posts: 2
Converting Pc Mods To The Xbox
« Reply #43 on: December 21, 2005, 01:26:00 PM »

LOL! HELP!
Logged

forprog

  • Archived User
  • Sr. Member
  • *
  • Posts: 390
Converting Pc Mods To The Xbox
« Reply #44 on: December 30, 2005, 11:52:00 AM »

go read up on the ftp tutorials found on this site they will help more than a morrowind forum will
Logged
Pages: 1 2 [3] 4