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Author Topic: Too Many Mods Loaded Into Memory?  (Read 268 times)

NightElf

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Too Many Mods Loaded Into Memory?
« Reply #15 on: June 19, 2004, 02:12:00 PM »

hammy is right the doesnt have enough memory (RAM) to load all the textures that some mods have
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Dojo2000

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Too Many Mods Loaded Into Memory?
« Reply #16 on: June 26, 2004, 06:38:00 PM »

QUOTE (Lepain @ Jun 18 2004, 07:31 PM)
I added a bunch of mods too and after a certain point I would also get the DD error. Like Nightelf said about memory I heard somewhere that Morrowind keeps the current cell that you are in and the previous cell in memory for faster load times.

If you've ever had a dirty save ( doubling of object, npcs and the like) with the PC version that is why they say to load the save, move a couple cells away, save, dump the affending mod, save, load the new save with the mods added. It gets it out of memory.

I dropped all my mods, loaded my latest save successfully, moved a couple cells away, then made a new save.  I then added a few of my favorite mods back in and my save actually loaded!  Thanks for the info.
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Dojo2000

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Too Many Mods Loaded Into Memory?
« Reply #17 on: June 26, 2004, 07:07:00 PM »

There is a mention of Stacey in the Questfix v1.2 mod

"* Master Thief: Gentleman Jim Stacey now leaves at the proper time."
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Lepain

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Too Many Mods Loaded Into Memory?
« Reply #18 on: June 29, 2004, 12:16:00 AM »

No Problem.
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