xboxscene.org forums

Author Topic: Star Wars Mod?  (Read 323 times)

ACharmedMatrix

  • Archived User
  • Sr. Member
  • *
  • Posts: 310
Star Wars Mod?
« on: October 09, 2005, 06:31:00 PM »

bump, this would be awesome
Logged

Booger Bob

  • Archived User
  • Jr. Member
  • *
  • Posts: 86
Star Wars Mod?
« Reply #1 on: September 10, 2003, 08:20:00 AM »

Anyone made a star wars skin for halo? i would reallt like to make one but im no to good at that kind of stuff
Logged

pimp

  • Archived User
  • Sr. Member
  • *
  • Posts: 309
Star Wars Mod?
« Reply #2 on: September 10, 2003, 10:21:00 AM »

laugh.gif
Logged

PuddWakkr

  • Archived User
  • Sr. Member
  • *
  • Posts: 372
Star Wars Mod?
« Reply #3 on: September 10, 2003, 12:28:00 PM »

Having been recently laid off I'll give this a go. I'm pretty good with photoshop, but bad with a hex editor. If someone is willing to get the bitmap offsets I'll see what I can do with them. I can use BanshInject well enough if I have the offsets (gotta sweet flame paint job on my warthog now). The flag could easily be changed into a lightsaber. Master chief wouldn't be too hard to storm trooperize. Anyone wants to have a go at this with me lemme know. :D  
Logged

AdmiralPellaeon

  • Archived User
  • Newbie
  • *
  • Posts: 21
Star Wars Mod?
« Reply #4 on: September 10, 2003, 01:37:00 PM »

Clonetroopers would be sweet too

I'd help but could only do some photoshop stuff
about all i can do with hex editor is swap values

more of a hinderence really
i'll shut up now :jester:  
Logged

Motocrossman

  • Archived User
  • Full Member
  • *
  • Posts: 107
Star Wars Mod?
« Reply #5 on: September 10, 2003, 03:14:00 PM »

i know about hex editing but i can't get banshinject to work on my comp i am running win xp pro and an error pops up when i am going to extract one of the biped file
Logged

kornkob69

  • Archived User
  • Jr. Member
  • *
  • Posts: 54
Star Wars Mod?
« Reply #6 on: September 10, 2003, 05:29:00 PM »

shouldnt need any hex knowledge... jsut an offset from the output files and some artistic skills and then u get a perty injected bitmap
Logged

Booger Bob

  • Archived User
  • Jr. Member
  • *
  • Posts: 86
Star Wars Mod?
« Reply #7 on: September 11, 2003, 10:45:00 AM »

I was thinking turing the MC into stormtroopers, or clone troopers or chewie. It would be sweet if you could have diffrent kinds of skins in the same game
Logged

onlyme

  • Archived User
  • Sr. Member
  • *
  • Posts: 336
Star Wars Mod?
« Reply #8 on: September 11, 2003, 11:21:00 AM »

QUOTE (PuddWakkr @ Sep 10 2003, 09:21 PM)
Having been recently laid off I'll give this a go. I'm pretty good with photoshop, but bad with a hex editor. If someone is willing to get the bitmap offsets I'll see what I can do with them. I can use BanshInject well enough if I have the offsets (gotta sweet flame paint job on my warthog now). The flag could easily be changed into a lightsaber. Master chief wouldn't be too hard to storm trooperize. Anyone wants to have a go at this with me lemme know. biggrin.gif

any chance of me getting hold of the file you injected as i have no idea when it comes to photoshop?
Logged

PuddWakkr

  • Archived User
  • Sr. Member
  • *
  • Posts: 372
Star Wars Mod?
« Reply #9 on: September 11, 2003, 12:26:00 PM »

Been working on the MC today and am having trouble when I inject him back in. He get's lots of little holes all over the place. I tried using existing mip maps when I save but to no avail. It seems when I save using existing mip maps and re-open the .dds the right portion of the layout is gone. I have gotten the warthog changed fine using generate new mip maps but can't figure out the MC... yet :D  
Logged

Motocrossman

  • Archived User
  • Full Member
  • *
  • Posts: 107
Star Wars Mod?
« Reply #10 on: September 11, 2003, 12:34:00 PM »

where do u get the .dds plugins for photoshop 7.0
Logged

Motocrossman

  • Archived User
  • Full Member
  • *
  • Posts: 107
Star Wars Mod?
« Reply #11 on: September 11, 2003, 05:03:00 PM »

........bump
Logged