QUOTE(Joshatdot @ Sep 19 2006, 10:20 PM)

You need to put them in the UDATA folder
Josh, i believe you are mistaken. The UDATA folder is used for gamesaves. The TDATA for Kotor 1 is the correct location for mods. But i do appreciate your effort of lending a helping hand.
Adey - did you create an override folder under TDATA\4c400003\ ?
The folder directory structure should look like this:
TDATA\4c400003\override\ <--- mods go in this folder.
Just a reminder - model files (*.mdx, *.mdl) normally don't work in kotor 1 unless there is an edited .2da file included with the mod (e.g. appearance.2da, baseitems.2da, etc.) I'm actually working on a couple of mods that incorporate some USEABLE models for both Kotor 1 and TSL.
Now that i think about it, let me know what kind of mods you guys are looking for. Currently, i have completed the following:
-Start Atton, Mandalore as Jedi Guardians
-Workbench can create robes, one-hit kill sabers, and some disguise belts
-Start your game with all attributes at 220 and all skills require 1 point
-All force powers at 0 Force Points (which essentially gives you unlimited force)
-All Feats and Powers do not require any prerequisites
-Max out to Level 50 with less than 100XP
-Atton to Male Caucasian Jedi (appreance change)
-Mandalore to Revan (appearance and portrait change)
-Visas to Bastilla (appearance and portrait change)
Disguise Belts:
-Atris
-Darth Revan
-Darth Sion
-Darth Nihilus
-Darth Malak
-Malak Jedi
-Dark Femal Jedi
-Dark Male Jedi
-Dark Jedi Apprentice
Let me know if any of you want a copy of this mod. It includes a readme so i don't have to go into details.
Your Friendly Moderator,
--DT--