xboxscene.org forums

Author Topic: Beginner  (Read 63 times)

ninjakarl

  • Archived User
  • Newbie
  • *
  • Posts: 5
Beginner
« on: June 05, 2005, 05:42:00 PM »

I want to add some files to the game (items people have created) and I need to know how to access the files for each level. Also, if I override footlocker001.utp will it just add the items to every footlocker? Or will it get rid of the items and have only the ones I put in there?
Also, how do I access that file. I am just reading from a walkthrough (kinda).
Plz help
~ninjakarl
Logged

VoxAngel

  • Archived User
  • Full Member
  • *
  • Posts: 166
Beginner
« Reply #1 on: June 05, 2005, 06:44:00 PM »

If you put that footlocker file in your override folder, it will completely override every other footlocker that uses that specific file.

That means you'll only get the items you put in it and you could screw up your game by missing a plot item because of it.
Logged

ninjakarl

  • Archived User
  • Newbie
  • *
  • Posts: 5
Beginner
« Reply #2 on: June 06, 2005, 01:31:00 AM »

So how would I go about creating a footlocker that contains some items that I have downloaded? Then put that footlocker on a planet?
Logged

ninjakarl

  • Archived User
  • Newbie
  • *
  • Posts: 5
Beginner
« Reply #3 on: June 06, 2005, 07:47:00 PM »

Wouldn't I be able to do the first thing but then delete it from the Override folder when I have the items? (not deleting the items from the override but).
Logged

darth_turtur

  • Archived User
  • Sr. Member
  • *
  • Posts: 355
Beginner
« Reply #4 on: June 09, 2005, 10:56:00 AM »

QUOTE(ninjakarl @ Jun 6 2005, 07:51 PM)
Wouldn't I be able to do the first thing but then delete it from the Override folder when I have the items? (not deleting the items from the override but).
*



Unless you're putting the footlocker that overrides other ones REALLY EARLY in the game, then maybe it's not such a bad idea.  What you might want to do is to incorporate the item(s) with either a workbench or lab table interface.  If you're familiar with the Kotor Tool program, all you have to do is add the item to a file in the override folder.  With this method, you wouldn't have to remove the file as it will be permanently available via workbench/lab table.
Logged