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Author Topic: Mods With Downloaded Content  (Read 112 times)

yodasatomicweed

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Mods With Downloaded Content
« on: March 14, 2005, 01:21:00 PM »

ok, here's what's happened (and yea, i know i posted somethin yesterday, this is something different); i got the downloaded content for KOTOR 1, and once i did, the mods stopped working. i checked, and in the knights tdata folder, the downloaded content had its own override folder. i dropped my mods into the override folder, but then when i loaded the game, it told me that the downloaded content was corrupt. i redownloaded the content, but it cleared all of my stuff from the override folder when it downloaded the content. the content works fine now, but i cant use it with the mods. is there any way to fix this so that my mods can work with the new content?
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yodasatomicweed

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« Reply #1 on: June 24, 2005, 11:00:00 AM »

bump!
i still dont know how to get around this, and its bothering me. ive found some really cool mods that i like, but at the same time i really enjoy some of the stuff on the Yavin station (i love HK-47 and everything Baragwin: buy it once, and then use it forever!), and i cant seem to get the to both work at the same time. if i start a file with the Yavin stuff, then try to delete Yavin and access other mods, it wont let me load any files with Yavin content since i dont have the Yavin content on my xbox at the time. argh! id really appreciate any help.
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VoxAngel

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« Reply #2 on: June 25, 2005, 04:21:00 AM »

Without a list of the actual files contained in the DLC, it's more than a little difficult to tell you what might be wrong.

I can think of a few obvious things offhand (.tlk, .2da, .key changes), but a list would help immensely.
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yodasatomicweed

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« Reply #3 on: June 25, 2005, 12:42:00 PM »

ok, heres a list of every single file and folder in the downloaded content folder for KOTOR 1:
Dataxbox
   itemsxb.bif
   live1gen.bif
   live1xb.bif
lips
   live1_loc.mod
   liv_m99aa_loc.mod
modules
   liv_m99aa.rim
   liv_m99aa_s.rim
movies
   live_1a.xmv
   live_1c.xmv (there wasnt a "live_1b.xmv" in the folder)
override
   M12aa_01q.mdl
   M12aa_01q.mdx
rimsxbox
   live1.RIM
   live1dx.RIM
   liv_m99aa_a.RIM
   liv_m99aa_adx.RIM
sound
   n_gtrand_angm.wma
   n_gtrand_angs.wma
   n_gtrand_coml1.wma
   n_gtrand_coml2.wma
   n_gtrand_comm1.wma
   n_gtrand_comm2.wma
   n_gtrand_coms1.wma
   n_gtrand_coms2.wma
   n_gtrand_coms3.wma
   n_gtrand_grts.wma
(the rest are in the root folder, which is /E/tdata/4c410003/$c/4c41000300000011/)
contentimage.xbx
contentmeta.xbx
live1.key
live1.tlk

edit: i missed the u$ folder. here are the contents:
contentmeta.xbx
default.xbe
downloader.xbe

and just as a miscellaneous thing, i opened up a couple of the files in a hex editor, and it had all these directions about "right-click to" and other computer command stuff. makes me wonder if the PC Yavin files would work on xbox...

This post has been edited by yodasatomicweed: Jun 25 2005, 07:45 PM
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VoxAngel

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« Reply #4 on: June 26, 2005, 06:46:00 AM »

The xbox doesn't really like the models from the PC version. Transferring the PC version of Yavin to the xbox would likely freeze the game 100% of the time.

As for the other problem...

You're looking at a fairly major mod conflict. Without knowing the contents of the .bif files, I can only guess that there are modified 2da files. That, and the .key and .tlk files make any conversion very difficult.
In a nutshell, you'd have to edit half the core files (at least) just to make things work and even then there's no guarantee that it would work completely.

It's the same as many of the other extensive mods that have been made for the game. Trying to use other mods with those generally results in conflicts.

Simple mods should still work ok. But anything with modified 2da files will most likely conflict.
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