This is the actual script for making your party members jedi. You can see who gets what... normally, anyway.
// This global script is intended to be used for making each CNPC a Jedi.
/* Parameter Count: 1 (Which CNPC you intend to make a Jedi.)
NPC numbers, as specified in NPC.2da
0 Atton
1 BaoDur
2 Mand
3 g0t0
4 Handmaiden
5 hk47
6 Kreia
7 Mira
8 T3m4
9 VisasMarr
10 Hanharr
11 Disciple
*/
//// CFA 10-5-04
void main()
{
// Grab the Parameter.
int nScriptNumber = GetScriptParameter( 1 );
// If Param = 0, then it's Atton. (Trying to make it consistent with the CNPC integers.)
if ( nScriptNumber == 0 ) {
AddMultiClass (CLASS_TYPE_JEDISENTINEL, GetObjectByTag ("Atton") );
}
// If Param = 1, then it's Bao-Dur. (Trying to make it consistent with the CNPC integers.)
if ( nScriptNumber == 1 ) {
AddMultiClass (CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag ("BaoDur") );
}
// If Param = 4, then it's the Handmaiden. (Trying to make it consistent with the CNPC integers.)
if ( nScriptNumber == 4 ) {
AddMultiClass (CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag ("Handmaiden") );
}
// If Param = 7, then it's Mira. (Trying to make it consistent with the CNPC integers.)
if ( nScriptNumber == 7 ) {
AddMultiClass (CLASS_TYPE_JEDISENTINEL, GetObjectByTag ("Mira") );
}
// If Param = 11, then it's the Disciple. (Trying to make it consistent with the CNPC integers.)
if ( nScriptNumber == 11 ) {
AddMultiClass (CLASS_TYPE_JEDICONSULAR, GetObjectByTag ("Disciple") );
}
}