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Author Topic: Weapon Physics  (Read 92 times)

IronNovoxx

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Weapon Physics
« on: July 24, 2005, 08:45:00 PM »

You'll have to give the plasma grenade projectile an inital and final velocity, aswell as null the arc
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Sephiroth_

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Weapon Physics
« Reply #1 on: July 24, 2005, 08:48:00 PM »

You may also want to make it stick to all surfaces, if you don't, and the grenade misses a target, it'll bounce forever really fast
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Much

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Weapon Physics
« Reply #2 on: July 26, 2005, 09:39:00 PM »

I like the grenade bouncing really fast tongue.gif Cuase just go to coag and have unlimited nades then after you captur once have stickies and make them in the door ways and the roof then your never going to loose.
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Sephiroth_

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Weapon Physics
« Reply #3 on: July 26, 2005, 11:20:00 PM »

PM me if you  need the plugin. If you have the most rescent plugin, it should look like this (I know the picture is small, photobucket is gay, but you should be able to tell if your plugin info looks anything like this) As for the AI? No, it's not possible to shoot out working AI
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Infinite_Matrix

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Weapon Physics
« Reply #4 on: July 27, 2005, 08:53:00 AM »

theres always the Halo Cache Editor that could do that. I know that you wanna be advanced and all but it will be alot quicker. Right now I am getting Halo 1 back onto my xbox and ima mod veerything up. PM me if ya wanna talk or i have
aim: meowmix edition
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Sephiroth_

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Weapon Physics
« Reply #5 on: July 27, 2005, 10:14:00 AM »

Yes, the air gravity is what you should null
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