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Author Topic: Xinject 3.2  (Read 96 times)

pantsmaster

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Xinject 3.2
« on: July 25, 2004, 06:09:00 PM »

I've been trying to use XInject to inject weapon models, but so far, every time I've tried the game has frozen when I try to look at/use the weapon.
I even tried injecting the default pistol model from one level over the default pistol model in another level cause I figured that I wouldn't have to mess with the dependencies or collision models, but that didn't work either. All the dependencies stay the same, so I shouldn't have to swap any, and the collision model is already there, so I don't see what the problem is.
What does that VerticeFixer program that comes with XInject do, and how do you use it?
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pantsmaster

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Xinject 3.2
« Reply #1 on: July 26, 2004, 05:13:00 PM »

answer my damn question.
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pantsmaster

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Xinject 3.2
« Reply #2 on: July 27, 2004, 07:41:00 PM »

I don't like you
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graym672

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Xinject 3.2
« Reply #3 on: July 27, 2004, 09:14:00 PM »

good luck now.
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