xboxscene.org forums

Author Topic: Halo Textures  (Read 35 times)

InfernO8

  • Archived User
  • Full Member
  • *
  • Posts: 206
Halo Textures
« on: June 17, 2004, 09:43:00 AM »

You could most likely do w/e your trying to do using HMT, just save the texture for the tree thats in the bitm section of sidewinder, and then inject it where needed in BG
Logged

InfernO8

  • Archived User
  • Full Member
  • *
  • Posts: 206
Halo Textures
« Reply #1 on: June 17, 2004, 10:11:00 AM »

QUOTE (InfernO8 @ Jun 17 2004, 01:43 PM)
You could most likely do w/e your trying to do using HMT, just save the texture for the tree thats in the bitm section of sidewinder, and then inject it where needed in BG

Try reading that
Logged

THE CRAZY SHADOW

  • Archived User
  • Jr. Member
  • *
  • Posts: 70
Halo Textures
« Reply #2 on: June 17, 2004, 10:15:00 AM »

Dude i did i injected the model over the hog but when i go into hmt and look at the hog is te skin , there is no bmp in there were it shows my tree.
Logged