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Author Topic: Adjusting Jackals Shield Power  (Read 113 times)

ocyrus55

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Adjusting Jackals Shield Power
« on: June 05, 2004, 01:58:00 PM »

hey guys, i was wondering how you can adjust the shield power for the jackals, i am pretty sure you can, but in hmt i cant find which tag its under, i want to make them pop like in H2, thanx
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ocyrus55

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Adjusting Jackals Shield Power
« Reply #1 on: June 07, 2004, 12:51:00 PM »

o thanx guys
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Allister

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Adjusting Jackals Shield Power
« Reply #2 on: June 07, 2004, 01:47:00 PM »

Well I'd love to help you out with this, it would go great in some Halo 2 mods with the battle rifle... It's most definitely in the projectile tag, and definitely a id, but i'm not sure if it's an id16, or an id32... hmm... Add me on msn if you wanna try some shit out for a better plugin for the projectile because I can't test (Xbox being fixed).

- Only ocryus95 add me... [email protected]
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343GuiltySparkIVIX

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Adjusting Jackals Shield Power
« Reply #3 on: June 07, 2004, 01:54:00 PM »

Nevermind.
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ocyrus55

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Adjusting Jackals Shield Power
« Reply #4 on: June 07, 2004, 03:42:00 PM »

hey isnt there a plugin where u can already adjust shields, i thought there was,  i dont know if it could adjust jackal shields, but i thought there was one...
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Allister

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Adjusting Jackals Shield Power
« Reply #5 on: June 07, 2004, 04:14:00 PM »

Being able to take out the sheild is obviously in projectile... Not in collision model or anything, at least i don't think so...
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ocyrus55

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Adjusting Jackals Shield Power
« Reply #6 on: June 07, 2004, 05:32:00 PM »

thats what i was thinking too, but Allister, with the way your thinking of doing it, how would u do that, would it be somthing like taking the plasma bolt impact and copying it over to the assault rifle bullet impact, or is this way not going to work, ill try stuff tomorrow
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Allister

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Adjusting Jackals Shield Power
« Reply #7 on: June 08, 2004, 12:42:00 PM »

It could be in one of two things. Proj, or coll. Because some bullets can pop the sheilds. Maybe there's a place in the meta that specifies what bullets CAN pop it...
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