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Author Topic: Halo Ui.map Editing  (Read 64 times)

uberx

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Halo Ui.map Editing
« on: May 12, 2004, 04:35:00 PM »

I have not had the chance to use the NMP 1.0 interface yet for halo, but is it possible to add more compressed maps to the maps folder and be able to select them in the ui.map? If it is possible then why do you have to recompress the NMP maps as "prisoner.map" or "bloodgulch.map." Is something built into the default.xbe or ui.map that only recognizes the names of original maps?
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uberx

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Halo Ui.map Editing
« Reply #1 on: May 13, 2004, 06:08:00 PM »

bump i kinda want to know this...UltraMagnus?
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jkjk

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Halo Ui.map Editing
« Reply #2 on: May 13, 2004, 06:27:00 PM »

u might as well wait for his tut.
i'm not sure if UM checks here.
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fezzman

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Halo Ui.map Editing
« Reply #3 on: May 14, 2004, 05:01:00 AM »

dry.gif

I'm just curious to see if an additional map can be added by using the slot for bonus.map.  I've not yet seen any description of what that was intended for.
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