xboxscene.org forums

Pages: 1 [2]

Author Topic: Advanced Ai For Blood Gulch  (Read 309 times)

[-MXB-]xmaniac

  • Archived User
  • Full Member
  • *
  • Posts: 202
Advanced Ai For Blood Gulch
« Reply #15 on: March 22, 2004, 09:03:00 AM »

Also if they could all be on the same team. I would think to do that you need to make them all marine ai or all alien ai or what not.
Logged

stunna

  • Archived User
  • Full Member
  • *
  • Posts: 142
Advanced Ai For Blood Gulch
« Reply #16 on: March 22, 2004, 10:02:00 AM »

would u be able to use S/E to spawn ghosts upside down?
Logged

JoePo

  • Archived User
  • Jr. Member
  • *
  • Posts: 60
Advanced Ai For Blood Gulch
« Reply #17 on: March 22, 2004, 11:23:00 AM »

I tried this mod and it is pretty sweet, but like many have said it could use some more work.  The guys sitting on the tank didn't really do too much except, well, sit there.  And the ghost guy would be better if he would actually move and chase u in the ghost, they would only spin and shoot at me.  And even after you flip him out he doesn't really want to move too much, although he did chase me and kill me a few times, which was quite amusing.  

I didn't experience any lag with like 20 ghosts on the screen, but that was with only 2 players, and w/ only one or two active bots on the screen.  

I agree that if its possible, the flipping of an invisible tank to put 4 bots on their feet would make this mod much better.  Anyway its still a superb mod.

Logged

The Swamp Fox

  • Archived User
  • Full Member
  • *
  • Posts: 153
Advanced Ai For Blood Gulch
« Reply #18 on: March 22, 2004, 11:37:00 AM »

wink.gif
and i am working on a second version  biggrin.gif
Logged

Vextor99

  • Archived User
  • Newbie
  • *
  • Posts: 34
Advanced Ai For Blood Gulch
« Reply #19 on: March 22, 2004, 05:38:00 PM »

G.NICE  
H.VERY NICE
I.VERY VERY NICE
J.VERY VERY VERY NICE
K.VERY VERY VERY VERY NICE
L.VERY VERY VERY VERY VERY NICE
M.VERY VERY VERY VERY VERY VERY NICE
N.VERY VERY VERY VERY VERY VERY VERY NICE
O.VERY VERY VERY VERY VERY VERY VERY VERY NICE
P.VERY VERY VERY VERY VERY VERY VERY VERY VERY NICE
Q.VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY NICE
Logged

profhalo

  • Archived User
  • Newbie
  • *
  • Posts: 8
Advanced Ai For Blood Gulch
« Reply #20 on: March 22, 2004, 11:02:00 PM »

I was wondering, to cut down on lag from spawning vehicles, couldnt you just replace the vehicle model (and possibly colision model) with something much less advanced. For example a rocket, the low vertice ghost or something small? I would assume getting rid of the model all together wouldnt work but that is just another one of my thoughts.
Logged

fezzman

  • Archived User
  • Hero Member
  • *
  • Posts: 593
Advanced Ai For Blood Gulch
« Reply #21 on: March 23, 2004, 12:55:00 PM »

blink.gif
Logged

The Swamp Fox

  • Archived User
  • Full Member
  • *
  • Posts: 153
Advanced Ai For Blood Gulch
« Reply #22 on: March 23, 2004, 02:39:00 PM »

all of that stuff is no doubt possible, and i plan to do it in the future
Logged

corin415

  • Archived User
  • Jr. Member
  • *
  • Posts: 55
Advanced Ai For Blood Gulch
« Reply #23 on: March 23, 2004, 03:47:00 PM »

dry.gif I sure am happy and content witht his, since itll take everyone in here a whole of 15 minutes to make vechiles invisible, flip over automaticly, and no collsion model, i sure did.
Logged

discworld

  • Archived User
  • Full Member
  • *
  • Posts: 110
Advanced Ai For Blood Gulch
« Reply #24 on: March 24, 2004, 10:49:00 AM »

biggrin.gif
Very well done. Blood Gulch is the ideal level for bots because its so large and there's very little to confuse them....so bravo!
I'm REEEEAAALLLLYYY looking foward to the next version: well done swampy!
Logged

phokus

  • Archived User
  • Newbie
  • *
  • Posts: 22
Advanced Ai For Blood Gulch
« Reply #25 on: March 24, 2004, 03:51:00 PM »

love.gif

Good job, I've had atleast 2 hours fun with this mod already.

I look forward to seeing the 'grenade spawn' version as said in the readme. I hate having to wait for them to respawn on the healthpack.

Well done.
Logged
Pages: 1 [2]