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Author Topic: Halo Gametype Editing  (Read 54 times)

mastertito4

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Halo Gametype Editing
« on: March 15, 2004, 11:54:00 AM »

this has actually been discussed b4, mostly by xbox war3z... so do a search
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YayaptheGrunt

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Halo Gametype Editing
« Reply #1 on: March 15, 2004, 03:57:00 PM »

Found it, thanks.
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wyvez

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Halo Gametype Editing
« Reply #2 on: March 16, 2004, 05:59:00 AM »

Here's xbox war3z list with a few additions...

Wyvez


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x00: Game Type Name (Unicode): Max 11 chars
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x18: Game Type:
%              0x01 = CTF
%              0x02 = Slayer
%              0x03 = Oddball
%              0x04 = King Of The Hill
%              0x05 = Race
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x1c:
%        Team Play: 0x01 = Yes
%                   0x00 = No
%
%  This is for every gametype
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x20:
%
%  These are binary digit specific...
%
%       b7 b6 b5 b4   b3 b2 b1 b0
%
%
%  b0:  Other players on radar:  1 = Yes, 0 = No
%
%  b1:  Friend indicator on screen:  1 = Yes, 0 = No
%
%  b2:  Infinite grenades:  1 = Yes, 0 = No
%
%  b3:  Shields:  0 = Yes, 1 = No
%
%  b4:  Invisible players:  1 = Yes, 0 = No
%
%  b5:  Starting equipment:  0 = custom, 1 = generic
%
%  b6:  Unsure if this is used... was always 0 during testing
%
%  b7:  Unsure if this is used... was always 0 during testing
%
%
%
%
%  Ex: So if you wanted:
%
%           Other players on radar      (1)
%           friend indicator on screen  (1)
%           No infinite grenades        (0)
%           No shields                  (1)
%           Invisible players           (1)
%           Generic starting equipment  (1)
%
%
%      You would have the following binary number  0011 1011
%      which would be the following in hex number  0x3B
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0X24:  Objective indicator:  0x00 = Motion Tracker
%                               0x01 = Nav Points
%                               0x02 = None
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x28:  Odd man out:  0x01 = Yes, 0x00 = No
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x2C:  Respawn time growth:
%
%         0x0000 =   0  == 0  seconds
%         0x9600 = 150  == 5  seconds
%         0x2C01 = 300  == 10 seconds
%         etc...
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x30:  Respawn time:
%
%         0x0000 =   0  == 0  seconds
%         0x9600 = 150  == 5  seconds
%         0x2C01 = 300  == 10 seconds
%         etc...
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x34:  Suicide penalty:
%
%         0x0000 =   0  == 0  seconds
%         0x9600 = 150  == 5  seconds
%         0x2C01 = 300  == 10 seconds
%         etc...
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x38: Number Of Lives
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x3C: Maximum Health (float)
%  (eg 100% = 1.0f)
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x40: (Reversed Short)
%          Slayer: Kill Limit
%          CTF: Captures To Win
%          Oddball: Minutes/Points To Win
%          Race: Laps To Win
%          King Of The Hill: Score To Win
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x44:  Weapon set:
%
%         0x00 = Normal
%         0x01 = Pistols
%         0x02 = Rifles
%         0x03 = Plasma
%         0x04 = Sniper
%         0x05 = No sniping
%         0x06 = Rocket Launchers
%         0x07 = Shotguns
%         0x08 = Short Range
%         0x09 = Humans
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x48:  Vehicle set:
%
%         0x00 = All
%         0x01 = None
%         0x02 = Warthog
%         0x03 = Ghost
%         0x04 = Scorpion
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x4C:
%
%    Slayer:            Death Bonus:  0x00 = Yes, 0x01 = No
%    King Of The Hill:  Moving Hill:  0x01 = Yes, 0x00 = No
%    CTF:               Assault:      0x01 = Yes, 0x00 = No
%    Oddball:           Random start: 0x01 = Yes, 0x00 = No
%    Race:              Race Type:
%                                     0x00 = Normal
%                                     0x01 = any order
%                                     0x02 = rally
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x4D:
%
%    Slayer:  Kill Penalty:  0x01 = Yes, 0x00 = No
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0X4E:
%
%    Slayer:  Kill in order:  0x01 = Yes, 0x00 = No
%    CTF:    Flag Must Reset: 0x01 = Yes, 0x00 = No
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% 0x50:
%
%   Oddball:  Speed with ball:
%                                0x00 = Slow
%                                0x01 = Fast
%                                0x02 = Normal
%
%   Race:     Team scoring:
%                                0x00 = Minimum
%                                0x01 = Maximum
%                                0x02 = Sum
%
%   CTF:  Single Flag: Off = 0x0000, 1 Minute = 0x0807, 2 Minutes = 0x100E
%
%         (eg:  0x100E0000 -> 0x00000E10 == 3600 -> 120 sec = 2 min)
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x54:
%
%    Oddball:  Trait with ball:
%                                0x00 = None
%                                0x01 = Invisible
%                                0x02 = Extra Damage
%                                0x03 = Damage Resistant
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x58:
%
%    Oddball:  Trait without ball:
%                                0x00 = None
%                                0x01 = Invisible
%                                0x02 = Extra Damage
%                                0x03 = Damage Resistant
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x5C:
%
%    Oddball:  Ball Type:
%                                0x00 = Normal
%                                0x01 = Reverse Tag
%                                0x02 = Juggernaut
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  0x60:
%
%    Oddball:  Ball Spawn Count:  Number of Balls used
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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