Here's xbox war3z list with a few additions...
Wyvez
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% 0x00: Game Type Name (Unicode): Max 11 chars
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% 0x18: Game Type:
% 0x01 = CTF
% 0x02 = Slayer
% 0x03 = Oddball
% 0x04 = King Of The Hill
% 0x05 = Race
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% 0x1c:
% Team Play: 0x01 = Yes
% 0x00 = No
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% This is for every gametype
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% 0x20:
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% These are binary digit specific...
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% b7 b6 b5 b4 b3 b2 b1 b0
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% b0: Other players on radar: 1 = Yes, 0 = No
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% b1: Friend indicator on screen: 1 = Yes, 0 = No
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% b2: Infinite grenades: 1 = Yes, 0 = No
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% b3: Shields: 0 = Yes, 1 = No
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% b4: Invisible players: 1 = Yes, 0 = No
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% b5: Starting equipment: 0 = custom, 1 = generic
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% b6: Unsure if this is used... was always 0 during testing
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% b7: Unsure if this is used... was always 0 during testing
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% Ex: So if you wanted:
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% Other players on radar (1)
% friend indicator on screen (1)
% No infinite grenades (0)
% No shields (1)
% Invisible players (1)
% Generic starting equipment (1)
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%
% You would have the following binary number 0011 1011
% which would be the following in hex number 0x3B
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% 0X24: Objective indicator: 0x00 = Motion Tracker
% 0x01 = Nav Points
% 0x02 = None
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% 0x28: Odd man out: 0x01 = Yes, 0x00 = No
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% 0x2C: Respawn time growth:
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% 0x0000 = 0 == 0 seconds
% 0x9600 = 150 == 5 seconds
% 0x2C01 = 300 == 10 seconds
% etc...
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% 0x30: Respawn time:
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% 0x0000 = 0 == 0 seconds
% 0x9600 = 150 == 5 seconds
% 0x2C01 = 300 == 10 seconds
% etc...
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% 0x34: Suicide penalty:
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% 0x0000 = 0 == 0 seconds
% 0x9600 = 150 == 5 seconds
% 0x2C01 = 300 == 10 seconds
% etc...
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% 0x38: Number Of Lives
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% 0x3C: Maximum Health (float)
% (eg 100% = 1.0f)
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% 0x40: (Reversed Short)
% Slayer: Kill Limit
% CTF: Captures To Win
% Oddball: Minutes/Points To Win
% Race: Laps To Win
% King Of The Hill: Score To Win
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% 0x44: Weapon set:
%
% 0x00 = Normal
% 0x01 = Pistols
% 0x02 = Rifles
% 0x03 = Plasma
% 0x04 = Sniper
% 0x05 = No sniping
% 0x06 = Rocket Launchers
% 0x07 = Shotguns
% 0x08 = Short Range
% 0x09 = Humans
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% 0x48: Vehicle set:
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% 0x00 = All
% 0x01 = None
% 0x02 = Warthog
% 0x03 = Ghost
% 0x04 = Scorpion
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% 0x4C:
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% Slayer: Death Bonus: 0x00 = Yes, 0x01 = No
% King Of The Hill: Moving Hill: 0x01 = Yes, 0x00 = No
% CTF: Assault: 0x01 = Yes, 0x00 = No
% Oddball: Random start: 0x01 = Yes, 0x00 = No
% Race: Race Type:
% 0x00 = Normal
% 0x01 = any order
% 0x02 = rally
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% 0x4D:
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% Slayer: Kill Penalty: 0x01 = Yes, 0x00 = No
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% 0X4E:
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% Slayer: Kill in order: 0x01 = Yes, 0x00 = No
% CTF: Flag Must Reset: 0x01 = Yes, 0x00 = No
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% 0x50:
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% Oddball: Speed with ball:
% 0x00 = Slow
% 0x01 = Fast
% 0x02 = Normal
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% Race: Team scoring:
% 0x00 = Minimum
% 0x01 = Maximum
% 0x02 = Sum
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% CTF: Single Flag: Off = 0x0000, 1 Minute = 0x0807, 2 Minutes = 0x100E
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% (eg: 0x100E0000 -> 0x00000E10 == 3600 -> 120 sec = 2 min)
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% 0x54:
%
% Oddball: Trait with ball:
% 0x00 = None
% 0x01 = Invisible
% 0x02 = Extra Damage
% 0x03 = Damage Resistant
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% 0x58:
%
% Oddball: Trait without ball:
% 0x00 = None
% 0x01 = Invisible
% 0x02 = Extra Damage
% 0x03 = Damage Resistant
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% 0x5C:
%
% Oddball: Ball Type:
% 0x00 = Normal
% 0x01 = Reverse Tag
% 0x02 = Juggernaut
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% 0x60:
%
% Oddball: Ball Spawn Count: Number of Balls used
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