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Author Topic: Halodoom Final Beta V2  (Read 137 times)

Videogamebuyer14

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Halodoom Final Beta V2
« Reply #15 on: February 29, 2004, 04:41:00 PM »

I posted a sort of okay demonstartion of the fog in the level, along with the to be chainsaw. It has alot of power.

http://home.comcast....4/FINALHALO.mpg

Also, a pic of the CTF flags...

user posted image
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LESTAT

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Halodoom Final Beta V2
« Reply #16 on: February 29, 2004, 04:57:00 PM »

uhm this mod does what,,, and enhances what,, and blah and blah,, nice wireframe
if you want people to add another patch/hack to a game that is probably already patch/hacked beyond playability you best post some pic's and a list of wtf it is.
500 man hours,, sorry to hear that,, yet glad to see your dedication, but halo is dead,, i dont care about the LIVE figures and whatever but HALO has turned into a hackers paradise,, pretty much the Counter Strike of the xbox online world.


please if you want people to try it start by telling us what in the world it is.. beside some pic's of a tv screen showing a flag that says doom.
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Videogamebuyer14

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Halodoom Final Beta V2
« Reply #17 on: February 29, 2004, 04:59:00 PM »

dry.gif
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Videogamebuyer14

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Halodoom Final Beta V2
« Reply #18 on: February 29, 2004, 05:48:00 PM »

laugh.gif

And please, more positive thinking, folks.

http://files.halomod...p?p=13609#13609
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orangerhino

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Halodoom Final Beta V2
« Reply #19 on: February 29, 2004, 10:44:00 PM »

I just downloaded the final fixed version, but it's too late for me to try it now. I'll try it out tomorrow when I have more time. It sounds like its getting even better than I thought it would. Thanx for all your hard work on this project. I know that when your done converting all the levels (MP and SP) to Doom levels, I'm gonna compress them all and save them as a new game called HaloDoom on my Xbox as a seperate game from Halo. It'll definately make me want to play single player again.
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[-MXB-]xmaniac

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Halodoom Final Beta V2
« Reply #20 on: March 01, 2004, 08:55:00 AM »

biggrin.gif I really love this mod.
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Videogamebuyer14

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Halodoom Final Beta V2
« Reply #21 on: March 01, 2004, 12:49:00 PM »

Yup, but I won;t be doing all of the levels, that take forever.

I'm obviously doing the library, but tell me some other levels.

Please, no abbreviations, the full name.
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Videogamebuyer14

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Halodoom Final Beta V2
« Reply #22 on: March 01, 2004, 08:07:00 PM »

happy.gif

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okayama

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Halodoom Final Beta V2
« Reply #23 on: March 01, 2004, 09:25:00 PM »

Go ahead and laugh, but I'm going to ask the question anyway. Are these .ppf's for the xbox or PC. The reason I ask is, I remember right around the time the PC game was being released. People were saying you couldn't do this on the Xbox. Well I have kept up with any of the Halo hacking since then, and it doesn't really say in any of the posts I've been reading.
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orangerhino

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Halodoom Final Beta V2
« Reply #24 on: March 02, 2004, 06:29:00 AM »

This is for XBOX dude. They've been hacking Halo on XBOX way before it was for PC...
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FunkmaztafoX

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Halodoom Final Beta V2
« Reply #25 on: March 02, 2004, 09:23:00 AM »

laugh.gif .

For those of you wondering me and SplitboXer tested this mod on xbconnect and it ran smooth as ever.

I'll test it some more when i get more time.
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Videogamebuyer14

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Halodoom Final Beta V2
« Reply #26 on: March 02, 2004, 03:30:00 PM »

QUOTE (FunkmaztafoX @ Mar 2 2004, 12:23 PM)
looking real good videogamebuyer. a lot's changed since the first release....for the better.

A few things that IMO should be fixed up, but you're the maker, not me.
-Nades are too powerful, IMO. I'd like to nade/jump myself across the gap in the platforms in the middle but that's nearly impossible.
-Do something with the platform near the OS cave. It's got a ramp that comes down onto it but quite tedious to get onto..make them flush or something.
-The platform that (when looking from blue) comes down at an angle almost to the ground to the right of the rocket launcher in the middle. Why does it "almost" come all the way down?
-The shotguns on the platform once you port from red base aren't visible, only the "wood" looking material is.
-I know MC runs faster, but was his jump decreased at all? It seems like it's real hard to hit the jump when you want.  Vehicles all run perfect, lots of fun to drive fast on the platforms.  You should make race checkpoints on them  laugh.gif .

For those of you wondering me and SplitboXer tested this mod on xbconnect and it ran smooth as ever.

I'll test it some more when i get more time.

Great, I added the fog in mind of tedious multiplayer, just like good old doom days. biggrin.gif
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darth_jarret

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Halodoom Final Beta V2
« Reply #27 on: March 15, 2004, 11:21:00 AM »

Just curious would HCE work on this mod?
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Videogamebuyer14

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Halodoom Final Beta V2
« Reply #28 on: March 15, 2004, 07:59:00 PM »

QUOTE (darth_jarret @ Mar 15 2004, 02:21 PM)
Just curious would HCE work on this mod?

Of course. What could you possibly want to add though?  jester.gif
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