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Author Topic: Hce Codes (ntsc)  (Read 767 times)

mastertito4

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Hce Codes (ntsc)
« Reply #60 on: January 05, 2004, 06:06:00 PM »

edit: nvm, im workin on some meta stuff for that # of projectiles and whatnot
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neonman

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« Reply #61 on: January 05, 2004, 06:17:00 PM »

Hey, i was wondering if there was any way to get infinate nades to work on system link games with more than 4 players? This would be really cool, as i miss this feature when playing CTF over system link.
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mastertito4

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« Reply #62 on: January 05, 2004, 06:23:00 PM »

not sure if this can be done. i would assume if bungie left it out that its because it causes a desync of some sort. what we MIGHT be able to do is make u throw 1 nade, and drop another, causing u to be able to pick it up (possibly?)
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Zero_Cool

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« Reply #63 on: January 05, 2004, 06:54:00 PM »

hey check this out, i was thinking, you know how if you have a different game set up and you play someone over system link theis is still set up the same, as though it transferred the game, could we somehow trick the system link into sending a whole map file instead of just a game mode?

just a thought, but back to the main subject, i need some ideas, im bored and out of them!
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mastertito4

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« Reply #64 on: January 05, 2004, 07:04:00 PM »

ya XW was talkin about sendin edited map files over LOCAL hub/router games, but from what i heard it cant go much farther than that
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mastertito4

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« Reply #65 on: January 05, 2004, 07:53:00 PM »

CODE
[Warthog Names]
Warthog Names = 0x29CF2E4 | Warthog = 0x57006100+0x72007400+0x68006F00+0x67000000, Puma = 0x50007500+0x6d006100+0x00000000+0x00000000, Hoggie = 0x48006F00+0x67006700+0x69006500+0x00000000


im PRETTY sure this will work, ill be makin more names for other weapons/vehicles

any requests?  wink.gif
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mastertito4

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Hce Codes (ntsc)
« Reply #66 on: January 05, 2004, 08:08:00 PM »

CODE
[Vehicle Names]
Warthog Names = 0x29CF2E4 | Warthog = 0x57006100+0x72007400+0x68006F00+0x67000000, Puma = 0x50007500+0x6d006100+0x00000000+0x00000000, Hoggie = 0x48006F00+0x67006700+0x69006500+0x00000000
Ghost Names = 0x29CF33C | Ghost = 0x47006800+0x6F007300+0x74000000
Scorpion Names = 0x29CF358 | Scorpion = 0x53006300+0x6F007200+0x70006900+0x6F006E00, Sheila = 0x53006800+0x65006900+0x6C000000+0x00000000


couldnt think of any nicknames for the ghost, still waitin for requests
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neonman

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« Reply #67 on: January 06, 2004, 04:55:00 AM »

smile.gif
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mastertito4

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« Reply #68 on: January 06, 2004, 12:29:00 PM »

names have to be same length or shorter, ill do wasp quick
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Allister

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« Reply #69 on: January 06, 2004, 12:29:00 PM »

Haha! Sheila! Nice!
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mastertito4

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« Reply #70 on: January 06, 2004, 12:30:00 PM »

i aim to please!
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Zero_Cool

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« Reply #71 on: January 06, 2004, 12:40:00 PM »

that would be so cool if you could do it over a router, i like the name thing!
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mastertito4

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« Reply #72 on: January 06, 2004, 12:42:00 PM »

thanx zero ill just post names as i do them and its up to u guys to get the latest version... still lookin for any requests (i can do guns too, only one i can think of is makin RL "SPNKr" or "IM A NOOB!!!")
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neonman

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« Reply #73 on: January 06, 2004, 12:43:00 PM »

This might be easier achieved, if somehow, on the fly, it was made into a ppf of what was changed, and automatically patched the cache file. Sounds kind of tough to accomplish, but might be possible at a later date.
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mastertito4

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« Reply #74 on: January 06, 2004, 12:54:00 PM »

CODE
[Vehicle Names]
Warthog Names = 0x29CF2E4 | Warthog = 0x57006100+0x72007400+0x68006F00+0x67000000, Puma = 0x50007500+0x6d006100+0x00000000+0x00000000, Hoggie = 0x48006F00+0x67006700+0x69006500+0x00000000
Ghost Names = 0x29CF33C | Ghost = 0x47006800+0x6F007300+0x74000000, Wasp = 0x570061+0x73007000+0x00000000
Scorpion Names = 0x29CF358 | Scorpion = 0x53006300+0x6F007200+0x70006900+0x6F006E00, Sheila = 0x53006800+0x65006900+0x6C000000+0x00000000


for weapons i think i gotta change like 2 things (press _ to pick up [weapon name], picked up [weapon name]... u cant just change 1 spot  dry.gif )
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