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Author Topic: Hmt3 New Plugin  (Read 75 times)

XBOX War3z

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Hmt3 New Plugin
« on: December 08, 2003, 08:55:00 AM »

sweeet  ohmy.gif  nice work xorange and tjc2k4
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UberJim

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Hmt3 New Plugin
« Reply #1 on: December 08, 2003, 11:20:00 AM »

What happens when 2 rocks occupy almost the same space?  Would it be possible to make a large flat platform by having a bunch of rocks close together?
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343GuiltySparkIVIX

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Hmt3 New Plugin
« Reply #2 on: December 08, 2003, 02:01:00 PM »

Link no work!!!!
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Zero_Cool

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Hmt3 New Plugin
« Reply #3 on: December 08, 2003, 03:32:00 PM »

Link works 4 me, btw excellent job on this mod!! I love it. Is it possible to open the turret mods in spark edit so I could figure out the object, duplicate it, and have tons of turrets or make my stap mod?
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343GuiltySparkIVIX

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Hmt3 New Plugin
« Reply #4 on: December 08, 2003, 04:22:00 PM »

It says: Internet Explorer cannot download ScnrLib.dll from www.angelfire.com

Internet Explorer was not able to open this site. The requested site is unavailable or cannot be found.

How big is it? if its not too big (over 5 mb) could somone send it to me at [email protected]  ?

or msn message (same address)
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Odb718

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Hmt3 New Plugin
« Reply #5 on: December 08, 2003, 07:15:00 PM »

check your email.
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Odb718

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Hmt3 New Plugin
« Reply #6 on: December 08, 2003, 09:04:00 PM »

cussing.gif cussing.gif cussing.gif cussing.gif
Why!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I've been working on a sweet mod for as long as the time from my above post. Well I'm useing the duplicate and sparkedit combo and so I figure I need about 100 of one item. Well that's after I duplicated one thing 50 times. So when I load Sparkedit it crashes on me. I can click on any item except where the 100 items are. But 50 worked fine...
cussing.gif


----
Well if you mess up like I did, all you have to do is open the cashe.map in HMT and delete the duplicated items.
----
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Odb718

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Hmt3 New Plugin
« Reply #7 on: December 09, 2003, 06:28:00 PM »

yeah they go flying all over the place.
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XBOX War3z

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Hmt3 New Plugin
« Reply #8 on: December 09, 2003, 11:22:00 PM »

its probably of the collision, they are stuck in each other so halo push them out biggrin.gif
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343GuiltySparkIVIX

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Hmt3 New Plugin
« Reply #9 on: December 10, 2003, 04:29:00 PM »

Does this not work on singleplayer levels?
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zhaka

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Hmt3 New Plugin
« Reply #10 on: December 10, 2003, 05:28:00 PM »

Instead of a big explosion of out-pushed vehicles, I get a frozem map. Anyone know why?
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AdmiralPellaeon

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Hmt3 New Plugin
« Reply #11 on: December 11, 2003, 03:57:00 PM »

Can't duplicated in hang em high, battle creek,Damnation

haven't tried any other yet besides blood gultch of course

says:

An attempt was made to move the file pointer before the beginning of the file

and this in the details box:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: An attempt was made to move the file pointer before the beginning of the file.

  at System.IO.__Error.WinIOError(Int32 errorCode, String str)
  at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
  at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
  at ScnrLib.ScnrGUI.btnDupe_Click(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  at System.Windows.Forms.Button.WndProc(Message& m)
  at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
HaloMapTools
   Assembly Version: 1.0.1424.20539
   Win32 Version: 1.0.1424.20539
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/HaloMapTools.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
HaloMap
   Assembly Version: 1.0.1424.20378
   Win32 Version: 1.0.1424.20378
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/HaloMap.DLL
----------------------------------------
HMTLib
   Assembly Version: 1.0.1424.20377
   Win32 Version: 1.0.1424.20377
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/HMTLib.DLL
----------------------------------------
MS.VisualBasic
   Assembly Version: 7.0.5000.0
   Win32 Version: 7.10.3052.4
   CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
System.Data
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
System.Drawing
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
XPanderControl
   Assembly Version: 1.1.0.0
   Win32 Version: 1.1.0.0
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/XPanderControl.DLL
----------------------------------------
ModeLib
   Assembly Version: 1.0.1424.20539
   Win32 Version: 1.0.1424.20539
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/ModeLib.DLL
----------------------------------------
XMLLib
   Assembly Version: 1.0.1424.20378
   Win32 Version: 1.0.1424.20378
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/XMLLib.DLL
----------------------------------------
ScnrLib
   Assembly Version: 1.0.1435.37622
   Win32 Version: 1.0.1435.37622
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/ScnrLib.DLL
----------------------------------------
BitmLib
   Assembly Version: 1.0.1424.20378
   Win32 Version: 1.0.1424.20378
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/BitmLib.DLL
----------------------------------------
sndLib
   Assembly Version: 1.0.1424.20378
   Win32 Version: 1.0.1424.20378
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/sndLib.DLL
----------------------------------------
KnobControl
   Assembly Version: 1.0.1424.20378
   Win32 Version: 1.0.1424.20378
   CodeBase: file:///C:/Documents%20and%20Settings/admin/My%20Documents/Xbox/HMT/KnobControl.DLL
----------------------------------------
Accessibility
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


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343GuiltySparkIVIX

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Hmt3 New Plugin
« Reply #12 on: December 11, 2003, 04:37:00 PM »

sad.gif
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AdmiralPellaeon

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Hmt3 New Plugin
« Reply #13 on: December 12, 2003, 12:27:00 AM »

haven't tried SP

anybody know where to reroute teleporters in HMT 3

this post

http://forums.xbox-s...745&hl=teleport

says it was a feature in hmt 2 i'm not seeing it in 3

move the teleporters easily enough in sparedit
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