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Author Topic: Nuke Vid (halo)  (Read 266 times)

The Swamp Fox

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Nuke Vid (halo)
« on: January 19, 2004, 10:05:00 AM »

grr.gif  (Athremetic Overflow Error)  Blood Gulch opens fine, though.  If anyone can hep me finish this, let me know.
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zhaka

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Nuke Vid (halo)
« Reply #1 on: January 19, 2004, 02:42:00 PM »

smile.gif .
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The Swamp Fox

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Nuke Vid (halo)
« Reply #2 on: January 19, 2004, 02:54:00 PM »

OK, I can see that, but we need a good metahacker to eliminate this delay.
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zhaka

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Nuke Vid (halo)
« Reply #3 on: January 19, 2004, 03:03:00 PM »

Or maybe you could change the actual effect to an effect that occurs earlier or somewhat before the actual eplosion of the frag. For example, change the frag/impact metal effect (not explosion) to the nuke effect and increase the frag grenade explosion delay to maybe 3 seconds, that way as soon as the frag "explodes" the nuke effect (the REAL NUKE effect) will take place, making the frag/nuke effect look more realistic.
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The Swamp Fox

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Nuke Vid (halo)
« Reply #4 on: January 19, 2004, 03:08:00 PM »

I tried this with a rocket, one second delay.  Didn't work.  I'll go try grenades right now.  If this works, it'll help the blood gulch nuke project, too.
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The Swamp Fox

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Nuke Vid (halo)
« Reply #5 on: January 19, 2004, 03:14:00 PM »

Nope, didn't work.  I think the effect_impact_metal effect, for example, is caused by the explosion impacting the metal, not the grenade impacting the metal.
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zhaka

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Nuke Vid (halo)
« Reply #6 on: January 19, 2004, 06:04:00 PM »

Just go here:

A REAL WORKING DETAILED tutorial on how to SUCCESSFULLY add a REAL Nuke to BG HPC:

http://www.halomods....opic.php?t=1419
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mastertito4

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Nuke Vid (halo)
« Reply #7 on: January 19, 2004, 06:33:00 PM »

fuck hpc we want it for xbox
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banshee343

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Nuke Vid (halo)
« Reply #8 on: January 20, 2004, 02:27:00 AM »

smile.gif
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EXCURSION-CRUSHER

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Nuke Vid (halo)
« Reply #9 on: January 20, 2004, 02:29:00 AM »

beerchug.gif
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The Swamp Fox

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Nuke Vid (halo)
« Reply #10 on: January 20, 2004, 11:14:00 AM »

I got the nuke finished (as in no timing problems, explosion radius fixed) in the maw.  Still no loud sound.  Uses the particle effects, like in the hpc tut.
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Fry_bot

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Nuke Vid (halo)
« Reply #11 on: January 20, 2004, 11:49:00 AM »

I'd like to get the actual shockwave animation working or figure out how to atleast ADD the shockwave and I'd more rather figure out how to make this mod work for Halo Xbox, but if you want to get the nuke sound, I think you have to inject your own. But isn't there already a sound for the nuke when the PoA explodes?

If so, that still leaves the Halo_explosion effect soundless :.
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The Swamp Fox

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Nuke Vid (halo)
« Reply #12 on: January 20, 2004, 11:53:00 AM »

wink.gif
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EXCURSION-CRUSHER

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Nuke Vid (halo)
« Reply #13 on: January 20, 2004, 11:58:00 AM »

geeeerate
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Fry_bot

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Nuke Vid (halo)
« Reply #14 on: January 20, 2004, 12:17:00 PM »

I've heard that a few times....without results..good results.
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