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Author Topic: Bots In Halo  (Read 165 times)

mastertito4

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Bots In Halo
« Reply #15 on: December 03, 2003, 04:17:00 PM »

is there anyway to make like the camo box the turret, and at the start is on neither side (so it shoots no1) but can be picked up and assigned to ur team so u can either defend ur base with it or kick the other teams ass? (can be reconfigured somehow? maybe every time its picked up it becomes the picker uppers bitch?)

that would pwn for ctf
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spgurley

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Bots In Halo
« Reply #16 on: December 04, 2003, 10:44:00 AM »

biggrin.gif
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Pentium

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Bots In Halo
« Reply #17 on: December 04, 2003, 11:25:00 AM »

i still think the easiest way to make an ai bot is using the ai of your teamates when u kill 3 of them in the singleplayer mode they attack the only thing that sucks is its in the singleplayer and not in multiplayer levels
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onlyme

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Bots In Halo
« Reply #18 on: December 04, 2003, 12:18:00 PM »

check @ halomods.com they have a video of ai on BG its for halo pc at the min but we all hope it will be on xbox asap
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Large Dopant white

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Bots In Halo
« Reply #19 on: December 04, 2003, 12:23:00 PM »

The only way I see to implement bots in Halo is if someone writes a "bot client". What I mean by this is you'd have a program on your computer that'd simulate, say, 3 'players'. You tell it when and what game to connect to. When it connects to the LAN Halo game, it acts as if it's three actual players connecting. It'd be a bitch to do, but it's certainly more feasable than figuring out how to inject the AI from single player, then hack 'em to do paths or whatever.
EDIT: A good base of thought for this sort of thing is the bot mod for Quake 2... I think it was called EraserBot. All it did was 'simulate' players to connect to a server.
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mastertito4

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Bots In Halo
« Reply #20 on: December 04, 2003, 06:00:00 PM »

those guys r cool dudes

and fuckin brilliant

i cant wait for fully workin AI and flawless model injection *drools*
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