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Author Topic: Halo Textures  (Read 56 times)

caskey

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Halo Textures
« on: November 29, 2003, 07:08:00 AM »

Everytime i try to inject a texture ive edited using photoshop HMT updates the size or something then tells me it needs to be saved in DX2 or DX3 format but im saving the texture as DX3 in photoshop.
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ocyrus55

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Halo Textures
« Reply #1 on: November 29, 2003, 07:24:00 AM »

well in HMT when u select a texure above it, it says what kind of tecture it is, when it says it must to be DXT3 or 2, that means the texture is a DXT3 or 2 and t needs to be DXt1 or something else, if his confuses u well to bad
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caskey

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Halo Textures
« Reply #2 on: November 29, 2003, 07:52:00 AM »

Thanks for the info Ocyrus
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