xboxscene.org forums

Pages: [1] 2 3

Author Topic: Wheres Hmt  (Read 149 times)

Zero_Cool

  • Archived User
  • Sr. Member
  • *
  • Posts: 329
Wheres Hmt
« on: November 22, 2003, 07:20:00 PM »

Ive been checkin the forums every day lookin for updates and havent seen em, just thought id ask whats up with HMT V3, if im not mistaken wasnt it supposed to be out a couple days ago? Dont get me wrong I understand debugging can take ALOT of time, but could you guys at least tell us whats up?
Logged

Allister

  • Archived User
  • Sr. Member
  • *
  • Posts: 294
Wheres Hmt
« Reply #1 on: November 22, 2003, 07:42:00 PM »

Well... i think its gonna be out either tomorrow or the day after... thats the best I got...
Logged

SC2

  • Archived User
  • Full Member
  • *
  • Posts: 132
Wheres Hmt
« Reply #2 on: November 23, 2003, 10:58:00 AM »

uhh.gif Yeah, whats HMT?
Logged

caskey

  • Archived User
  • Jr. Member
  • *
  • Posts: 59
Wheres Hmt
« Reply #3 on: November 23, 2003, 11:09:00 AM »

Halo Map Tools
Logged

SC2

  • Archived User
  • Full Member
  • *
  • Posts: 132
Wheres Hmt
« Reply #4 on: November 23, 2003, 11:16:00 AM »

Like Sparkedit?
Logged

Micahst

  • Archived User
  • Newbie
  • *
  • Posts: 48
Wheres Hmt
« Reply #5 on: November 23, 2003, 11:47:00 AM »

No, Halo Map Tools (HMT) allows you to extract and inject all sorts of different resources from the .map files.
Logged

SC2

  • Archived User
  • Full Member
  • *
  • Posts: 132
Wheres Hmt
« Reply #6 on: November 23, 2003, 12:04:00 PM »

Map files like, things from levels?
Logged

Zero_Cool

  • Archived User
  • Sr. Member
  • *
  • Posts: 329
Wheres Hmt
« Reply #7 on: November 23, 2003, 01:14:00 PM »

thanks, lookin 4word to it
Logged

Zero_Cool

  • Archived User
  • Sr. Member
  • *
  • Posts: 329
Wheres Hmt
« Reply #8 on: November 23, 2003, 01:15:00 PM »

thanks, lookin 4word to it
Logged

ocyrus55

  • Archived User
  • Full Member
  • *
  • Posts: 167
Wheres Hmt
« Reply #9 on: November 23, 2003, 03:45:00 PM »

ive been beta testing it, and u guys are gonna love it biggrin.gif  laugh.gif  biggrin.gif
Logged

jedi745

  • Archived User
  • Jr. Member
  • *
  • Posts: 78
Wheres Hmt
« Reply #10 on: November 23, 2003, 04:17:00 PM »

ocyrus55 do u know when it is coming out?
Logged

Zero_Cool

  • Archived User
  • Sr. Member
  • *
  • Posts: 329
Wheres Hmt
« Reply #11 on: November 23, 2003, 06:11:00 PM »

lol, damn i wish i was you!, so coem on, you gotta have a general idea of a date. maybe(sorry i dont know who is building it) could release the beta, and when your done testing then release a version thats well.... non-beta
Logged

ocyrus55

  • Archived User
  • Full Member
  • *
  • Posts: 167
Wheres Hmt
« Reply #12 on: November 24, 2003, 05:33:00 AM »

there are still alot of bugs to be worked out, especially with DirectX, so actually i have no idea
Logged

spgurley

  • Archived User
  • Sr. Member
  • *
  • Posts: 464
Wheres Hmt
« Reply #13 on: November 25, 2003, 11:53:00 AM »

Will be for Halo xBox AND Halo PC

You will be able to completely 99% or 100% (almost) design your own maps

Tons of new editible stuff

Previewing of models is not working, the problem has been found, and to fix the problem they have to and are re coding the whole thing in C++ instead of Visual Basic

But in the end it'll be worth all the waiting
Logged

xboxfrizzy

  • Archived User
  • Jr. Member
  • *
  • Posts: 70
Wheres Hmt
« Reply #14 on: November 25, 2003, 12:58:00 PM »

QUOTE
I just thought of a cool map idea. Flatten Blood Gulch and retexture it so it looks like streets/parking lots. Make the walls look like skyscrapers or something. Then replace Warthogs with motorcycles. Motorcycles that have guns mounted on the front. Primary fire would shoot a chain gun or something while secondary fire either drops a grenade or maybe it could shoot a homing rocket foward with a short life span.


Me like your idea,  make mouth water!!

HMTv3 beta testers,  is somethin like this possible?
Logged
Pages: [1] 2 3