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Author Topic: Injecting Models Into Halo - Just An Overall  (Read 138 times)

zhaka

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Injecting Models Into Halo - Just An Overall
« on: November 04, 2003, 03:41:00 PM »

Ok, get ready to read a lot, because I’ve got a lot to explain.

First off, thanks to Monoxide for this awesome discovery, and TJC2k4 from Xbox-Scene for showing us how to edit and access these models, as well as access these.

With that said, let’s get right into it.

All of the models in Halo, as you know, will be viewable, extractable, injectable, and readable with the new, upcoming release of Halo Map Tools, by Monoxide. Some people though, TJC2K4 in particular, have access to the early release of the new Halo Map Tools (or its new plugin). With it, he can access, and has accessed, exported, edited, and lightly eased around, a model of the warthog from Halo, with Wings added to the sides.

Wait, WINGS??? You mean we can FINALLY edit the models and stuff in Halo now?

Yes! First off, download Milkshape 3D here.

Milkshape 3D is a 3D model editing/viewing software which you will be using at first for this model editing thing. For more information (who needs more information?), go here.

Now, download Gmax here.

For those of you who don’t know, Gmax is practically the “best” all around 3D and 2D world/scene/model editing/exporting/viewing/modeling/creation/injection Software on the planet for people like us. Until now, it was thought impossible to import or open Halo models in Gmax, but luckily, thanks to some exporting in the right format by Milkshape, I successfully imported that Warthog model that TJC released into Gmax!

What this means to you is, we can finally edit those models in Halo with EXTREME ease, and with TONS ( and I mean TONS ) of different tools!

Anyway, if you’ve already installed Milkshape 3D, go up to File > Import > Waveform .OBJ . By now, I’m assuming you already have the warthog model .rar from TJC.

Those LOD1, LOD2, LOD3, and LOD4 names represent the distances in which each model is supposed to be used for in Halo (LOD1 being the closest, and LOD4 being the furthest away). So for example, if I walk up to a warthog and Im bumping into it, I’m seeing the LOD1 model of the hog, because I’m really close to it, but if I’m on the other side of the level with a Sniper Rifle, zooming in 10x at the hog, I’m probably seeing the LOD4 model of the hog, because I’m very far away. Get it?)

Anyway, thanks to Spgurley from Xbox-Scene for his compliments and PimpY for his Ghost to Banshee idea, I got an idea of my own; why not change the hog’s entire model to that of a HUMMER 2?

So, with that idea in mind, I started!

First off (as in, before I even got the Hummer 2 idea), I was just playing around with the hog model:

user posted image
user posted image

But after I started with that H2 idea, I started with the main frame (no literally, the MAIN Body Frame of the hog):

user posted image

In the picture below, you can see where the hog’s original frame contour was. Notice the boxy new shape of the upper frame.

user posted image

After playing with the Export function in Milkshape for a while, and stupidly looking to see whether or not Gmax had any of the same Import formats as Milkshapes Export formats, I found that the .dxf and .3ds files were the same, and to my surpise, could successfully be imported!

See for yourself!

user posted image

This means, all in all, that Halo is basically almost COMPLETELY editable to us, from projectile to model and hex to meta, the entire Halo hacking community has pretty much contributed to completely dissecting Halo down to its bare lonely code. On a more specific note, this means we can now edit Halo’s weapons to look EXACTLY like the Battle Rifle from Halo 2, inject the sounds of the Battle Rifle from one of the many Halo 2 videos, inject one of the many Battle Rifle bitmaps (after some reformatting in Adobe Photoshop maybe), change the rate of fire and muzzle flash a little, and maybe change the zoom a bit, and we’ve got ourselves a perfect Battle Rifle from Halo 2!

That also accounts for everything else in the game! Want your MC to finally have that new armor, or want something that’s an exact replica of the banshee? Just remodel, bitmap, change some sounds, and your done!

I hope I’ve covered some of the main points of this new Model extraction/injection point in Halo Hacking History (heh, I doubt it) , and that some of you understand how to edit models atleast a little better now. If not, alteast you all know that I was officially the first person to figure out that models could be edited in Gmax  biggrin.gif  (or to atleast SAY so in public anyway, lol).

Thanks again to all every single person who made all this possible!
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DuDeR MaN

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Injecting Models Into Halo - Just An Overall
« Reply #1 on: November 04, 2003, 03:59:00 PM »

someone sticky this
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ocyrus55

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Injecting Models Into Halo - Just An Overall
« Reply #2 on: November 04, 2003, 04:05:00 PM »

i think the first things we need to work on is the battle rifle and changing the ghost to a banshee, also i think changing the tank to look like the wraith, wow this is gonna be the coolest thing ever, new vehicles, weapon, a whole new game
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spgurley

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Injecting Models Into Halo - Just An Overall
« Reply #3 on: November 04, 2003, 05:07:00 PM »

finally, we'll be able to make our won levels smile.gif
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zhaka

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Injecting Models Into Halo - Just An Overall
« Reply #4 on: November 04, 2003, 05:28:00 PM »

Not yet. TJC2k4 said he got VERY close to accessing the models in Halo PC, but got too frustrated and decided to just go back to Xbox Models, and succeeded.

Just so I'm not stealing anyone's credit, I just want to remind you all that TJC if the one who found out how to extract these models and stuff, all I did was figure out they could be opened and edited in Gmax.

Just think...none of this would be possible if it weren't for Phorslayer discovering that Halo's cache's could be directly edited, or for even discovering them in the first place.
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DuDeR MaN

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Injecting Models Into Halo - Just An Overall
« Reply #5 on: November 04, 2003, 05:52:00 PM »

so when can we see this hummerhog in action?  biggrin.gif
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spgurley

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Injecting Models Into Halo - Just An Overall
« Reply #6 on: November 04, 2003, 06:10:00 PM »

as soon as the person releases the goddamn injecter/extractor mad.gif
release it already, whats holding u back?!?!?!? dry.gif
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zhaka

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Injecting Models Into Halo - Just An Overall
« Reply #7 on: November 04, 2003, 06:23:00 PM »

I just connected all the walls on top of the red base through welding, so I think I can just save it as a .dxf file and then import the bloodgulch model into Milkshape, then export as a .obj file, then do whatever from there.
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spgurley

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Injecting Models Into Halo - Just An Overall
« Reply #8 on: November 04, 2003, 06:46:00 PM »

sweet smile.gif
keepup the good work

so dose this mean u closed off the top for our banshees that wil soon be in BG?
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AkumAPRIME

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Injecting Models Into Halo - Just An Overall
« Reply #9 on: November 04, 2003, 06:51:00 PM »

So I can put my face on master chief. I knew He was me, or is that I was he.. Welll in any case, he be me and now it's proven. or is that be he me? ME am I, and I be Master chief. got it?

ehb
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spgurley

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Injecting Models Into Halo - Just An Overall
« Reply #10 on: November 04, 2003, 07:26:00 PM »

just edit the image, not the model, u can put ur face on by extracting MC skin, puttin on ur face, and puttin it back
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The Pen is mightier

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Injecting Models Into Halo - Just An Overall
« Reply #11 on: November 04, 2003, 08:34:00 PM »

*giggles like a school girl*
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zhaka

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Injecting Models Into Halo - Just An Overall
« Reply #12 on: November 05, 2003, 01:44:00 PM »

QUOTE (spgurley @ Nov 5 2003, 05:26 AM)
just edit the image, not the model, u can put ur face on by extracting MC skin, puttin on ur face, and puttin it back

You could just edit the .dxt file, but you'd end up with a horribly strecthed pic of your face on the MC's, heh. So if you flattened out the front of MC's helmet to the shape of your face just by moving some Vertices, and THEN inject the edited dxt, you'd see a plate-faced MC with your face on it! Picture a thick sguare of wood, with the MC's entire helmet image plastered across the front, heh.
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Odb718

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Injecting Models Into Halo - Just An Overall
« Reply #13 on: November 05, 2003, 02:02:00 PM »

zhaka I don't think welding points together is such a good idea. I've been working with boards in Lightwave 3D and the point system used for maps is confuseing. There will be like 3 or 4 points where only one is needed. I'd suggest only moving the points.

Right now I have a completely sealed off prisoner. Each level has the floors moved together so there's no way to fall off. Just ladders and ramps.
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zhaka

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Injecting Models Into Halo - Just An Overall
« Reply #14 on: November 05, 2003, 02:42:00 PM »

Well, if welding only puts the points over eachother as oposed to attaching them together to form one, then maybe we should just stick with the  Snap Together option in Milkshape.
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