Ok, get ready to read a lot, because Ive got a lot to explain.
First off, thanks to Monoxide for this awesome discovery, and TJC2k4 from Xbox-Scene for showing us how to edit and access these models, as well as access these.
With that said, lets get right into it.
All of the models in Halo, as you know, will be viewable, extractable, injectable, and readable with the new, upcoming release of
Halo Map Tools, by Monoxide. Some people though, TJC2K4 in particular, have access to the early release of the new Halo Map Tools (or its new plugin). With it, he can access, and has accessed, exported, edited, and lightly eased around, a model of the warthog from Halo, with Wings added to the sides.
Wait, WINGS??? You mean we can FINALLY edit the models and stuff in Halo now?
Yes! First off, download Milkshape 3D
here.
Milkshape 3D is a 3D model editing/viewing software which you will be using at first for this model editing thing. For more information (who needs more information?), go
here.
Now, download Gmax
here.
For those of you who dont know, Gmax is practically the best all around 3D and 2D world/scene/model editing/exporting/viewing/modeling/creation/injection Software on the planet for people like us. Until now, it was thought impossible to import or open Halo models in Gmax, but luckily, thanks to some exporting in the right format by Milkshape, I successfully imported that Warthog model that TJC released into Gmax!
What this means to you is, we can finally edit those models in Halo with EXTREME ease, and with TONS ( and I mean
TONS ) of different tools!
Anyway, if youve already installed Milkshape 3D, go up to
File > Import > Waveform .OBJ . By now, Im assuming you already have the warthog model .rar from TJC.
Those LOD1, LOD2, LOD3, and LOD4 names represent the distances in which each model is supposed to be used for in Halo (LOD1 being the closest, and LOD4 being the furthest away). So for example, if I walk up to a warthog and Im bumping into it, Im seeing the LOD1 model of the hog, because Im really close to it, but if Im on the other side of the level with a Sniper Rifle, zooming in 10x at the hog, Im probably seeing the LOD4 model of the hog, because Im very far away. Get it?)
Anyway, thanks to Spgurley from Xbox-Scene for his compliments and PimpY for his Ghost to Banshee idea, I got an idea of my own; why not change the hogs entire model to that of a HUMMER 2?
So, with that idea in mind, I started!
First off (as in, before I even got the Hummer 2 idea), I was just playing around with the hog model:


But after I started with that H2 idea, I started with the main frame (no literally, the MAIN Body Frame of the hog):

In the picture below, you can see where the hogs original frame contour was. Notice the boxy new shape of the upper frame.
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After playing with the Export function in Milkshape for a while, and stupidly looking to see whether or not Gmax had any of the same Import formats as Milkshapes Export formats, I found that the .dxf and .3ds files were the same, and to my surpise, could successfully be imported!
See for yourself!

This means, all in all, that Halo is basically almost COMPLETELY editable to us, from projectile to model and hex to meta, the entire Halo hacking community has pretty much contributed to completely dissecting Halo down to its bare lonely code. On a more specific note, this means we can now edit Halos weapons to look EXACTLY like the Battle Rifle from Halo 2, inject the sounds of the Battle Rifle from one of the many Halo 2 videos, inject one of the many Battle Rifle bitmaps (after some reformatting in Adobe Photoshop maybe), change the rate of fire and muzzle flash a little, and maybe change the zoom a bit, and weve got ourselves a perfect Battle Rifle from Halo 2!
That also accounts for everything else in the game! Want your MC to finally have that new armor, or want something thats an exact replica of the banshee? Just remodel, bitmap, change some sounds, and your done!
I hope Ive covered some of the main points of this new Model extraction/injection point in Halo Hacking History (heh, I doubt it) , and that some of you understand how to edit models atleast a little better now. If not, alteast you all know that I was officially the first person to figure out that models could be edited in Gmax

(or to atleast SAY so in public anyway, lol).
Thanks again to all every single person who made all this possible!