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Author Topic: Sparkedit 1.1 Released For Halo  (Read 233 times)

volcomman2003

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Sparkedit 1.1 Released For Halo
« Reply #30 on: October 17, 2003, 01:40:00 PM »

oh yeah and i still cant get it to move fast even when i have the rendering on point or flat shading i am using the arrow keys is there sumthing else that i am supposed to use or what cause i cant get this shit to work alright thanx alot
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Liamb2003

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Sparkedit 1.1 Released For Halo
« Reply #31 on: October 17, 2003, 01:51:00 PM »

wink.gif
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volcomman2003

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Sparkedit 1.1 Released For Halo
« Reply #32 on: October 17, 2003, 04:54:00 PM »

yeah like i saw on the new sparkedit movie that it was moving really fast but mine not inches alot but like mm along i have it set on flat shading and i even tryed it when it was just dots always the same thing and i dont think it is my computer because i have a pretty decent one
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Odb718

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Sparkedit 1.1 Released For Halo
« Reply #33 on: October 17, 2003, 07:28:00 PM »

biggrin.gif
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343GuiltySparkIVIX

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Sparkedit 1.1 Released For Halo
« Reply #34 on: October 17, 2003, 07:55:00 PM »

Me 2
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logan6988

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Sparkedit 1.1 Released For Halo
« Reply #35 on: October 17, 2003, 08:46:00 PM »

QUOTE
Odb718 Posted on Oct 18 2003, 03:28 AM
--------------------------------------------------------------------------------
HOLLY CRAP!
This addition kicks ass!
I can't believe I'm editing BloodGulch with Lightwave 3D!
Please PM me the moment the upgrade to inject objects is released. I'm working on remodeling Blood Gulch right now.

Did you know that bloodgulch has 5499 polygons, made with only 5782 points?

I don't know what's up with you guy's computers but 1.0 and 1.1 work like a charm for me.   


can u only edit blood gulch by like changing textures or can u make new structures and stuff? Also, if u can make new structures can u make them in maya? if so how do u do it? thanks a bunch beerchug.gif
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rob1309

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Sparkedit 1.1 Released For Halo
« Reply #36 on: October 17, 2003, 10:04:00 PM »

doesn't move slow on mine either lol
it did one time but that was cuz i was opening lots of stuff at same time and i see how bad the slowness was
luckily it was a temp slowdown
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Odb718

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Sparkedit 1.1 Released For Halo
« Reply #37 on: October 20, 2003, 01:30:00 PM »

QUOTE (logan6988 @ Oct 18 2003, 05:46 AM)
QUOTE
Odb718 Posted on Oct 18 2003, 03:28 AM
--------------------------------------------------------------------------------
HOLLY CRAP!
This addition kicks ass!
I can't believe I'm editing BloodGulch with Lightwave 3D!
Please PM me the moment the upgrade to inject objects is released. I'm working on remodeling Blood Gulch right now.

Did you know that bloodgulch has 5499 polygons, made with only 5782 points?

I don't know what's up with you guy's computers but 1.0 and 1.1 work like a charm for me.  


can u only edit blood gulch by like changing textures or can u make new structures and stuff? Also, if u can make new structures can u make them in maya? if so how do u do it? thanks a bunch beerchug.gif

I've got a freeware version of Maya around here so I'll actually try it out later. But Lightwave lets you do EVERY thing. I can make new structures and basically paste them right onto the map of any board. So if I come up with a cool design I can have it on everyboard with ease.

I'm working on smaller boards right now like the longest.
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