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Author Topic: Sparkedit 1.1 Released For Halo  (Read 236 times)

zhaka

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Sparkedit 1.1 Released For Halo
« Reply #15 on: October 16, 2003, 04:13:00 AM »

Great work on the new Sparkedit guys! I've always wanted to see the lifepod in Halo floating 4 miles above the ground. Makes for some great spawning areas, expecially in that level. Thanks again! Some day we'll be morphing the actual scenery models the way we want!
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Helios

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Sparkedit 1.1 Released For Halo
« Reply #16 on: October 16, 2003, 06:12:00 AM »

Hey guys I have a PAL version of Halo and i extracted the bLood Gulch level.... It decompressed and i edited what i wanted and then hit the save changes... Well it didnt say it saved or anything so i thought that I would send the .tmp file of the map into my Halo game. I deleted the old bloodgulch,map and renamed the cache.tmp to bloodgulch.map..... Anyway I have everything in DIR's X, Y and Z and then I go to play Halo.... THE BLOOD GULCH IS THE SAME!! NO CHANGES NO NOTHING!! THE DECOMPRESSED MAP IS LIKE 45 MEG AND IT IS FULL OF SHIT! Can someone tell me how to put my modified map into Halo please??
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grenadiac

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Sparkedit 1.1 Released For Halo
« Reply #17 on: October 16, 2003, 06:55:00 AM »

The problem is that a decompressed file (cache.tmp) is not the same size as a cache file pulled off of the xbox hard drive.  When you load halo, it notices that the cache file is the wrong size and overwrites the one you copied over.  Halo pads the end of the decompressed file with junk so that it matches the expected cachefile size.

You either need to edit a cache file pulled off of the xbox hard drive, or add padding to the end of your edited file so that it matches the correct cache file size exactly.

Grenadiac
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jp110099

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Sparkedit 1.1 Released For Halo
« Reply #18 on: October 16, 2003, 01:01:00 PM »

great release, thx a lot guys!!!
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volcomman2003

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Sparkedit 1.1 Released For Halo
« Reply #19 on: October 16, 2003, 02:30:00 PM »

i was using this and i was moving some obhect but i was wondering how do i make them faster it seems like it only moves an inch on the screen after an hour of moving it and then i play and it has lol how do i make this move faster
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spgurley

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Sparkedit 1.1 Released For Halo
« Reply #20 on: October 16, 2003, 02:38:00 PM »

herse a suggestion sparkedit halo creaters:

make it so you cna like go into the object to control it, like u right clikc it and click control and u move it around as the camera so its easier to control, or double click to select it, or double right click to go into it
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spgurley

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Sparkedit 1.1 Released For Halo
« Reply #21 on: October 16, 2003, 03:28:00 PM »

also u shud be able to move people in single player levels, that wud be sweet

setup baracades to make a sorta arena, take everyone in the level, make all marines master chiefs and put them on one side of the arena, and all the covanant on the other side and let em duke it out, and join in on the fight
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spgurley

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Sparkedit 1.1 Released For Halo
« Reply #22 on: October 16, 2003, 03:41:00 PM »

also moving multiple items at once like mentioned before
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spgurley

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Sparkedit 1.1 Released For Halo
« Reply #23 on: October 16, 2003, 07:23:00 PM »

bump
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logan6988

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Sparkedit 1.1 Released For Halo
« Reply #24 on: October 16, 2003, 08:33:00 PM »

It would take me like 30 seconds? what are you guys talkin about, just moving a point from one end to the other?
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wazza1987

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Sparkedit 1.1 Released For Halo
« Reply #25 on: October 16, 2003, 10:06:00 PM »

To get it to move quick put it on flat shading instead of textured mesh
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volcomman2003

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Sparkedit 1.1 Released For Halo
« Reply #26 on: October 16, 2003, 10:47:00 PM »

that makes some sense tahnks alot
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zhaka

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Sparkedit 1.1 Released For Halo
« Reply #27 on: October 17, 2003, 07:12:00 AM »

No offense, but I thought anyone smart enough to hack their Xbox correctly (installing their own chip, flashing, etc) and had enough common sense to figure out how to FTP and change Halo's cache files (which everyone made a big stink about when hex editing Halo was new) would have a enough common sense to lower the setting that used the most resolution when moving an object!


(Change the view setting to "Point", and everything moves very fast, because the program obviously doesn't have to show alot, put it on Textured Mesh however, and you barely move at all.)

Just common sense people, use your heads.
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rob1309

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Sparkedit 1.1 Released For Halo
« Reply #28 on: October 17, 2003, 10:59:00 AM »

i too would like to see copying of objects like trees, plants, and rocks
it would be almost as good as making a new level

great release btw
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volcomman2003

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Sparkedit 1.1 Released For Halo
« Reply #29 on: October 17, 2003, 01:17:00 PM »

QUOTE (zhaka @ Oct 17 2003, 04:12 PM)
No offense, but I thought anyone smart enough to hack their Xbox correctly (installing their own chip, flashing, etc) and had enough common sense to figure out how to FTP and change Halo's cache files (which everyone made a big stink about when hex editing Halo was new) would have a enough common sense to lower the setting that used the most resolution when moving an object!


(Change the view setting to "Point", and everything moves very fast, because the program obviously doesn't have to show alot, put it on Textured Mesh however, and you barely move at all.)

Just common sense people, use your heads.

yeah i fukin soft modded my box and i know how to use other programs i am just new to spark edit so you can shut your mouth thanxs biaaaatch
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