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Author Topic: Turret Mod Released  (Read 375 times)

dmauro

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Turret Mod Released
« Reply #45 on: September 18, 2003, 08:42:00 PM »

QUOTE (UberJim @ Sep 19 2003, 03:50 AM)
QUOTE (slidellsimba2 @ Sep 18 2003, 10:35 PM)
cant find the camera guy

are you talking about the little "hiding" spot behind the blue base just left of the ramp going into the mountain?

Face the Blue Base from a little ways back, then go right and follow the wall.  There is a little cubby over there in the shaded area.  That is where the camera man is.  He has active camo, so it might be a little difficult to see him.

Hey dmauro, how come I didn't get a credit for coming up with the "bump cameraman" idea?  wink.gif

Was that your idea?  I'm sorry if it was and I didn't give you credit.  I thought that was something I had dreamed up a while back.
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benbon

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« Reply #46 on: September 18, 2003, 08:55:00 PM »

some one should make a PPF of just the camer man for every level so u can take screen shots.
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decibel [HS]

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« Reply #47 on: September 18, 2003, 11:04:00 PM »

yo, that warthog is the ish, put shocks.. put shocks... LOL, seriously doe, nice ride, I dont even want to damage it anymore!!!
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onlyme

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« Reply #48 on: September 18, 2003, 11:17:00 PM »

dmauro is da man
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a weasel

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« Reply #49 on: September 18, 2003, 11:27:00 PM »

QUOTE (onlyme @ Sep 19 2003, 08:17 AM)
dmauro is da man

indeed
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decibel [HS]

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« Reply #50 on: September 18, 2003, 11:48:00 PM »

just a quick idea about the *bling**bling* puma...  layer the warthog engine with your favorite RIDIN song, since your big pimping it out anyways...  oh yeah, i forgot the sound looped, well, if u need a tight beat, let me know, they dont call me decibel for nuhin.
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a weasel

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« Reply #51 on: September 18, 2003, 11:56:00 PM »

how do you get them halo haves to play on windows xp anyways, i have home ed, you know? i got some cool ideas, but i dont know how to decode and encode
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decibel [HS]

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« Reply #52 on: September 19, 2003, 12:04:00 AM »

haves?
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a weasel

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« Reply #53 on: September 19, 2003, 12:54:00 AM »

QUOTE (decibel [HS] @ Sep 19 2003, 09:04 AM)
haves?

u know i meant waves dry.gif its late..
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Micahst

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« Reply #54 on: September 19, 2003, 03:27:00 AM »

Heh, I thought he was talking about Halo PC.

Yeah, does anyone know what we need to do? HMT calls them Xbox *.WAVs (or something like that) but obviously they need a format conversion into conventional audio. Anyone have a suggestion?
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slidellsimba2

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« Reply #55 on: September 19, 2003, 06:16:00 AM »

found the camera guy
GREAT WORK
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Liamb2003

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« Reply #56 on: September 19, 2003, 06:24:00 AM »

dry.gif
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dmauro

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« Reply #57 on: September 19, 2003, 07:29:00 AM »

Well thanks for the idea.  It worked out very well!  Sorry I didn't give you credit for it.
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a weasel

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« Reply #58 on: September 19, 2003, 10:13:00 AM »

QUOTE (Micahst @ Sep 19 2003, 12:27 PM)
Heh, I thought he was talking about Halo PC.

Yeah, does anyone know what we need to do? HMT calls them Xbox *.WAVs (or something like that) but obviously they need a format conversion into conventional audio. Anyone have a suggestion?

heh, it was very late.... i know there is a codec, but it says it's just for xp pro and 2000 pro, and i couldn't get that working. i know it's possible, i remember a patch that made BG really dark, and when you get close to the base teliporter you hear "ahh help me, i want out, ahh"
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TigerHawk

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« Reply #59 on: September 19, 2003, 02:43:00 PM »

Oh, where is the codec? And can someone PLEASE tell me how to chnge rate of fire? Thanks.

EDIT- Oh yes.. and maybe how to add secondary fires to the vehicles?
(Links would be great)
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