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Author Topic: Awsome Motherfucking News! Found Out How To...  (Read 122 times)

Sephiroth311

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Awsome Motherfucking News! Found Out How To...
« Reply #15 on: August 21, 2003, 11:06:00 PM »

lol Videogamebuyer14, theres a name I havent heard for a while.
Hows the xbox cases coming VGB?

LOL
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Large Dopant white

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« Reply #16 on: August 22, 2003, 01:34:00 AM »

Hrm.... no one else tried it yet?
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*Death_modder*

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« Reply #17 on: August 22, 2003, 08:26:00 AM »

I cant get this to work. Ive tried compressing the map and replacing the one on my xbox with the hacked one but whenever I load the map it says the disc im using is damaged or dirty which is impossible because Halo is on the hd. Im using a PAL xbox with PAL Halo and the right offsets for the version. Ive only tried replacing projectiles so far, but does anyone know a reason for this? Thanks.
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Large Dopant white

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« Reply #18 on: August 22, 2003, 09:08:00 AM »

Flagg3- Alot of people kept saying they wanted to make perminent changes to the maps. Since no one else seemed to have said anything, I wanted to bring it to the attention of the people who wanted to use such a feature. I just assumed not enough people used HMIE or were adventurous enough to try out the compress button.
Death_modder- that's wierd. Try out your hacked map the 'normal' way first (i.e. in the temp partitions), if the hack works then, retry the whole compression thing.
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*Death_modder*

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« Reply #19 on: August 22, 2003, 10:35:00 AM »

I just tried the normal way of manually hex editing and FTPing to the xbox then I tried using Cartographer. No effect. Every time Halo loads up it recaches the files to X: instead of reading the files already there. It used to cache to Y: but now it doesnt, maybe this is the problem (though I doubt it). Anyone got any ideas? Thanks.
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rob1309

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« Reply #20 on: August 22, 2003, 11:36:00 AM »

QUOTE (Flagg3 @ Aug 22 2003, 01:29 PM)
QUOTE (Large Dopant white @ Aug 22 2003, 05:08 PM)
Flagg3- Alot of people kept saying they wanted to make perminent changes to the maps. Since no one else seemed to have said anything, I wanted to bring it to the attention of the people who wanted to use such a feature. I just assumed not enough people used HMIE or were adventurous enough to try out the compress button.

Your absolutely right about that.  Good Job!

One thing, the compress feature is still buggy, so if people are experiencing problems with the maps just keep in mind that the compress feature isn't stable yet.

Flagg

yea i saw that button and thought hellll no, can't be what i think it is lol
specially since no1 ever talked about it
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rocketman121

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« Reply #21 on: August 22, 2003, 11:38:00 AM »

QUOTE (Large Dopant white @ Aug 22 2003, 01:19 AM)
Yeah, as long as both are full copies, i.e. have a seperate maps subdir... in other words, just having 2 diff XBE's in the root won't keep the maps stock on one and modded on the other.

EDIT: It might still affect the unmodified maps on your other copy of Halo if you don't clear the X:, Y:, and Z: partitions before loading the unmodded copy... it'll load from the cache first, remember. This works in the inverse - use the unmodded version and then switching to the modded version without clearing the cache would make the maps play as stock (remember, it'll look in the X:, Y:, and Z: partitions first).
You could either use boXplorer to delete 'em, or simply load a different map than the one you plan to play (i.e. load Hang 'Em High, exit, then load your modded version of Bloodgulch), as choosing another map will clear the cache.
Someone really needs to hack the XBE so that the cache goes in a different partition than normal (say, Y: instead of X:), so you can have two copies of Halo and not worry about clearing the cache each time you want to play Halo stock (just make it point to a different partition to save and load the temp map files).

Not all true i think. Because halo names which ever map you load first cache003.map(i only tired it in multi) So then if you load HeH it will make it cache004.map.
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Large Dopant white

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« Reply #22 on: August 22, 2003, 02:22:00 PM »

Well, as mentioned, the compress feature on HMIE is a bit buggy. Personally, I've only really screwed with BG a whole lot since last night.... I guess you could keep trying under the assumption that you *maybe* messed up a hack, but it's just as likely that the compression screwed it up.
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Generallee02

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« Reply #23 on: August 22, 2003, 02:36:00 PM »

all work perfectly if i replace them as edited cache files. So i'm sure it's the compression that's messed up.
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Large Dopant white

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« Reply #24 on: August 22, 2003, 05:21:00 PM »

I'm gonna give a shot at Halo Map Expander and see if that helps with the other maps. I know it doesn't work with BG, but maybe it'll work with the other ones.
Anyone try this with the single player maps? I'm gonna give a shot at it myself by the end of tonight.
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Large Dopant white

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« Reply #25 on: August 22, 2003, 08:10:00 PM »

Go to http://huge.dyndns.org/halo and go to the files section. It should be there.
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Large Dopant white

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« Reply #26 on: August 22, 2003, 08:10:00 PM »

QUOTE (Large Dopant white @ Aug 23 2003, 05:10 AM)
Go to http://huge.dyndns.org/halo and go to the files section. It should be there.

Gah, shit, it isn't.... I'll send it to you through email in a little.
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Large Dopant white

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« Reply #27 on: August 22, 2003, 08:38:00 PM »

As far as I can tell, Halo Map Expander doesn't correctly expand or compress maps. In the former, it tacks on about a tenth of a megabyte of garbage, and in the latter, it probably does something similar (disc is dirty message). HMIE is the best chance we have, and until the compression's fixed, we're kind of screwed on some of the other maps.
EDIT: Shit, the version I have is a 'cygwin conversion'... it might've been broken upon compilation. I'm gonna whip out Visual Studio and try compiling it myself, to see if it works.
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Large Dopant white

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« Reply #28 on: August 22, 2003, 10:29:00 PM »

Yeah, it seems like HaloMapExtractor is completely fucking broken, at least the build I got. Unfortunately, I cannot find my copy of Visual Studio, so I can't compile the sources (they're available at huge.dydns.org/halo). If someone could compile 'em and email me at [email protected] with the binary, that'd be sweet. Then we can see if it's just the Cygwin build, or the code itself, that breaks the de/compression.
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Generallee02

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« Reply #29 on: August 23, 2003, 02:07:00 AM »

i'd like this working fully cause i would really love to not have to keep copying the edited maps to the x,y, or z drive and then swap when i want to play others.
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