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Author Topic: Hce V0.4  (Read 242 times)

andy_0113

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Hce V0.4
« Reply #15 on: August 22, 2003, 02:19:00 AM »

deth factor i to noticed this and will look into it when i get home

i have scorpion code but it only flys forward is this the same as following dmauros tut?
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wongtong2g

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Hce V0.4
« Reply #16 on: August 22, 2003, 07:09:00 AM »

laugh.gif props to you bro - just wondering, would you be interested in a set of skins of some sort?
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freakycody

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Hce V0.4
« Reply #17 on: August 22, 2003, 08:15:00 AM »

beerchug.gif
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XBOX War3z

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Hce V0.4
« Reply #18 on: August 22, 2003, 12:52:00 PM »

wink.gif
then about the ini file it's build up like this:
[section]
object = 0xHEXOFFSET, 0xHEXVALUE

and about the items not showing up, it's because there are 2 spaces in the file name
k so if nobody has any freezes anymore on saving I'm gonna add ALOT of new features biggrin.gif

gonna looks into any network code, like the suggestion for remotly editing other cache files
uhm lemme see, yea the ppf stuff would be cool too
also build in ftp or http server would be cool for remotly editing etc
uhm either virtual keyboard or usb keyboard to add stuff to the ini
like add offset/value ...

well most of the stuff will be for late late release but for now I'll focus on flying stuff and skinning
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freakycody

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Hce V0.4
« Reply #19 on: August 22, 2003, 02:41:00 PM »

biggrin.gif
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freakycody

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Hce V0.4
« Reply #20 on: August 22, 2003, 03:27:00 PM »

cool.gif

QUOTE
[equipment]
AR ammo = 0x0233dad8, 0x742c8380
pistol ammo = 0x0233f5b8, 0xccc08780
shotgun ammo = 0x02342d78, 0xa80b9280
active camouflage = 0x02343a18, 0x4cc69580
over shield = 0x02343b98, 0xe8e29580
health pack = 0x02343c78, 0xf8fa9580
rocket-launcher ammo = 0x023442f8, 0x4c659880
sniper-rifle ammo = 0x02344d58, 0x34059b80
flamethrower ammo = 0x02346fb8, 0x9850a580
needler ammo = 0x02347698, 0x7439a780
double speed = 0x02348138, 0x8419a980
full-spectrum vision = 0x023481b8, 0xa029a980

[vehicles]
warthog = 0x02340298, 0x68ed8980
scorpion = 0x023412f8, 0xa8198d80
ghost = 0x02341ef8, 0xa0ff8e80

[projectiles]
AR bullet = 0x0233dbf8, 0x94448380
pistol bullet = 0x0233f6b8, 0x10d88780
warthog bullet = 0x023408d8, 0x60428b80
tank shell = 0x02341678, 0x781e8e80
scorpion bullet = 0x02341df8, 0xf4bc8e80
ghost bolt = 0x02342238, 0xec958f80
shotgun pellet = 0x02342e58, 0xac219280
plasma-rifle bolt = 0x02343858, 0xf8719580
rocket = 0x02344438, 0xd4839880
sniper bullet = 0x02344e58, 0xe81d9b80
plasma-pistol bolt = 0x02345a58, 0x309e9e80
charged-plasma bolt = 0x02345d98, 0x1c379f80
frag grenade = 0x02346358, 0x7092a080
plasma grenade = 0x023464f8, 0x34c8a080
flame = 0x02347078, 0x2469a580
needle = 0x02347798, 0x7055a780

[weapons]
assualt rifle = 0x0233d3d8, 0xd0d88080
pistol = 0x0233f1b8, 0x14648580
warthog gun = 0x02340878, 0x80338b80
scorpion cannon = 0x02341618, 0x6c0e8e80
ghost gun = 0x023421d8, 0xb4888f80
shotgun = 0x023428f8, 0x14c69080
plasma rifle = 0x023433d8, 0x18699380
rocket launcher = 0x02343fb8, 0xbc3c9680
sniper rifle = 0x023448b8, 0x88069980
plasma pistol = 0x02345658, 0xa0929c80
flamethrower = 0x02346b58, 0x3cc2a380
gravity rifle = 0x023471d8, 0x6492a580
needler = 0x023472b8, 0x18a9a580
ball = 0x02347c98, 0x30eea780
flag = 0x02347e58, 0x10a1a880

[physics]
Ghost_physics = 0x02342138, 0x407f8f80
Warthog_physics = 0x02340658, 0x440a8b80
Scorpion_physics = 0x023414d8, 0x78F18d80

[Ghost standard]
ghost1 = 0x02885894, 0x04000000
ghost2 = 0x02885898, 0x6666663e
ghost3 = 0x0288589c, 0x00000000
ghost4 = 0x028858a0, 0x0ad7a33b
ghost5 = 0x028858a4, 0x00000000
ghost6 = 0x028858a8, 0x00000000
ghost7 = 0x028858ac, 0x00000000
ghost8 = 0x028858b0, 0x00000000
ghost9 = 0x028858b4, 0x00000000

[Ghost no hover]
ghostnohover1 = 0x02885894, 0x05000000
ghostnohover2 = 0x02885898, 0xAE47613e
ghostnohover3 = 0x0288589c, 0x8fc2f53c
ghostnohover4 = 0x028858a0, 0x6f12033c
ghostnohover5 = 0x028858a4, 0x6f12833c
ghostnohover6 = 0x028858a8, 0xf90fc93f
ghostnohover7 = 0x028858ac, 0x00000000
ghostnohover8 = 0x028858b0, 0x00000000
ghostnohover9 = 0x028858b4, 0xcdcc4c3e



To make ghosts fly go to the ghost no hover page and select each option to equal itself ( double hit A on each option) to turn the flying off go to ghost standard and do the same on this page. Hope this helps.


Andy_0113, is it just me or is warthog flying very glitchy (can't get off ground, hard to move or turn) and when i exit i end up on the halo ring? This is why i did not include warthog flying in this ini i posted.
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chris_roc

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Hce V0.4
« Reply #21 on: August 23, 2003, 06:13:00 AM »

For some reason, in assault on the Control Room, only part of the projectiles show up. Most of them dont, even when everthing only has one space...

I dont get why.
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johnnobts

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Hce V0.4
« Reply #22 on: August 23, 2003, 11:04:00 AM »

caould anyone write out the text required to add flying ghosts to levels such as damnation?  Aaron?  Anyone? That would be sweet!  Thanks...
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dethfactor

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Hce V0.4
« Reply #23 on: August 23, 2003, 11:26:00 AM »

QUOTE (freakycody @ Aug 23 2003, 12:27 AM)
Andy_0113, is it just me or is warthog flying very glitchy (can't get off ground, hard to move or turn) and when i exit i end up on the halo ring? This is why i did not include warthog flying in this ini i posted.

The flying warthog works great.. you just have to give the warthog the ghost's physics in that little physics section... then it'll take off like a pro..

In case someone wants them again.. Here's the full monte again.. (Fixed so everything works)

[equipment]
assault_rifle ammo = 0x0233dad8, 0x742c8380
pistol ammo = 0x0233f5b8, 0xccc08780
shotgun ammo = 0x02342d78, 0xa80b9280
active camouflage = 0x02343a18, 0x4cc69580
over shield = 0x02343b98, 0xe8e29580
health pack = 0x02343c78, 0xf8fa9580
rocket_launcher ammo = 0x023442f8, 0x4c659880
sniper rifle ammo = 0x02344d58, 0x34059b80
flamethrower ammo = 0x02346fb8, 0x9850a580
needler ammo = 0x02347698, 0x7439a780
double speed = 0x02348138, 0x8419a980
full-spectrum vision = 0x023481b8, 0xa029a980

[vehicles]
warthog = 0x02340298, 0x68ed8980
scorpion = 0x023412f8, 0xa8198d80
ghost = 0x02341ef8, 0xa0ff8e80

[projectiles]
assault_rifle bullet = 0x0233dbf8, 0x94448380
pistol bullet = 0x0233f6b8, 0x10d88780
warthog bullet = 0x023408d8, 0x60428b80
tank shell = 0x02341678, 0x781e8e80
scorpion bullet = 0x02341df8, 0xf4bc8e80
ghost bolt = 0x02342238, 0xec958f80
shotgun pellet = 0x02342e58, 0xac219280
rocket = 0x02344438, 0xd4839880
sniper bullet = 0x02344e58, 0xe81d9b80
plasma_rifle bolt = 0x02345a58, 0x309e9e80
plasma_pistol bolt = 0x02343858, 0xf8719580
plasma_pistol_charged bolt = 0x02345d98, 0x1c379f80
frag grenade = 0x02346358, 0x7092a080
plasma grenade = 0x023464f8, 0x34c8a080
flame = 0x02347078, 0x2469a580
needle = 0x02347798, 0x7055a780

[weapons]
assault rifle = 0x0233d3d8, 0xd0d88080
pistol = 0x0233f1b8, 0x14648580
warthog gun = 0x02340878, 0x80338b80
scorpion cannon = 0x02341618, 0x6c0e8e80
ghost gun = 0x023421d8, 0xb4888f80
shotgun = 0x023428f8, 0x14c69080
plasma rifle = 0x023433d8, 0x18699380
rocket launcher = 0x02343fb8, 0xbc3c9680
sniper rifle = 0x023448b8, 0x88069980
plasma pistol = 0x02345658, 0xa0929c80
flamethrower = 0x02346b58, 0x3cc2a380
gravity rifle = 0x023471d8, 0x6492a580
needler = 0x023472b8, 0x18a9a580
ball = 0x02347c98, 0x30eea780
flag = 0x02347e58, 0x10a1a880

[physics]
Ghost_physics = 0x02342138, 0x407f8f80
Warthog_physics = 0x02340658, 0x440a8b80
Scorpion_physics = 0x023414d8, 0x78F18d80

[Ghost standard]
ghost1 = 0x02885894, 0x04000000
ghost2 = 0x02885898, 0x6666663e
ghost3 = 0x0288589c, 0x00000000
ghost4 = 0x028858a0, 0x0ad7a33b
ghost5 = 0x028858a4, 0x00000000
ghost6 = 0x028858a8, 0x00000000
ghost7 = 0x028858ac, 0x00000000
ghost8 = 0x028858b0, 0x00000000
ghost9 = 0x028858b4, 0x00000000

[Ghost no hover]
ghostnohover1 = 0x02885894, 0x05000000
ghostnohover2 = 0x02885898, 0xAE47613e
ghostnohover3 = 0x0288589c, 0x8fc2f53c
ghostnohover4 = 0x028858a0, 0x6f12033c
ghostnohover5 = 0x028858a4, 0x6f12833c
ghostnohover6 = 0x028858a8, 0xf90fc93f
ghostnohover7 = 0x028858ac, 0x00000000
ghostnohover8 = 0x028858b0, 0x00000000
ghostnohover9 = 0x028858b4, 0xcdcc4c3e

[warthog Standard]
warthog1 = 0x0283465c, 0x01000000
warthog2 = 0x02834660, 0x5c8f823e
warthog3 = 0x02834664, 0xcdcccc3d
warthog4 = 0x02834668, 0x5839343b
warthog5 = 0x0283466c, 0x5839343c
warthog6 = 0x02834670, 0x00f04100
warthog7 = 0x02834674, 0xf0c10000
warthog8 = 0x02834678, 0x803f0000
warthog9 = 0x0283467c, 0x34430ad7

[warthog no hover]
warthognohover1 = 0x0283465c, 0x05000000
warthognohover2 = 0x02834660, 0xAE47613e
warthognohover3 = 0x02834664, 0x8fc2f53c
warthognohover4 = 0x02834668, 0x6f12033c
warthognohover5 = 0x0283466c, 0x6f12833c
warthognohover6 = 0x02834670, 0xf90fc93f
warthognohover7 = 0x02834674, 0x00000000
warthognohover8 = 0x02834678, 0x00000000
warthognohover9 = 0x0283467c, 0xcdcc4c3e
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krazyshane

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Hce V0.4
« Reply #24 on: August 24, 2003, 06:37:00 PM »

Have you guys noticed that on bloodgulch most of the changed projectiles work, but some dont.  for instance... if i change pistol to say rockets and save it, then reopen, it has reverted back to pistol.  However if i change sniper to rockets on projectiles it stays...  SO you cannot change the projectile of the AR or pistol(maybe others, thats just what i noticed)
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EliteModz

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Hce V0.4
« Reply #25 on: August 24, 2003, 07:37:00 PM »

Hmmpft
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dethfactor

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Hce V0.4
« Reply #26 on: August 24, 2003, 07:57:00 PM »

QUOTE (krazyshane @ Aug 25 2003, 03:37 AM)
but some dont.  for instance... if i change pistol to say rockets and save it, then reopen, it has reverted back to pistol.

I never had that problem.. I've had pistols fire rockets, tank shells, even charged plasma bolts.. maybe you forgot to save it before you hit start? either that or the hex #'s in your bloodgulch.ini are f$ked..
Reguardless, it works great..

Deth
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XBOX War3z

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Hce V0.4
« Reply #27 on: August 25, 2003, 12:44:00 AM »

QUOTE (SloppyJoe @ Aug 25 2003, 04:44 AM)
how would one configure it so taht say when you fire the pistol it spawns a warhog? i tried to config it but to no success. When i fire the pistol, nothing shoots out.
I swapped these in HCE
pistol bullet = 0x0233f6b8, 0x10d88780
warthog = 0x02340298, 0x68ed8980
any idea? thanks in advance

that only works in singlepalyer
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SHiZNO

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Hce V0.4
« Reply #28 on: August 25, 2003, 10:19:00 AM »

wel it locks up if you feed it too many pages (like th emaps i sent you (i know you are adding more pages but just telling you overflowing will freeze it))
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SD_DRACULA

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Hce V0.4
« Reply #29 on: August 25, 2003, 03:23:00 PM »

one cool thing you could add to the next release of HCE is like a calculator that changes the NTSC offsets to PAL.
i was reading somewhere on the forum that in order to change the NTSC offsets to PAl all you need to do is add 4000 to the code.
could you make that?
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