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Author Topic: Pal Halo Codes  (Read 327 times)

onlyme

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Pal Halo Codes
« on: August 14, 2003, 05:24:00 AM »

ok i have been working on the pal part of cartographer but the single player maps are not working for me so i need someone who has successfully edited a pal single player map. if you have please post or send the codes used so that i can get the single player maps out of the way as i have almost finished the multiplayer maps section.

all help appreciated and credit given to whoever helps.
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Lucatarik

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« Reply #1 on: August 14, 2003, 05:33:00 AM »

If you give me a guide to find them I'll help you
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onlyme

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« Reply #2 on: August 14, 2003, 07:01:00 AM »

the offsets are suppose to be same as ntsc but what ever i edit with those codes do not work.
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Lucatarik

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« Reply #3 on: August 14, 2003, 07:51:00 AM »

Then I will work on "the silent cartogrhaper"  muhaha.gif
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anthmoo

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« Reply #4 on: August 14, 2003, 07:51:00 AM »

the offsets seem to be the same only in the multiplayer maps. most of the codes have 80 on the end - this isnt the case for single player maps when you search for NTSC offsets in PAL maps
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Lucatarik

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Pal Halo Codes
« Reply #5 on: August 14, 2003, 07:59:00 AM »

QUOTE
  <map name="b30" title="The Silent Cartographer" filename="*.map" filesize="0">
    <elements>
      <element class="Equipment" type="AssaultRifleAmmo" offset="0c77d818" value="??????????" />
      <element class="Equipment" type="PistolAmmo" offset="0c77f258" value="??????????" />
      <element class="Equipment" type="Overshield" offset="0c78ad38" value="??????????" />
      <element class="Equipment" type="DoubleSpeed" offset="0c78ae98" value="??????????" />
      <element class="Equipment" type="HealthPack" offset="0c78af38" value="??????????" />
      <element class="Equipment" type="ActiveCamouflage" offset="0c78b018" value="??????????" />
      <element class="Equipment" type="FragmentationGrenade" offset="0c78b0b8" value="??????????" />
      <element class="Equipment" type="RocketLauncherAmmo" offset="0c78b2b8" value="??????????" />
      <element class="Equipment" type="ShotgunAmmo" offset="0c78b418" value="??????????" />
      <element class="Equipment" type="NeedelerAmmo" offset="0c790718" value="??????????" />
      <element class="Equipment" type="PlasmaGrenade" offset="0c792518" value="f0b72381" />
      <element class="Vehicle" type="Warthog" offset="0c787f98" value="??????????" />
      <element class="Vehicle" type="Banshee" offset="0c788fd8" value="??????????" />
      <element class="Vehicle" type="LifePod" offset="0c789c58" value="??????????" />
      <element class="Vehicle" type="Pelican" offset="0c789eb8" value="??????????" />
      <element class="Vehicle" type="HorseshoeOfDeath" offset="0c78a338" value="??????????" />
      <element class="Scenery" type="FallingBox" offset="0c78a8d8" value="??????????" />
      <element class="Vehicle" type="Ghost" offset="0c78a918" value="??????????" />
      <element class="Projectile" type="AssaultRiffleRound" offset="0c77d938" value="??????????" />
      <element class="Projectile" type="PistolRound" offset="0c77f358" value="??????????" />
      <element class="Projectile" type="PlasmaRifleRound" offset="0c7872b8" value="??????????" />
      <element class="Projectile" type="WarthogChaingunRound" offset="0c7885b8" value="??????????" />
      <element class="Projectile" type="BansheeBolt" offset="0c7896d8" value="??????????" />
      <element class="Projectile" type="BansheeFuelRod" offset="0c7897b8" value="??????????" />
      <element class="Projectile" type="ShadeTurretBolt" offset="0c78a598" value="??????????" />
      <element class="Projectile" type="GhostBolt" offset="0c78ac78" value="??????????" />
      <element class="Projectile" type="Rocket" offset="0c78b838" value="??????????" />
      <element class="Projectile" type="PlasmaPistolBolt" offset="0c78d198" value="??????????" />
      <element class="Projectile" type="ChargedBolt" offset="0c78d438" value="??????????" />
      <element class="Projectile" type="FuelRod" offset="0c78f158" value="??????????" />
      <element class="Projectile" type="Needle" offset="0c790818" value="??????????" />
      <element class="Projectile" type="FragmentationGrenadeCooked" offset="0c792338" value="??????????" />
      <element class="Projectile" type="PlasmaGrenadeCooked" offset="0c7926f8" value="??????????" />
      <element class="Weapon" type="AssaultRifle" offset="0c77d3b8" value="??????????" />
      <element class="Weapon" type="Pistol" offset="0c77ee58" value="??????????" />
      <element class="Weapon" type="PlasmaRifle" offset="0c786df8" value="??????????" />
      <element class="Weapon" type="WarthogGun" offset="0c788558" value="??????????" />
      <element class="Weapon" type="BansheeGun" offset="0c789678" value="??????????" />
      <element class="Weapon" type="ShadeTurret" offset="0c78a538" value="??????????" />
      <element class="Weapon" type="HorseshoeOfDeathGun" offset="0c78a898" value="??????????" />
      <element class="Weapon" type="GhostGun" offset="0c78ac18" value="??????????" />
      <element class="Weapon" type="RocketLauncher" offset="0c78b518" value="??????????" />
      <element class="Weapon" type="PlasmaPistol" offset="0c78cd98" value="??????????" />
      <element class="Weapon" type="HunterFuelRod" offset="0c78f138" value="??????????" />
      <element class="Weapon" type="Needler" offset="0c790358" value="??????????" />
      <element class="Weapon" type="EnergySword" offset="0c790fd8" value="??????????" />


This is all the offset
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anthmoo

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Pal Halo Codes
« Reply #6 on: August 14, 2003, 08:06:00 AM »

Lucatarik, where did u get those from and are they PAL or NTSC? by the looks of it, they are NTSC tho. What are they?
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Lucatarik

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« Reply #7 on: August 14, 2003, 08:35:00 AM »

They are the offset of the silent cartopgrapher NTSC version
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Lucatarik

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Pal Halo Codes
« Reply #8 on: August 14, 2003, 10:36:00 AM »

stefander give me these codes:
QUOTE
Vehicle------


warthog - EC EC E5


banshee - 50 18 E9


ghost   - 78 08 EF


misc--------


pelican - 84 9D EC


covenant dropship - E0 BC ED


life pod - CC 24 EB


Weapons------


assault rifle - 98 DA AE


pistol - 14 08 B3


plasma rifle - 40 F5 E1


warthog gun - 28 32 E7


banshee gun - EA 5A B4


gun turret gun - A4 6E EE


covenent drop ship gun turret - 9C F5 EE


ghost gun - 28 EA EF


rocket launcher - DC DB F0


plasma pistol - F4 67 F6



Projectiles-----------


assault rifle bullet - 48 FA B0


plasma rifle charged bolt - C8 E6 F8


plasma pistol bolt - 60 53 F8


rocket launcher rocket - E8 C5 F2


ghost bolt - 60 F7 EF


convenant dropship gun turret plasma - 3C 7D EE


banshee fuel rod - 10 96 EA


banshee bolt - 70 6A EA


warthog bullet - 08 41 E7


plasma rifle bolt - D8 DC E3


pistol bullet - 10 34 B5



characters--------


cyborg (mc) - B0 9E A0


cyborg mc) unarmed - 60 E4 E5


marine_armored - 68 49 B7


elite - 98 51 D3


grunt - 0C BF F9


Equipment-----

assault rifle ammo - 28 E2 B0


pistol ammo - CC 1C B5


health pack - 40 53 F0

frag grenade - 90 77 F0

rocket launcher ammo - 80 A4 F0

shotgun ammo - 70 C4 F0

power ups--------


double speed - 18 3E F0

active camouflage - 04 66 F0

over shield - 90 21 F0











For the offset search the hex value
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Lucatarik

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Pal Halo Codes
« Reply #9 on: August 14, 2003, 10:58:00 AM »

don't work
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onlyme

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« Reply #10 on: August 14, 2003, 11:02:00 AM »

cool looks like were one step closer.

have any of you tried the map expander cause when i try it all i get is the header nothing else nothing like what are in the other output files.
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Lucatarik

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« Reply #11 on: August 15, 2003, 02:38:00 AM »

I've found it biggrin.gif
MAP: The silent cartographer
Banshee, Value: 14D6E880    (freeze when fly)
Pistol, Value: 3C07B380
Assault rifle, Value: D0B69F80
Warthog, Value : B0AAE580
Assault Rifle Bullet: 70F9B080
Rocket wink.gif :  AC83F280

More are coming.....  biggrin.gif
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XBOX War3z

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Pal Halo Codes
« Reply #12 on: August 15, 2003, 03:17:00 AM »

k about the pal files
use the ntsc list files, go to the offset then get the correct value
values are different but offsets are the same
would be usefull for my cache editor program cos I've got PAL too tongue.gif
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Lucatarik

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« Reply #13 on: August 15, 2003, 03:19:00 AM »

for the single player map the value isn't the same
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onlyme

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« Reply #14 on: August 15, 2003, 03:34:00 AM »

just tried changing ar bullets to rockets and it worked fine.

cheers
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