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Author Topic: Halo Editing  (Read 857 times)

animex2

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Halo Editing
« Reply #90 on: August 09, 2003, 08:03:00 PM »

This isnt for Pal, Its for NTSC, But im shure the boys down whoevers working on this are making some Pal files!
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Valentin Zukovsky

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Halo Editing
« Reply #91 on: August 09, 2003, 08:29:00 PM »

I have spent the past few hours playing around, and have made a few discoveries.

1.)  The shotgun projectile, only acts as 1 of the 14 that would come out of a shotgun, so therefore, if you used it in a sniper, it would do very little damage.
2.)  Vice-Versa, when any projectile is used in the shotgun, 14 of it will come out, so if you used the sniper projectile, 14 sniper bullets will come out.
3.)  You can't replace the gun in the ghost with the warthog gun, only replace the projectile.(This may be true will all weapons)
4.)  Double Speed, and Full-Spectrum Vision do nothing.(It says picked up flamethrower when you walk over it.)(99% sure)
5.)  Nothing can be done with the AR shell particle.(99% sure)
6.)  Hacking Halo, can give some really cool results, such as Shotgun with Sniper/Rocket Projectile, Warthog Gun with tank shell projectile and Assault Rifle with rocket projectile!
7.)  A hex-editor for the Xbox would be very useful to many.
8.)  Even with AR rockets and Warthog shells, the game doesn't get too laggy.

And to make things clear to some people, when you replace projectiles, you keep the rate of fire/style of the gun you're firing from.  Not just the visual image of the gun.
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Shadowcat

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« Reply #92 on: August 09, 2003, 08:31:00 PM »

Yea, They are not for Pal version, I keep forgetting. Anyways boll and dozi have the full list of offsets here:
http://media.7708.net/hack/boll/
http://media.7708.net/hack/dozi/

If you need his help he is reachable at the halo.bungie.org forums. Or you can always ask for help here if you get something wrong or can't figure it out.
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Salvage13

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Halo Editing
« Reply #93 on: August 09, 2003, 08:32:00 PM »

QUOTE (Shadowcat @ Aug 10 2003, 01:47 AM)
I don't think the enemies will be damaged by the flamethrower or gravity gun, thats why its not listed.

I think the FlameThrower does hurt the enemies. I tested it out in Multiplayer and it hurts! Video 1.7MB DivX 5.03 Encoded
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Shadowcat

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« Reply #94 on: August 09, 2003, 08:43:00 PM »

It might hurt, but they don't react, It was discussed elsewhere where the grunts are suppose to light on fire and run around screaming.

But anyways, my favorite setup for this is:

Shotgun plasma grenades - now you can stick a tank onto the blood gulch tower.

AR rifle that shoots rockets - more explosives

Ghost that fires tank shells - Big explosions there.

Tanks that create master chiefs.

For single player modes: Don't forget and try the alien mode.
Make all your fellow marines grunts, make yourself an elite, make all the aliens master chiefs and marines: Grunts - Marine, Jackal - Marine, Elite - MC, Hunter - MC?

Then destroy everything, even shoot down echo 4 19, if you have the cheat.

BTW, I also forgot for Alien Mode, Make sure to change Frag Grenades to Plasma grenades and The other way around. Also make pelicans alien dropships and alien dropships pelicans.
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caskey

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Halo Editing
« Reply #95 on: August 09, 2003, 08:46:00 PM »

well lets hope they make some PAL ones
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Shadowcat

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« Reply #96 on: August 09, 2003, 09:09:00 PM »

My bad, If you want to play in alien mode make sure to have godmode on or you die by being stuck inside the dropship.. :0
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RayTwoOneThree

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Halo Editing
« Reply #97 on: August 09, 2003, 09:23:00 PM »

I have a question if i want to change any thing in Hangem high i would hex edit cache003.map.Would that go for any MP games?
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Shadowcat

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« Reply #98 on: August 09, 2003, 09:34:00 PM »

Ok, did the Alien Mode:

Known Problems:
*Your friendly grunts attack you and are invincible.
*Enemy Marines walk around and say "Look a mark 5" when your an elite and you walk near them.
*Yellow Jackals don't care who they see, they will shoot at your friendly grunts.
*Yellow Jackals don't get replaced.
*You will die in the beginning while dropping from the ship unless you have godmode.
*Enemy Master Chief points at you like he is about to fire but does not.
*Some AI recognition is really screwed up here.
I have no clue why yellow jackals don't attack enemy marines, if their ai is different.

I have to say it was fun beating up marines and playing this was different...
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Shadowcat

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« Reply #99 on: August 09, 2003, 09:35:00 PM »

QUOTE (RayTwoOneThree @ Aug 10 2003, 06:23 AM)
I have a question if i want to change any thing in Hangem high i would hex edit cache003.map.Would that go for any MP games?

No, each multiplayer has it's own list of hex, so if you change items around for one multiplayer map, it will only work for that map.
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RayTwoOneThree

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« Reply #100 on: August 09, 2003, 09:44:00 PM »

OK this is what im trying to do.Im trying to replace a needler "F8 7C 7E 80" to a warthog "F4 6E 9E 80" in Hangem high.So what im doing is downloading cache003.map. Open it with hex edit find "F8 7C 7E 80" and replace it with "F4 6E 9E 80".When I load up hangem high theres no Needler and no warthog.What am i doing wrong?
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Shadowcat

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« Reply #101 on: August 09, 2003, 09:57:00 PM »

Is the gametype your using include a needler?
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RayTwoOneThree

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« Reply #102 on: August 09, 2003, 10:03:00 PM »

OK im not doing it blindly.I loaded hangem high.FTP cache003.map.Went to this page for Hex values
http://media.7708.ne...ng_em_high.html
And yes hangem has a neelder in slayer mode!
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Shadowcat

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« Reply #103 on: August 09, 2003, 10:11:00 PM »

I probably know the problem, you cannot make needlers warhogs. That map is not a vehicle map, thus you can't make vehicles. Same goes for spawning them, You can't make warthogs in multiplayer unless you replace a ghost or tank with warthog, it kinda does suck.
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Valentin Zukovsky

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Halo Editing
« Reply #104 on: August 09, 2003, 11:34:00 PM »

I've had trouble replacing weapons with vehicles in BG, with BG values.
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