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Author Topic: Unreal Championship 2 Modding Keybinds  (Read 79 times)

seanread

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Unreal Championship 2 Modding Keybinds
« on: June 30, 2007, 08:23:00 AM »

CODE
AvailableCommands=(UniqueName=Fire,FriendlyName="Fire",Command="Fire")


the example above is the simple fire primary weopon command,

CODE
Command="fire"


is the console command that will be run.

if we change this to

CODE
Command="SHOT"


the trigger will take a screen shot and place in the system folder as a bitmap.

rather than edit current code, it is better to add your own,

at the bottom of the curent list of commands set by the developer, add your own

CODE
AvailableCommands=(UniqueName=a name that does not conflict with current,FriendlyName="Fire",Command="commaands can be used from utk2 console")


the only problem is that there are only a certain amount of buttons to use, and most are used often, at first i tended to used the d-pad to activate certain commands.
this became annoying as in team games i could not order certain bots.

a way to get round this is to change a layout.

this is my current one:

CODE
[Layout_1]  Title="Warning Seans Modded Keybinds"  AButton=Jump  
BButton=Ranged
XButton=MeleeAndPounce
YButton=Combo  
BlackButton=NextThird  
WhiteButton=PrevVoice  
LeftTrigger=AltFire  
RightTrigger=Fire  
DPadUp=screen  
DPadDown=Suiside  
DPadLeft=Ghost  
DPadRight=Walk  
Start=Menu  
Back=Scoreboard  
LeftStickButton=Playersonly  
RightStickButton=Lock  
LeftStick=Move  
RightStick=Look


i modified the second layout to my tastes, keeping the default as non-modified.

the "=fire" referes to the unique name refered in the commands list.

more added later in a edit
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