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Author Topic: Modding Help For Fable Tlc  (Read 90 times)

souls4me

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Modding Help For Fable Tlc
« on: August 27, 2006, 01:47:00 PM »

I have done alot of work on modding Fable for xbox. Almost every thing I've done I got to work but I ran into a couple of problems
1. Is there a way to combine the original Fable and TLC game.bin files (To get some things that were in the original (some items, expressions with animations) but cut in TLC)
2. Is their a tool that I could use to hack/alter some files in the game.bin file (fable explorer won't work on xbox)
I've tried all the stuff on fabletlcmod.com but some I can and some I can't get to work on xbox. Any help would be appreciated.
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Userlame

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Modding Help For Fable Tlc
« Reply #1 on: August 27, 2006, 09:14:00 PM »

1. Yes if you know what you are doing, then some things are possible. You will need the PC entries and not the xbox tlc entries though.

2. Fable Explorer (IMG:style_emoticons/default/tongue.gif)

It works on xbox bins if you convert it! It has the ability to read the 1 byte controls (xbox TLC) and the 4 byte controls (PC TLC, Xbox original). Some of the listings are out of whack on xbox version. The def.xml will need some edits. I converted an old xml on the tlcmod site. I don't feel like converting per build so this is basically how it is done.  Load up an entry it gives a mismatch error (it tells you a short control where it went wrong) export the file and search for the control and determine the xbox sequence. Edit the def.xml like so:

CODE
    
      
      
      
      
      
      
      
      
      
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
    


That is pc listing. For creature, notice we are only editting the reading of the structure and not the values themselves!.

Here is xbox translation for creature:
CODE
    
      
      
      
      
      
      
      
      
      
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
    


See it is not off by much?
So in reality you could plug most of the xbox conversion back into the existing def.xml. The old xbox def is on the site, search for it. But with new entries created some you will need to convert by yourself. It may sound like a task, but it isn't like you help write the xml in the first place hehe.

This post has been edited by Userlame: Aug 28 2006, 04:18 AM
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tenaciousck

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Modding Help For Fable Tlc
« Reply #2 on: October 02, 2006, 03:00:00 PM »

this may be random, but do any of you guys know how to turn off mip-mapping?
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Userlame

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Modding Help For Fable Tlc
« Reply #3 on: October 05, 2006, 11:37:00 PM »

http://fabletlcmod.com/forum/index.php?t=m...mp;start=0&

There is an updated xml just for xbox. You can only use fmps for mods for xbox which there are very few. But the xml will allow you to edit your game.bin just fine.
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