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Author Topic: How Do I Import/export Xsh Files Into Viv Files?  (Read 163 times)

smackmyonion

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #15 on: March 18, 2006, 10:36:00 AM »

This is the topic I started last week, and it seems that either no-ones reading it correctly or at the very least, not comprehending it.
This is what is possible and what I need help on:

you can extract viv files.

You can view and extract xsh filesfrom the viv files.

You can edit those same xsh files.

You can not put the xsh files back into the viv fies.
This is the problem.
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aruaru

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #16 on: March 19, 2006, 01:53:00 AM »

Try a program called bigGUI for editing viv files (google for it). It's a no-BS type of tool that works perfectly.
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #17 on: March 19, 2006, 01:20:00 AM »

that still doesn't help the xsh problem  dry.gif
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aruaru

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #18 on: March 19, 2006, 07:08:00 PM »

QUOTE(82_Z28 @ Mar 19 2006, 03:27 AM) *

that still doesn't help the xsh problem  (IMG:style_emoticons/default/dry.gif)


In your conversion back to xsh, the file size is not the problem. It's the texture dimensions that need to be multiples of 4.
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krawhitham

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #19 on: March 21, 2006, 12:20:00 AM »

QUOTE(smackmyonion @ Mar 11 2006, 10:59 PM) View Post

anyone please, I need help.
I used EA Graphics Editor to export a xsh file to my comp then I used a hacked version of FSHed called XSHed to modify it. Everythings fine and well, but, now how do I get the modified xsh back into the viv?
EA Graphics Editor(EAGE)doesnt support xsh only fsh so it wont allow  me to insert the xsh into the actors.viv file....anyone please, what am I doing wrong?



VIV is just another extension for an EA .BIG file

FIFAFS will pack the xsh back into the .VIV file

google fifafs it should be the 1st hit
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smackmyonion

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #20 on: March 24, 2006, 11:32:00 PM »

I found a way to get the modified xsh back into the viv.
However, it makes the game crash when loading the fighters(modded textures)
I cant seem to get the xsh compressed back to its original size, its either a little bigger or a little smaller depending on what prog. i use and how I use it.....this may be hopeless
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yardguy00

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #21 on: March 29, 2006, 10:13:00 PM »

what game are modifying?
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #22 on: March 29, 2006, 10:18:00 PM »

I've been testing with Need For Speed: Hot Pursuit 2 but from what I've heard, the EA games use the same file structure.  (or close to same)
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aruaru

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #23 on: March 31, 2006, 07:33:00 PM »

QUOTE(smackmyonion @ Mar 25 2006, 01:03 AM) *

I found a way to get the modified xsh back into the viv.
However, it makes the game crash when loading the fighters(modded textures)
I cant seem to get the xsh compressed back to its original size, its either a little bigger or a little smaller depending on what prog. i use and how I use it.....this may be hopeless


For smaller files, as long as the tool you use replaces it into the same offset block it should be okay. But for bigger files, they wont fit in the slot and are usually moved to the end of the file (some tools put them at the end of the file regardless of if it fits or not). This can be a problem for some games.

Some of the newer EA games (not NFSHP2.. that's old), have something called a big header file (they can be found by looking for the .bh extension; they are sometimes all inside a .big/.viv file). This .bh file needs to be updated along with the viv/big file. We have a bh generator for PC FIFA 2005/06 and NHL 06 (the .bh formats for both games are quite different)... but chances are that their XBOX counterpart is similar if not the same. Not too sure what other games make use of these header files.

Compression is another issue. EA makes use of a modified LZ scheme. Sometimes files inside a big/viv can be compressed, and sometimes the entire big/viv can be compressed. If you use something like bigGui, you can see if the file is compressed or not and unpack/pack it.
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smackmyonion

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #24 on: April 09, 2006, 07:44:00 PM »

I tried using fixbig2005 and the GenBh prog. that come with it. GenBh will create a .bh file but it doesnt seem to work, or more likely that may be one of the many problems thats keeping this expirement from working...or not. I dont know, and I give up......came close....just doesnt work....yet
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aruaru

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #25 on: April 10, 2006, 03:52:00 AM »

QUOTE(smackmyonion @ Apr 9 2006, 09:15 PM) View Post

I tried using fixbig2005 and the GenBh prog. that come with it. GenBh will create a .bh file but it doesnt seem to work, or more likely that may be one of the many problems thats keeping this expirement from working...or not. I dont know, and I give up......came close....just doesnt work....yet


fixbig and genbh are only for FIFA 2005/06. I dont think they'll work with other games.
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